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Author Topic: Fokker D.VII/D.VIIF  (Read 47905 times)

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Hubberranz

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Re: Fokker D VII/DVIIF
« Reply #84 on: November 24, 2013, 03:19:40 PM »

Works in DBW1,71 after adding some missing weapons/  bombs  ;

 I transferred   two files  from DBW1916 to make it work:  #00_DK_WW1_aircraft_arms_update
                                                                                             #00_DK_WW1_Guns_n_Bombs 
update: I narrowed it down to these two class files needed:  1344BD8CD88CB944 of 19/03/2103 at 8:07AM (DVIIF)
                                                                                  and CA8CC054ACA5FAD4 of 19/03/2013 at 8:06AM (DVII).


where are they?  in:    http://www.vpmedia.eu/il2/zip/DBW1916_patch6.7z

ATTENTION:    both files 1344BD8CD88CB944 and CA8CC054ACA5FAD4 affect armament of D-VII/F.
                      both files are included in #00_DK_WW1_aircraft_arms_update since patch6 without the presence of any D-VII.
                      both files also exist in newer form/versions within D-VII mod, or DVII patch9 mod.
                      in DBW1916 environment it is the  #00_DK_WW1_aircraft_arms_update's older files that are in use.
                      in DBW1916 environment, both files within D-VII mod patch9 DONT WORK and are not actually being use.

                       
 
 
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Maro

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Re: Fokker D VII/DVIIF
« Reply #85 on: November 25, 2013, 09:14:31 AM »

Some skins that can be make for this plane:

https://www.sas1946.com/main/index.php/topic,37994.0.html
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oldschoolie

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Re: Fokker D VII/DVIIF
« Reply #86 on: November 25, 2013, 10:04:06 AM »

Thanks v much, Hubberranz:  that cracked it perfectly.
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MURD0C

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Maro

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Re: Fokker D VII/DVIIF
« Reply #88 on: November 26, 2013, 02:50:24 AM »

Thank you MURD0C, I can make campaign now...  :D
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SAS~Poltava

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Re: Fokker D VII/DVIIF
« Reply #89 on: November 26, 2013, 11:44:22 AM »

Thank you MURD0C, I can make campaign now...  :D

Please do!  :)
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Maro

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Re: Fokker D VII/DVIIF
« Reply #90 on: November 26, 2013, 02:35:40 PM »

Thank you MURD0C, I can make campaign now...  :D

Please do!  :)

MURD0C made this campaign, so I will make some other...
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MURD0C

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Re: Fokker D VII/DVIIF
« Reply #91 on: November 27, 2013, 04:34:21 AM »

Modes with FM for Fokker D-VII / D-VIIF, fixed flight model changes made ??in classes and hier.
Extract to DWB, fashion, etc. , Agree with the replacement (pre-reserve replacement files).
Worked on the mod:
Kant-FM
Molva - FM, editing classes and file hier.

Gratitude gio963tto and Skipper for the original mod Fokker D-VII.
 
  P.S. aircraft was inclined to start at full throttle to "nosing", so be careful and take the wheel itself when taxiing.
http://forum.aviaskins.com/showthread.php?p=122691#post122691
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vpmedia

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Re: Fokker D VII/DVIIF
« Reply #92 on: November 27, 2013, 05:28:06 AM »

Thanks guys, much appreciated!!
I'll put this and the other fixes (Snipe gunsight, Nieu.28 FM) into the next patch.

MURD0C

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Re: Fokker D VII/DVIIF
« Reply #93 on: November 27, 2013, 05:33:33 AM »

you first need to check it out, I only tested one and 4.101 + HSFX 5.1
(snachalo nado vse proverit', testiroval tol'ko ya odin i na 4.101+HSFX 5.1)
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Mono27

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Re: Fokker D VII/DVIIF
« Reply #94 on: November 28, 2013, 04:49:18 AM »

I installed it in my DBW 1916 and when I select this plane in the QMB it doesn't show up. Why?
Its name is in the list but when selected the plane doesn't show up in the screen.   :o


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gambit168

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Re: Fokker D VII/DVIIF
« Reply #95 on: November 28, 2013, 05:48:04 AM »

great fokker thanks to all involved  all the hard work is much appreciated   ;)
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