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Author Topic: OUTDATED! C.U.P. release download  (Read 104129 times)

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SAS~Monty27

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OUTDATED! C.U.P. release download
« on: March 03, 2015, 06:11:08 PM »



COMMUNITY UNIVERSAL PATCH - C.U.P.

THE ULTIMATE 412+ MODULAR EXPANSION



DBW1916-DBW2-TFM/CFM JOIN FORCES FOR 412 AND BEYOND!

THE 'IMPOSSIBLE' HAS HAPPENED
Evolved principly from Dark Blue World II and Compressed Full Monty - The C.U.P. is a unique platform for Il2/1946 patched to 4:12.2 and beyond.  C.U.P. comprises several complete modular builds, designed to UnZIP/UnRAR direct to your Il2 root directory for the easiest possible installation.

UNZIP/UNRAR EACH PART DIRECT TO IL2 MAIN INSTALL DIRECTORY

DOES NOT EFFECT EXISTING #SAS OR ANY OTHER MODS

ADDS THREE NEW ERAS AVAILABLE AT THE SELECTOR


That's the long and short of it, install the new Modules in number order starting with all nine parts of Module One to get hundreds of new maps into your sim. 

While you are at it grab the latest C.U.P. Users Manual.  There are no complex instructions or procedures, its all just a simple 'drop-in' install, but the manual will help explain how this was achieved and also highlights some of the great features of C.U.P.

THE C.U.P. USERS MANUAL
https://www.mediafire.com/?wow2810te78n2ej



There follows a description of each Module:

SAS MODULAR MAP EXPANSION



Module One - SAS Modular Map Expansion

UnZIP/UnRAR direct to Il2 - Provides a massive 360-Map and Static.INI object expansion for the following:

Stock Game - No changes made
HSFX V7.0 - No changes made
SAS MODACT 5.3 - No changes made
The Dawn of Flight 1906-1926 - SAS-Modular Map Expansion added - #DOF
The World at War 1936-1946 - SAS-Modular Map Expansion added - #WAW
The Jet Age 1946-2016 - SAS-Modular Map Expansion added - #JTW


Install Module One first - This is required for the following modules to fully function.  Later on; even more extensive Map Expansions will be possible, several people are already working on such projects. We shall be able to offer these upgrades, or even completely new Modules, when they become available. Meanwhile; the SAS-Modular Map Expansion is a pretty impressive start!

SAS MODACT (#SAS) IS NOT EFFECTED BY THIS INSTALL

ALL C.U.P. MODULES ACCESS THESE MAPS

360 MAPS NOW AVAILABLE IN FMB WITH QMB ALSO EXPANDING

160 NEW QMB REGIONS WITH OVER 400 QMB SCENARIOS


********************************************************
DOWNLOAD:
C.U.P. Module-01 - SAS Modular Map Expansion
IMPORTANT: Install all 12 parts in order to function.

SAS-MME01 - https://www.mediafire.com/?7db6kyh17tadse7
SAS-MME02 - https://www.mediafire.com/?25lenw2458z72ou
SAS-MME03 - https://www.mediafire.com/?loiq1vbhnd69ijd
SAS-MME04 - https://www.mediafire.com/?bpxlcccouc5v211
SAS-MME05 - https://www.mediafire.com/?onu1t9126a9tsmv
SAS-MME06 - https://www.mediafire.com/?2ym54q3pvur2bz2
SAS-MME07 - https://www.mediafire.com/?ccc5y5o41mgi31e
SAS-MME08 - https://www.mediafire.com/?r2htvs49ztuqahv
SAS-MME09 - https://www.mediafire.com/?134jrb9erhoyrlp
SAS-MME10 - https://www.mediafire.com/?wdqaobc2fscwj3d
SAS-MME11 - https://www.mediafire.com/?361ms5m7s00cb3y
SAS-MME12 - https://www.mediafire.com/?p6mfne7icvk2xs9

********************************************************

DAWN OF FLIGHT



Module Two - Dawn of Flight 1906-1926
UnZIP/UnRAR direct to Il2 - Provides one of the most complete WWI combat sims ever assembled.  Features specialist maps, vehicles, ships and equipment of The First World War.  Based on the previous DBW1916, created and managed by SAS~VPMedia and his team, this astonishing set has been 412 converted, and re-assembled by SAS~VPMedia and SAS~Monty27 to work within the C.U.P. Framework.

