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Author Topic: Discovery in ship.ini file  (Read 2081 times)

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MR_G

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Discovery in ship.ini file
« on: February 02, 2015, 08:53:40 PM »

I found this in my ship.ini file, but couldn't find a mod for this. (ship.ini is for the object viewer)

UBoatTypeVIIC(low)

Did a search, but only found some talk about it. It was for a type VIIC that was partially submerged.
Have a feeling that it was DOA.



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Typhoon Ib

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Re: Discovery in ship.ini file
« Reply #1 on: February 03, 2015, 02:29:17 PM »

periscope only...?
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Hubberranz

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Re: Discovery in ship.ini file
« Reply #2 on: February 03, 2015, 02:34:41 PM »

No, Was this.. WIP , don't think available anymore... or ever.

Look at right:

https://www.sas1946.com/main/index.php/topic,18140.0.html
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MR_G

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Re: Discovery in ship.ini file
« Reply #3 on: February 03, 2015, 05:42:19 PM »

Seems like it could have been done......but what do I know..

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asheshouse

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Re: Discovery in ship.ini file
« Reply #4 on: February 06, 2015, 09:23:31 AM »

Here are the files which were used to make the VIIC partially submerged.

https://www.mediafire.com/?u6c4t486d2ya75x



Text required.

chief.ini
Code: [Select]
SubTypeVIIC_Sub2        ships.ShipSub$SubTypeVIIC_Sub2         2 icons/shipDestroyer.mat

[Ships.SubTypeVIIC_Sub2]
 com.maddox.il2.objects.ships.ShipSub$SubTypeVIIC_Sub2
 

ships.ini
Code: [Select]

[SubTypeVIIC_Sub2]
Description  German Type VII Submarine (Part Submerged)

Icon         shipDestroyer

// Model
Mesh         3do/Ships/SubTypeVIIC_Sub2/Hier.him

// Motion Parameters
SliderDistance 198.0
Speed          15.742 //31.484
SoundMove      models.Ship

// Vitals

[SubTypeVIIC_Sub2:Part0]
BaseChunk Hull1
strengthBasedOnThisSection strength_HullMedium
Vital
 damageDepth   0.2
 damagePitch  -2.0
 damageRoll    5.0
 damageTime   52.0

[SubTypeVIIC_Sub2:Part1]
BaseChunk Hull2
strengthBasedOnThisSection strength_HullMedium
Vital
 damageDepth   0.2
 damagePitch   0.0
 damageRoll    2.0
 damageTime   48.0

[SubTypeVIIC_Sub2:Part2]
BaseChunk Hull3
strengthBasedOnThisSection strength_HullMedium
Vital
 damageDepth   0.2
 damagePitch   2.0
 damageRoll    5.0
 damageTime   54.0

// Armament

[SubTypeVIIC_Sub2:Part3]
BaseChunk                 Head1
AdditionalCollisionChunk0  Gun1
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection   gun_70K
 HeadMinYaw                -130
 HeadMaxYaw                 130
 GunHeadChunk             Head1
 GunBarrelChunk            Gun1
 GunShellStartHook ShellStart01

[SubTypeVIIC_Sub2:Part4]
BaseChunk                 Head2
AdditionalCollisionChunk0  Gun2
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_MG_C38
 HeadMinYaw                -175
 HeadMaxYaw                  25
 GunHeadChunk             Head2
 GunBarrelChunk            Gun2
 GunShellStartHook ShellStart02

[SubTypeVIIC_Sub2:Part5]
BaseChunk                 Head3
AdditionalCollisionChunk0  Gun3
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_MG_C38
 HeadMinYaw                 -25
 HeadMaxYaw                 175
 GunHeadChunk             Head3
 GunBarrelChunk            Gun3
 GunShellStartHook ShellStart03

// Structure

[SubTypeVIIC_Sub2:Part6]
BaseChunk SSC
strengthBasedOnThisSection strength_HullSmall

[SubTypeVIIC_Sub2:Part7]
BaseChunk WireF_x
strengthBasedOnThisSection strength_HullTiny

[SubTypeVIIC_Sub2:Part8]
BaseChunk WireT_x
strengthBasedOnThisSection strength_HullTiny

I have no plans to "release" this or to develop it further.
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