Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1]   Go Down

Author Topic: Aviatik/SAML mod re-work to use individual slots.  (Read 5713 times)

0 Members and 1 Guest are viewing this topic.

Mission_bug

  • Modder
  • member
  • Online Online
  • Posts: 6092
Aviatik/SAML mod re-work to use individual slots.
« on: October 06, 2015, 01:44:03 PM »

Hello guys this is my  re-work of the original Aviatik C.I/III mod. ;)

This includes the original two aircraft of that mod in individual slots and two new models from the alternative heir for those types:   










Mediafire link:

https://www.mediafire.com/?qs806xs4kikwwbr


This mod uses weapons made by Dreamk so you will need these in your install if you do not use DBW 1916:

https://www.sas1946.com/main/index.php/topic,33456.0.html


3D model by: gio963tto.

Slot:  Mission_bug, using existing Aviatik class by Loku/Dreamk with 3Dparts from the original model for the cockpit.

FM: Currently points to U2.

Default skins: Stalker.

Cockpit textures:  vpmedia

Weapon options:  Dreamk


The active cockpit for the release uses the original 3d from the model:






There is also a alternate version included that uses the original functioning  instruments and internals combined with the Gio 3d:





Currently working in my DBW 1916, DBW 1.71 and 4.12 with SAS ModAct 5.30.

Place one or all of the aircraft folders into your mod folder and add the following to your air.ini:


Aviatik2         air.Aviatik2       2               NOINFO   g01  SUMMER
Aviatik3         air.Aviatik3       2               NOINFO   g01  SUMMER
AviatikRhino     air.AviatikRhino   2               NOINFO   g01  SUMMER
AviatikSAML      air.AviatikSAML    2               NOINFO   g01  SUMMER


Four alternate weapon options:




If you wish to add the Self stationary for one or all of of the aircraft add the relevent files to your mod folder and please make sure you have a section in stationary and technics files.

[Self_StationaryPlanes]

Aviatik2              vehicles.planes.Aviatik2Static$Aviatik2    2
Aviatik3              vehicles.planes.Aviatik3Static$Aviatik3    2
AviatikRhino              vehicles.planes.AviatikRhinoStatic$AviatikRhino    2
AviatikSAML              vehicles.planes.AviatikSAMLStatic$AviatikSAML    2

//===================================================================
//
// Self Stationary planes
//
//===================================================================


[Aviatik2]
Description    Aviatik2
Icon           Plane
Class          air.Aviatik2
PanzerBodyFront      0.004

[Aviatik3]
Description    Aviatik3
Icon           Plane
Class          air.Aviatik3
PanzerBodyFront      0.004

[AviatikRhino]
Description    AviatikRhino
Icon           Plane
Class          air.AviatikRhino
PanzerBodyFront      0.004

[AviatikSAML]
Description    AviatikSAML
Icon           Plane
Class          air.AviatikSAML
PanzerBodyFront      0.004





Notes:

From the alternate hier in the existing Aviatik, one remains as it was the other has a radiator added from the LVG to represent a B.I.

The Rhino and SAML are the same aircraft you see in the original folder but have been made into seperate slots to facilitate individual cockpit folders.

Gap in upper wing fixed by bringing each wing inwards slightly.

Upper wing machine gun working in the AviatikSAML.

If you change the aircraft skin you also need to add the skin1o.tga for it into the cockpit folder so you get a uniform scheme overall.

Cockpit and gunner stations all funtioning.

This ships with the cockpit using Gio's 3d with working steering column and rudder bar but no working gauges.

There is a seperate cockpit folder in each of the Aviatiks that uses the working parts of the original cockpit including working instruments but has the 3d from Gio's model to cover any holes and portray each of the changes as viewed from the cockpit of each model type. 

If you have the aircraft on 4 x speed when the AI lands you get some strange things happen, the aircraft will wander off and land elswhere. 

All the aircraft now have a bomber designation added to the original java, the SAML also fighter.

Weapon loads are subject to alteration.


In my 4.12 the aircraft had a strange visual bug, if you look behind you do not see the observer, however, if you switch to the gunner pit and back you do. ???



