Thanks for the replies and input getting this subject active again. What I was looking for was a more neutral look for buildings, not too dark and colorless, and with just the slightest bit of reflection, so I don't see rows of glaring shiny buildings always popping up.
I'm using TextCrawler Free, and it will batch search and replace entire sections of txt files with the exact indentation and spacing very quickly. I've used a lot of different utilities before to do these kinds of batch functions, and this is definitely one of the easiest and best.
http://www.digitalvolcano.co.uk/textcrawler.htmlThis is almost what I was looking for: clear, 12:00pm on Smolensk map
Ambient 1.5
Diffuse 0.2
Specular 0.1
SpecularPow 2
Shine 0.0
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I might have Jeronimo's new hangars in a different folder, so is why they are not as neutral, need to check on that.
Ambient values under 1.0 become very dark grey and flat, and with the higher specular, dark and shiny, so this might be close to a good mix of values. Also I'm using Avala's Terrain lighting values with CloudShadows.mat and Landlight.mat, so that is affecting the object lighting too.
I havent tested dawn/dusk yet, but I can continue to tweak the values on my entire 3do/buildings folder very easily and test in flight in just a few minutes and compare screenshots.
EDIT: At dusk these setting are way too bright, so apparently any ambient settings over 1.0 are unusable..so back to the drawing board to find a good balance. One problem is the actual lighting distance on objects is much shorter than the object appearing distance.