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Author Topic: New CUP Module 05 (1B) - The Golden Age  (Read 36211 times)

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SAS~Monty27

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New CUP Module 05 (1B) - The Golden Age
« on: August 11, 2015, 09:31:00 PM »

A NEW MODULE FOR CUP



#TGA - THE GOLDEN AGE:

The Golden Age began with the end of the First World War and the development of the first passenger aircraft.  This was the period of record attempts and the great air races.  Events like the Thompson Trophy and Schneider Trophy air races gave rise to the Gee Bee and the Supermarine S4.

Following WWI air power was widely employed in order to police the vast worldwide British Empire.  This is the first time the Hawker Hind and Vickers Vilderbeest saw action.  The British and Italians were the first to employ 'strategic bombing' which was used to contain and eliminate warlords in Afghanistan and Erritrea (Etheopia). 

By the early 1930's Japan's air force greatly assisted its expansion into China and East Asia.  Then in 1936 the Spanish Civil War touched off a confrontation between the new facist forces and an alliance of free volunteers and communists.  In this crucible was forged a technological arms race that would ignite across the planet in the Second World War...



THEMED OPTIONS:
TGA is designed as the ideal backdrop for various historic scenarios.  With switchable splashscreens the presentation can focus on any of the different aspects of the period: The Golden Age, the Sino-Chinese War, the Spanish Civil War etc.  Right away TGA will be a natural home for much of Poltava's and Craken's SCW-Campaign work, many of my favourites!



THE TGA CREATORS:
Thanks to SAS~Poltava for researching this project, especially the Spanish Civil War, over many years and assembling the definitive flightline for the period.  Thanks also to RedEye_Jir for his work building UltraSpain, an invaluable reference, and so many of the original maps and mods used in the first place. 

This C.U.P. Module builds on such work and takes it a lot further.  SAS~Epervier, Mission_Bug and Stefan_G have provided many more 412 conversions and extra static aircraft for the new additions.  The Golden Age features all of the early Bf109 variants from B1 to E4, and their static model counterparts, as well as many more aircraft of the period.

The Golden Age module plugs into the vast resource of all CUP maps and a massively upgraded object set enhanced with Wingflyer's improved meshes and even more vehicles added by Tomoose and Whitecat.

Thanks to DreamK and Gio963tto for building the majority of the aircraft of this period too.  This set is a tribute to their astonishing collection of aircraft and helps to put many of them them into context.  Browsing the FMB object window is an absolute delight!

The Golden Age module also comprises many of the more obscure Il2 mods.  The Inter-War years aircraft are not so well known and a little off the beaten track.  These mods were often produced with a great deal of collaboration over long periods of time and some are quite old.  The main instigators and developers of these projects are: Beowulf, CWatson, Dreamk, Ectoflyer, Gio963tto, Paulus and Skipper.  I hope you will all enjoy the unique 'flavour' of the period presented and the 'missing link' of CUP Modules.  Module-05 is, chronologically speaking, actually Module 1B!



DON'T LIVE IN THE DARK!  GET THE CUP MANUAL V05 AND STAY INFORMED.

C.U.P. Module-05 The Golden Age
Credits - What's in it, who made it?

Covered on pages 19/20/21 of the latest edition CUP-Manual-V05.PDF

CUP Manual V05
https://www.mediafire.com/?1mz323ft5kksz6l



The Golden Age Part-01
https://www.mediafire.com/?v6snaalivi1sai8

The Golden Age Part-02
https://www.mediafire.com/?cccbhyc5d427d5u

The Golden Age Part-03
https://www.mediafire.com/?0jvcx9vzwi5d4jr

The Golden Age Part-04
https://www.mediafire.com/?s86kdoa866dwfdk

C.U.P. SPECIAL INSTRUCTIONS PRIOR TO INSTALL
JSGME - Disable CHECK -


#CUP_VisualMOD8-v4122
#CUP_VisualMOD9-v4122
#CUP_MissionProCombo-v4122

Re-enable as required AFTER INSTALL

Options prefixed '#CUP' will be replaced to include #TGA within their structure.  All other options #DOF/#WAW/#JTW etc. remain the same and do not have to be touched.  You will also gain new JSGME options prefixed #TGA.

To install - UnRAR/UnZIP direct to main Il2 directory, overwrite when prompted:

Activate JSGME #CUP-Options for preference
Activate JSGME #TGA-Options for preference
Activate JSGME #TGA_DEF-SKIES in order to use #TGA with Whistler's TB-Skies randomiser.


