Modact 5 Changelog (newest first):
*** Modact 5.30 (Full Package): ***
- supported base game version: 4.12.2m
- updated buttons with several bugfixes, all stock flyable planes have their stock Flight Model now (despite having different engine sounds sometimes)
- basic Modact 5 package location changed from "SFS_AUTO" to base game folder, gives possibility to rename "SFS_AUTO" folder or use different/additional SFS autoload folder(s)
- "light" Splash Screens provided (1MB texture size instead of default 4MB, for very weak and old graphics cards, enable this feature through JSGME if you get a black screen on game start)
- lots of addition conf.ini parameters added to [Mods] section, just to mention a few:
* RandomSplash=<0 or 1, default 1> : Setting this to "0" disables random Splash Screen, single Splash Screen loaded has to be defined in file gui\background.mat (4:3 screen) and/or gui\wide_background.mat (16:9 screen)
* netCallsign=<Your Online Callsign here> : Here you can set an Online Callsign which will override the name setting of your currently selected user, this can be useful e.g. if you want to have a callsign containing Spaces.
Changed JSGME options:
- implemented benitomuso's VisualMOD8 as replacement for previously provided MiniMap mod
Modact Patch 5.22:
* Fixed missing Hawk 75 Aircraft in online sessions.
This issue was caused by the Hawk 75 being renamed in IL-2 4.12.1
from "H-75" to "Hawk-75".
* Added a function to display on splashscreen whether or not the SAS
flyable AI package is active.
Modact Patch 5.21:
* Fixed "Online Smoke Bug", where several aircraft (109, Hurricane, several Spits,
several 190 and some other aircraft) appear smoking (rich mixture smoke) to
stock players when playing a dogfight/coop mission over the net.
This is the first time this fix doesn't require a separate "online" buttons version
anymore, instead offline and online buttons are the same now.
* Added optional log.lst output of FM parameter changes coming along with the
above mentioned fix. When you edit/add this to your conf.ini
[Mods]
ShowOnlineCompatibleFlightModelChanges = 1
you will get log.lst entries whenever an FM was altered "on the fly" in order
to solve the above mentioned issue. Note that this conf.ini entry is just required
for log entries, the mod itself works the same without it.
* Fixed the runtime exception previously generated by Aircraft which's FM doesn't
contain the new Mach Drag parameters from 4.12.1m yet.
Instead these FMs will revert to a default (uncrossable) Mach barrier at
Mach 1.0 now.
*** Modact 5.20 (Full Package): ***
- supported base game version: 4.12.1m
- updated buttons with several bugfixes
Included JSGME options:
- Forgotten Countries
- SAS FX Small Collection
- FOV mod
- Random Belt Start Position
- Carrier Take Off Mod
- Hankenkreuz disabler Mod
Other JSGME mods have been shifted into dedicated optional package.
*** Modact 5.12 (Current Cumulative Patch, obsolete): ***
- lots of aircraft sound matrix issues fixed
- buttons file cleaned, duplicates, old format and bogus files removed (thanks to chrisgibon!)
- PAL FMB Regiment dropdown not working issue fixed
- IL-2 Watchdog dynamic links to Visual C++ Runtime Libraries fixed
- Il-2 Selector updated to 3.1.1
- Pe-2 bombsight FOV too narrow issue fixed (thanks to the_woz!)
- PAL Minimap = no fullscreen map
- static.ini "BambooHut" building entry errors fixed
- 109 "canopy open" issue fixed
- Cockpit Wind Bug fixed (thanks for reminding me, SAS~Le0ne)
Remaining known issues in Modact 5.12:
- PAL Minimap = no fullscreen map
*** Modact 5.11 (Patch, obsolete): ***
- "Mission null" / pink plane error when trying to fly Beauforts fixed
- CTD (crash to desktop) when selecting finnish Hawk 75s fixed
*** Modact 5.10 (Full Package, obsolete): ***
Updated to run with 4.12m
Latest Il-2 Selector 3.1.0 inlcuding updated documentation (read it! You might need it!)
