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Author Topic: CoD Mesh file partially converted.  (Read 2144 times)

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Verhängnis

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CoD Mesh file partially converted.
« on: February 03, 2012, 01:12:31 AM »

Well....Good news:

I have managed to convert atleast the main part of the Cliffs of Dover mesh file but only because they left some parts decoded. The bad news is that Dr Jones Mesh converter cannot read the numbers to produce a 3d model in the viewport. What I don't have is the Shadows, LOD's, Collisions and anything new that they have added to mesh files.  Those are all in Binary, coded Gibrish like any other un-converted mesh file:

̲>ý-¿(¶½ç?çÿ¾ÑçK¿ ̲>ý-¿(¶½ç?çÿ¾ÑçK¿ ̲>ý-¿(¶½:@ ¿3àŒ=MÜF?ì°>/¿Á½9ðZ?
h¾5 ÿ¾ì°>/¿Á½¢
S¿V€=dÊ?P´>žp¿Š

What I do have is Faces, Facegroups, Vertices, Common, LOD's values, Hooks & Hook Locations, Materials & Material Mapping. But not bad for a start...

Now where is Dr.Jones??? We need an updated mesh converter!!!

https://www.mediafire.com/?cc9xlbi55t8x3ie
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ModdingMonkey

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Re: CoD Mesh file partially converted.
« Reply #1 on: February 03, 2012, 02:16:25 AM »

Wow these are the first steps for us to improve their game! Impressive work!
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