SAS~Monty27
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Griffon_301

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Re: New CUP Module 05 (1B) - The Golden Age
« Reply #1 on: August 11, 2015, 10:01:37 PM »

Hello Simon!

woowwww, great work!!! thanks a lot for your continued dedication to the sim and for providing us with all these wonderful updates!
now we only need some good campaigns to go along (hint ;) )
well need to compare TGA to my own Gathering Storm and see how I can merge them :)

cheers
phil
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SAS~Monty27

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Re: New CUP Module 05 (1B) - The Golden Age
« Reply #2 on: August 11, 2015, 10:04:41 PM »

Thanks for your help and input during testing Phil.  I'm thinking of SAS~Poltava above all.  This is his baby!  I think we shall be able to drop a lot of his SCW campaigns straight in there with minimal tweaking, only where we want to add even more features!   8)

And you are right about campaigns too - FMB FULL STEAM AHEAD!  ;D
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Forager

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Re: New CUP Module 05 (1B) - The Golden Age
« Reply #3 on: August 11, 2015, 10:18:58 PM »

Thanks to all involved, this one has been top of my wish list since CUP was released.
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Griffon_301

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Re: New CUP Module 05 (1B) - The Golden Age
« Reply #4 on: August 11, 2015, 10:38:35 PM »

yeah you are so right, this is basically Peter´s baby; and I can confirm that at least two of his campaigns set in the prewar era work without much trouble under 4.12; I tried his Hawks over the Yangtze (I think thats the name) and one of the SCW campaigns in my own TGS module and enjoyed the experience;
the only problem I have noticed in my TGS is that certain two seaters do not shoot back at you (the gunners track you but dont open up on you) and some of the flight models seem to be too UFO-like;
I tried some carrier ops using these big Japanese biplane divebombers (the D1A) and had big trouble landing them on the Hosho for example;
they do not loose speed in the approach as they should and you literally have to fight them down onto the deck; also, their hooks seem to be way to small or too short; I am quite good in carrier landings but this combo got me sweating while trying to land....
(well, the same is true for the SB2C which also does not seem to loose speed as it should; you can even fight Japanese fighters with it and have some measure of success)

well, but back to the topic; great job, looking forward to trying this one out :)
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SAS~Monty27

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Re: New CUP Module 05 (1B) - The Golden Age
« Reply #5 on: August 11, 2015, 11:16:36 PM »

Flight model issues and tweaking are going to be down to individual mods.  CUP simply installs this massive amount of material in a working format.  With all we have in CUP; a non-modular design would be bursting apart at the seams. 

Individually adding each piece would be inconvenient for most and impossible for many more.  Without SFS compression the overall disc-size would also be many times larger.  By working these packages we are able to tweak and fix most issues as they arise and keep it all together.  Imagine the nightmare of a loose install with no backup, never again!  ;D
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cgagan

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Re: New CUP Module 05 (1B) - The Golden Age
« Reply #6 on: August 11, 2015, 11:34:08 PM »

Great and much anticipated package!!!! Many thanks to Simon, SAS~Poltava, Dreamk, Giotto and all involved,
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Draken

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Re: New CUP Module 05 (1B) - The Golden Age
« Reply #7 on: August 12, 2015, 12:17:39 AM »

Thanks !
What are the checksums of the files , please ?
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benitomuso

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Re: New CUP Module 05 (1B) - The Golden Age
« Reply #8 on: August 12, 2015, 04:28:12 AM »

Very nice! Simon, is this module recognized as WAW into the launching screen? Probably it would require some tweaking...
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SAS~Monty27

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Re: New CUP Module 05 (1B) - The Golden Age
« Reply #9 on: August 12, 2015, 06:28:26 AM »

The intro-lines work OK but the classfiles would certainly benefit further from your magic Pablo, please!  ;D
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spartan18a

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Re: New CUP Module 05 (1B) - The Golden Age
« Reply #10 on: August 12, 2015, 10:12:34 AM »

You´ve made my day!!! Downloading and biting my nails  ;)
Finally, I´ll be able to fly the Spanish Civil War.
No doubt, this is one of the necessary modules.
Thanks a lot! (I will not write A loooooot .... so I´m not told off again for pressing the keys too much  :P)
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Jenato

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Re: New CUP Module 05 (1B) - The Golden Age
« Reply #11 on: August 12, 2015, 12:28:01 PM »

Magnificent! But, what could be the reason a lot of planes are not visible and impossible as such to fly.
For instance: Breguet 19, Do-17Z and Z2, Caproni Ca-133, Casa-352L, Fiat Cr-20, all Fiat Br-20 bombers, Fokker C.X Hispano and Pegasus, He-46 C1 and C2, Koolhoven Fk.51 both versions, all Potez versions, PWS-10, Grumman Delphin, Romeo Ro-37, all SM-81's, all Vultee's. In understand there are more planes in QMB not mentioned in the C.U.P manual V05, but these above are in the list.
Any sugestions?

Greetings,

Jenato
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