Hey all,
This mod is a long time coming, I think.
The hopeless way that AI ground attacks in this game has always been a pet peeve of mine, so I decided to do something about it:
Download (v 1.03)
https://www.mediafire.com/?bzbtdevzs7py7sb=========================================================
Update V 1.03:
- Fixed problems with AI not dropping bombs in last patch.
Update V 1.02:
- Fixed memory error problems that people were having on landing.
Update V 1.01:
- Fixed issue with mixed Bomber / Stormoviks not releasing ordnance properly.
=========================================================
Just unzip to the MODS folder.
This mod is compatible with Frog's formation mod and Cert's AI mod, just make sure it loads above both of them.
This mod requires Fireball's Catapult mod to work. If you don't have the catapult mod installed you may encounter memory errors when taking off from carriers or test runways.
What does it do?
This mod affects "Stormovik" and "Fighter" AI types, though there will be some crossover with Dive Bombers, Bombers, etc (as in the A-20 or the D3A1).
1) During strafing, AI will now fire from farther away and pull up sooner, reducing "controlled flight into terrain". They will stay closer to the ground and make tighter turns when circling back for another pass, hopefully eliminating those sweeps off to who-knows-where, and reducing the overall time of the attack and increasing the actual frequency of passes. They will also attack at lower speed, making jets and other fast-movers more viable ground attackers (especially with reduced fuel).
2) During "glide attacks" the AI will drop one set of bombs per pass (one "trigger press"), then swing around for another pass until all its bombs are expended. It will then switch to strafing runs if any targets remain. If not, it will carry its bombs back to base as normal, or to the next ground attack waypoint. This more closely simulates actual ground attack procedure, its more efficient, and it gives the AI a higher chance to kill multiple targets. Dive bombing or level bombing runs will still release all ordnance on the target.
I've tested this mod with single-engines, twins, and jets, and overall the performance is much better. It's much more fun to attack an airfield with the AI when they use similar tactics, instead of being the only one with any bombs left, making strafing runs while your buddies circle back from ten klicks away
I expect there will still be some ground impacts and other issues, as the AI is anything but foolproof.
=========================================
Thanks To:
Beo for testing.
Cert for his AI mod.
Fireball for his catapult mod.
=========================================
Happy ground pounding,
CY6.
NOTE: If you have ideas for this mod or you'd like to make changes to it, please contact me beforehand.