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Author Topic: map NETHERLANDS 1940 (Alpha release)  (Read 55113 times)

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michel_boonstra1974

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map NETHERLANDS 1940 (Alpha release)
« on: August 16, 2010, 12:57:00 PM »

***********************************
 Netherlands 1940 map (alpha release)
 by Michel S. Boonstra
************************************

This is a unfinished release of The Netherlands 1940 map for IL-2 4.101.
This map contains two both summer and winter versions.
After installing the Netherlands_1940 map should available in the Quick Mission builder, Multiplayer Dogfight mode and of course in the Full Mission Builder.


DOWNLOAD (file size: 60,7mb):
https://www.mediafire.com/file/11xopvklq4qcu4o/NETHERLANDS_1940_Alpha1.rar/file


PATCH Alpha1 (file size: 303kb)-- revised Quick missions, added spawn points, fixed some overlapping objects, etc.
https://www.mediafire.com/file/ey448tivgmpaec5/NETHERLANDS_1940_Alpha1Patch.rar/file

Download links courtesy of BartheFr see post #145

==============================
    REQUIREMENTS
==============================
- IL-46
- patched to 4.101
- SAS mod activated

As most airfields are grass strips, I strongly recommended "Zuti_CTO_Friction_GAttack" mod for smooth take off and landings!


==============================
    INSTALLATION
==============================
1 --> Open the NETHERLANDS_1940_Alpha1.rar (if you are not sure which program to use, try 7zip or WinRar)

2 --> Extract the "#SAS" + "Missions" + "Quicks" folders into your IL-2 Sturmovik game folder
      (click "yes" to overwrite if asked (though this mod does not alter any existing files).

3 --> Browse to [your IL-2 Sturmovik folder] \#SAS\MAPMODS\Maps
      and open the "all.ini" (if you are not sure, use notepad) and add the two lines below:

Netherlands_1940 Netherlands_1940/load_s.ini
Netherlands_1940w Netherlands_1940/load_w.ini

4 --> Add the content of the add_2_static.ini into your static.ini
     (located in [your IL-2 Sturmovik folder] #SAS\STD\com\maddox\il2\objects

5 --> Done. Now the Netherlands_1940 map should be available to play with in the quick mission builder, multiplayer (dogfight - netherlands_1940) and of course ready to edit in the Full Mission builder.


==============================
    NOTES
==============================
This is an unfinished, flawed and rudimentary version of the Netherlands_1940 map for those interested to try it out.

==============================
    CREDITS
==============================
Cees Donker - for letting me use his Flight Simulator Schiphol buildings
Arjan v/d Logt aka Serval - information and drawings of Dutch airfields
Ufflakke - Dutch city block models + Dutch windmill
Project creator - Michel S. Boonstra

==============================
    DISCLAIMER
==============================
Use at your own risk, bla-di-bla..
My sole intention is to give you the option to add the Netherlands_1940 map to your IL-2 game.

Wishing you happy purring the virtual Dutch skies,
Michel
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Eexhaton

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Re: WIP - Netherlands 1940
« Reply #1 on: August 16, 2010, 01:03:08 PM »

Fantastisch! :D

Looking forward to see this one ingame, all finished up. ^_^
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SAS~Poltava

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Re: WIP - Netherlands 1940
« Reply #2 on: August 16, 2010, 01:03:56 PM »

Looks GREAT Michel! We need this map, especially now, when we have BOTH the D.XXI and the G.1!
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Fusek

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Re: WIP - Netherlands 1940
« Reply #3 on: August 16, 2010, 01:04:22 PM »

I love the textures, they look very convincing. Do you plan on having colorful flowerbeds?

Here is a .rar with some maps from the 40's http://www.filefront.com/17207281/german_defenses_netherlands.rar
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jeanba

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Re: WIP - Netherlands 1940
« Reply #4 on: August 16, 2010, 01:11:18 PM »

Promising work
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cgagan

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Re: WIP - Netherlands 1940
« Reply #5 on: August 16, 2010, 01:16:28 PM »

Carry on, great idea, now that Waggel's North Sea map is sadly cancelled. You must use Uuflakke's new set of repainted Nordic buildings, specially made for Waggel's map; they will certainly enhance the atmosphere! Many thanks again,  8)
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michel_boonstra1974

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Re: WIP - Netherlands 1940
« Reply #6 on: August 16, 2010, 01:17:22 PM »

I love the textures, they look very convincing. Do you plan on having colorful flowerbeds?
Heheh, interesting thought.. however, no beautiful flower fields as IL-2 game engine is somewhat limited regarding the number of textures. Am already fiddling with what textures should have priority  ;D


Here is a .rar with some maps from the 40's http://www.filefront.com/17207281/german_defenses_netherlands.rar
Thank you, that is helpfull indeed.
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coenoo1

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Re: WIP - Netherlands 1940
« Reply #7 on: August 16, 2010, 01:21:10 PM »

veel succes gewenst Michel!

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michel_boonstra1974

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Re: WIP - Netherlands 1940
« Reply #8 on: August 16, 2010, 01:21:55 PM »

Carry on, great idea, now that Waggel's North Sea map is sadly cancelled. You must use Uuflakke's new set of repainted Nordic buildings, specially made for Waggel's map; they will certainly enhance the atmosphere! Many thanks again,  8)

Yes, I've just seen what Uuflakke did on Waggels beta map and I was mightily impressed. Amsterdam.. wow! Mind you, the FMB is doing my head in at times with placing objects, forget to unselect something and it's all messed up. And I haven't set myself on doing cities yet!  :D
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Fusek

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Re: WIP - Netherlands 1940
« Reply #9 on: August 16, 2010, 01:22:31 PM »

I've been collecting a bit of info because I wanted to do a Netherlands map myself :D I'm pretty intimate with the FMB and am willing to help out if it's needed.
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michel_boonstra1974

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Re: WIP - Netherlands 1940
« Reply #10 on: August 16, 2010, 01:28:09 PM »

I'm pretty intimate with the FMB and am willing to help out if it's needed.
Thanks, mate, I appreciate the offer. If I need any help I will let you know.
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Fusek

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Re: WIP - Netherlands 1940
« Reply #11 on: August 16, 2010, 01:50:19 PM »

What kind of stuff are you still looking for? drop me a PM and I can see what I have lying around.
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