Thank you very much to all those who participated in this project, your contributions are greatly appreciated. 8)


Wishing you all the very best, Pete. ;D





Logged

Fresco23

  • Part-Time Skinner
  • Modder
  • member
  • Offline Offline
  • Posts: 2346
  • F.A.C. #23
Re: Aviatik/SAML mod re-work to use individual slots.
« Reply #1 on: October 06, 2015, 02:38:45 PM »

Nice work!! ;D
Logged
cogito, ergo sum armatus

SAS~Poltava

  • Avid FMB user
  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 3554
  • Help Ukraine fight
    • Check out my modded campaigns
Re: Aviatik/SAML mod re-work to use individual slots.
« Reply #2 on: October 07, 2015, 01:00:28 AM »

Excellent job!  ;D ;D ;D
Logged
You want to give financial support to a front line Ukraine unit fighting the Russian invaders? Paypal kyivragnarock@gmail.com

Spider16

  • member
  • Offline Offline
  • Posts: 320
  • Non nobis Domine non nobis sed nomini tuo da glori
Re: Aviatik/SAML mod re-work to use individual slots.
« Reply #3 on: October 07, 2015, 06:08:41 AM »

Sorry guys, but no bombs and other weapons besides the rear machine gun in my installation. I'm using 4.12 +  Modact 5.3 + CUP and DOF. Thank you .


Cheers
Carlos
Logged

Mission_bug

  • Modder
  • member
  • Online Online
  • Posts: 6092
Re: Aviatik/SAML mod re-work to use individual slots.
« Reply #4 on: October 07, 2015, 11:53:07 AM »

Glad you like it guys. 8)

Spider 16, this mod like all the others I have done recently relies on weapons made by Dreamk so please add those to your game:

https://www.sas1946.com/main/index.php/topic,33456.0.html

These are what are used in my 4.12 with Modact 5.30 and DBW 1.71. ;)

Wishing you all the very best, Pete. ;D
Logged

Alfie Noakes

  • Art Director
  • member
  • Offline Offline
  • Posts: 2634
Re: Aviatik/SAML mod re-work to use individual slots.
« Reply #5 on: October 07, 2015, 12:08:00 PM »

I've got all new Aviatiks flying in DBW1916 and DOF, so yes Dreamk's weapons pack is a must...
Feels realy wierd flying a "tooled up" Aviatik ...........Mmmm...... I love the smell of Carbonit in the morning  8)
Many thanks Pete for another excellent job  :)

Cheers

Alfie
Logged
Everything is for the best in the best of all possible worlds

Spider16

  • member
  • Offline Offline
  • Posts: 320
  • Non nobis Domine non nobis sed nomini tuo da glori
Re: Aviatik/SAML mod re-work to use individual slots.
« Reply #6 on: October 07, 2015, 02:10:41 PM »

Thanks for the info Mission Bug, will provide immediately.

good hunting

Cheers

Carlos
Logged

David Prosser

  • member
  • Offline Offline
  • Posts: 3864
Re: Aviatik/SAML mod re-work to use individual slots.
« Reply #7 on: October 08, 2015, 01:19:48 AM »

Thanks, I got these crates flying at lunch time.

Whiskey_Sierra_972

  • Modder
  • member
  • Offline Offline
  • Posts: 6664
  • In memory of my beloved hero: Saburo SAKAI!
Re: Aviatik/SAML mod re-work to use individual slots.
« Reply #8 on: December 06, 2015, 01:30:12 AM »

Hi mate!

Those planes are really beautiful and useful!

Can I only ask if is possible to give them an artillery spotter loadout option?

I was reading a book about WWI aerial warfare and discovered that artillery spotting was one of the most common task of two seaters plane....

Thanks in advance for your consideration....
Logged

David Prosser

  • member
  • Offline Offline
  • Posts: 3864
Re: Aviatik/SAML mod re-work to use individual slots.
« Reply #9 on: December 06, 2015, 08:43:53 PM »

Yes, that's a good idea.
Pages: [1]   Go Up
 

Page created in 0.045 seconds with 26 queries.