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Author Topic: Open Trenches v 1.2  (Read 17001 times)

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Checkyersix

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Open Trenches v 1.2
« on: April 30, 2010, 02:40:03 AM »



Presenting my new "open trenches" mod :D

One of the things that has always bugged me about Il-2 is that guns and vehicles cannot fire through trenches. This makes setting up trench works pretty much pointless, as artillery and vehicles will just sit there.

No more!

This download will remove the hit detection of trenches and sandbags (only the default game ones, not ones included in packs). Now artillery and vehicles can fire from foxholes and through sandbags, which never offered much protection anyway ;)

This should make it a lot more fun to make trench networks and artillery positions :)

I've left the concrete fortifications alone, since they are more heavy-duty, but I may come up with a workaround for them as well.

Update Version 1.2:
================================================

- Added support for LAL-R_One's fortifications mod.

- Removed extraneous files from download.
- Rebuilt collision detection for concrete bunkers. Guns will now fire out the front firing port and be protected from the rear, flanks, and top.

Download (Version 1.2):

https://www.mediafire.com/?tjjjerunemk

http://www.filefront.com/16355023/CY6_Open_Trenches.rar

Enjoy!

CY6.

P.S. I got rid of those ammo boxes that came with the sandbags as well - I just thought it was silly to have ammo lying around every few feet...
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Karaya

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Re: Open Trenches
« Reply #1 on: April 30, 2010, 03:28:18 AM »

Cool stuff! Definitely gonna try these.

But just a question: Wouldnt it be enough to only have the live.msh files as from what I could see the rest are just stock files!? Could be wrong there though!
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SAS~Malone

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Re: Open Trenches
« Reply #2 on: April 30, 2010, 03:46:59 AM »

yeah, very cool, checkyersix...this has been a sore point for me throughout my FMB career!  ;D
if you could find some work-around for the heavier concrete bunker stuff, it'd also be great - having them sitting around basically useless, is most annoying. if we could somehow just remove the front part of the hit mesh, it could work...then, it'd still be tricky to take 'em out - you'd have to score a hit from the front - and, at least, the big guns could still work from inside them.... ;)    i'm hoping for some progress with this... 8)
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SAS~HolyGrail

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Re: Open Trenches
« Reply #3 on: April 30, 2010, 04:35:51 AM »

Very nice immersion booster stuff !!
Thank you , truly appreciate that  :)
S! HG
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Checkyersix

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Re: Open Trenches
« Reply #4 on: April 30, 2010, 04:36:18 AM »

Cool stuff! Definitely gonna try these.

But just a question: Wouldnt it be enough to only have the live.msh files as from what I could see the rest are just stock files!? Could be wrong there though!

Yep, next update I'll make it a smaller d/l

CY6.
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Checkyersix

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Re: Open Trenches
« Reply #5 on: April 30, 2010, 07:02:46 AM »

Ok, made the bunkers functional - you can put guns in them and they will fire out the front :)

CY6.
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Epervier

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Re: Open Trenches v 1.1
« Reply #6 on: May 02, 2010, 11:36:42 AM »

Thank you very much !
And very easy to REPLACE INTO Mod Fortifications of R-One!
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FS~FoxBat

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Re: Open Trenches v 1.1
« Reply #7 on: May 02, 2010, 12:35:38 PM »

Oh man this is good. I have never understood the point having trenches and fortifications when the guns cant shoot from them.
So lovely work.

S
FoxBat
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SAS~Malone

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Re: Open Trenches v 1.1
« Reply #8 on: May 02, 2010, 01:01:01 PM »

Great work, checkyersix! thanks mate!  ;D

@Epervier, could you give a brief description of what you did to implement this for LAL-R-One's fortifications? i'm having a hard time trying to read the live.msh files in his mod, to compare to these of checkyersix... :)
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Checkyersix

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Re: Open Trenches v 1.1
« Reply #9 on: May 02, 2010, 01:12:22 PM »

It should be easy enough to do, you just need to make folders with the same names as the fortifications mod and drop the corresponding live.msh objects into them. I didn't do it myself because I don't tinker with other modder's work. If LAL_Rone has no objection I could implement it in the next update.

CY6.
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Mick

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Re: Open Trenches v 1.1
« Reply #10 on: May 02, 2010, 02:45:41 PM »

... If LAL_Rone has no objection I could implement it in the next update.

I just sent R-One an email with the link to your post ...
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Malronney

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Re: Open Trenches v 1.1
« Reply #11 on: May 03, 2010, 01:29:14 AM »

OK, make what you want. It's not important for me.

LAL_R-One
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