Updated Buttons (basically buttons 10.3 lifted to 4.12 standards)
Included JSGME options:
- Forgotten Countries
- SAS FX Small Collection
- HD Skins with True Color support (special thanks to Carsmaster)
- Water=4 Mod by Carsmaster
- MissionPro Combo 4.12m (special thanks to benitomuso)
- MiniMap mod for 4.12m by benitomuso
- FOV mod
- Big Clouds mod (special thanks to Manysh)
- Random Belt Start Position
Known Bugs:
* CTO Mod doesn't support angle carrier decks yet.
Hints:There's a pretty comprehensive list of mods which have been tested for compatibility with IL-2 4.12.x and Modact 5.x, check the list here before asking questions which have been answered already please:
https://docs.google.com/document/d/1Q-GyHJ0WoGmzuJ13zEIeIlNVX0D0oWrDoJN_QsgA21c/edit
(A big thanks to Heretic for providing this list!)Like to have some HSFX eye candy in Modact 5?Easy to achieve: Just copy all fb_hfx*.sfs files from your HSFX 7 folder to the "SFS_AUTO" folder of Modact 5.
It's about 5 Gigabytes in total, bear with us that we don't mirror that amount of data here. If you like the files, download HSFX 7 and you get them for free.
Splash ScreensTo change the Splash Screens, read the note above for new conf.ini parameter "RandomSplash" and/or follow the hints below:
The Splash Screens reside in the "gui" folder of the game's file structure, which means if you wanna use your own Splash Screens you first have to setup a regarding own Mod folder like this:
<Your Game's Folder Name Here>\#SAS\<Choose a nice name for your Splash Screen Mod here>\gui
Please replace "<Your Game's Folder Name Here>" by the folder name where your game is installed, e.g. "C:\IL2\Modact 5" and replace "<Choose a nice name for your Splash Screen Mod here>" by what it tells you, e.g. "MyCustomSplashScreens".
Modact 5 ships with 15 Splash Screens included.
All Splash Screen exist in two variations, both "normal" (i.e. 4:3) aspect ratio and "wide" (e.g. 16:9) aspect ratio.
These two variations exist for all supported languages of the game each, consisting of Czech ("cs"), German ("de"), French ("fr"), Russian ("ru") and "others" (no postamble).
Each Splash Screen consists of a ".mat" file and a corresponding image file ".tga".
The file size of the image file must not exceed 4MB and the file has to be in 24bpp uncompressed format, this means the maximum resolution for 4:3 aspect ratio images is 1366x1025 pixels and for 16:9 aspect ratio images it is 1577x887 pixels.
If you want to implement your own custom Splash Screen Image, you have to create the set of ".mat" file(s) for the language(s) required and the corresponding ".tga" image file(s) for the aspect ratio(s) required. The safest way is to create files for all supported languages and aspect ratios, the same way as Modact 5 does.
For the first Splash Screen the file names required for the ".mat" files thus are:
background0.mat
background0_cs.mat
background0_de.mat
background0_fr.mat
background0_ru.mat
wide_background0.mat
wide_background0_cs.mat
wide_background0_de.mat
wide_background0_fr.mat
wide_background0_ru.mat
The content of such a ".mat" file looks like this:
[ClassInfo]
ClassName TMaterial
[Layer0]
TextureName <Your Image File Name Here>.tga
tfNoWriteZ 1
tfNoDegradation 1
tfMinLinear 1
tfMagLinear 1
The only thing you need to edit is "<Your Image File Name Here>" which you replace with the name of your Splash Screen Image (TGA 24bpp uncompressed <4MB) file.
For instance if your Splash Screen Image is "4by3image1.tga" then the content of the ".mat" file would be:
[ClassInfo]
ClassName TMaterial
[Layer0]
TextureName 4by3image1.tga
tfNoWriteZ 1
tfNoDegradation 1
tfMinLinear 1
tfMagLinear 1
Each ".mat" file points to a corresponding image. Multiple ".mat" files can point to the same image.
For instance in Modact 5 for each Splash Screen all language variations point to the same image file.
As a matter of fact, reasonably the 4:3 images are different to the 16:9 images usually.
Since Modact 5 ships with 15 Splash Screens included (no. 0 through 14) and it automatically picks one of them on startup, if you wanna replace all Splash Screens by your custom Screen(s) you have to replace all ".mat" files counting from 0 to 14, even if they all (or many of them) point to the same image file.
Edit Gerax Nov14:
Thread about how to change your
backgrounds:
https://www.sas1946.com/main/index.php/topic,43520.0.html