The aircraft featured include over 100 specially built WWI aircraft from the most capable and respected modders in the Il2 community.  The classic Eindecker, the Triplanes, the Zeppelins, the Fokker DVII, Sopwith Camel et al.  The entire flightline is absolutely unique and to have all this within the 412 FMB is very special!

On the ground the whole sim is re-drawn, with WWI tanks, trucks, artillery and horse-drawn vehicles, along with many WWI era ships.  Thanks to Mission_Bug we have a lot of new static aircraft too and the scenery builders will be very happy.

********************************************************

C.U.P. - Module-02 - Dawn of Flight
IMPORTANT: Install all 7 parts in order to function 

Pt01 - https://www.mediafire.com/?q9ih75n5npkp4ni
Pt02 - https://www.mediafire.com/?rv2365mpk2511x1
Pt03 - https://www.mediafire.com/?gxwmbod6z6xr02d
Pt04 - https://www.mediafire.com/?lwswvp2f2r42rre
Pt05 - https://www.mediafire.com/?5kgedxgzmr943s7
Pt06 - https://www.mediafire.com/?xjz4r68nuu18c2r
Pt07 - https://www.mediafire.com/?rdotoua6wdy4mod

Mediafire link for DBW-1916 Skinpack

https://www.mediafire.com/?8w6whlivxdbas2f

********************************************************

WORLD AT WAR



Module Three - World at War 1936-1946
UnZIP/UnRAR direct to Il2 - Based on the original TFM-412, compressed in SFS format to a fraction of its former size, this module benefits hugely from not having to ‘do everything at once’.  By concentrating on the era; 1936 to 1946 many previous conflicts have been resolved - no pun intended.

A much cleaner file environment has enabled the revival, and conversion, of many favourite features from past modded installs.  Not least of these is the Tiger33 Soundset, with loud cockpits, roaring cannons and MGs, and those glorious flybys!

Many of the very best aircraft, ‘family overhauls’ and compilations form the basis of this module; SAS~Anto’s Bf109s, Claymore’s FW190s, Japancat’s Zeros, SAS~Storebror’s P47s to name but a few.  The other main components are the 3do fixes for engines, cowlings, spinners and wheels, begun by barnsey12, developed, expanded and maintained by PA_Jeronimo, birdman and Wolfighters.

On the ground the incredible object and texture overhauls by Wingflyr, Tomoose, Greif11, wcat, Mission_Bug, Epervier, Max_TheHitman, Western0221, SAS~Sani, SAS~VPMedia and many other great artists provide a huge number of new objects and vehicles for the mission designers.  Many additional ships complete the picture; thanks to the modelling talents of: Archie, Asheshouse, Blazing, Diving_Hawk, Flakiten, Gofo, gio963tto, Plowshare, JFC, Sani, Ten101, and western0221.

********************************************************

C.U.P. - Module 03 - World at War
IMPORTANT: Install all 12 parts in order to function

Pt01 - https://www.mediafire.com/?s12878ogkfl8mmf
Pt02 - https://www.mediafire.com/?y47xcf0tgfa11yc
Pt03 - https://www.mediafire.com/?m3ytawss915fewm
Pt04 - https://www.mediafire.com/?6m77dddz5h1n5xq
Pt05 - https://www.mediafire.com/?4waw1ircmd7wrm2
Pt06 - https://www.mediafire.com/?1c8d61m86ggh5p9
Pt07 - https://www.mediafire.com/?e1xnedfslq3axaq
Pt08 - https://www.mediafire.com/?8w8s89bw101r8l1
Pt09 - https://www.mediafire.com/?pagwb6k9x563p4s
Pt10 - https://www.mediafire.com/?qa24xt15vegv2ml
Pt11 - https://www.mediafire.com/?j44p77ghbgi2h7j
Pt12 - https://www.mediafire.com/?2ni9x3bf317v78s

********************************************************

THE JET AGE



Module Four - The Jet Age 1946-2016
UnZIP/UnRAR direct to Il2 - The Jet Age is where much of the latest state of the art Il2/1946 modding becomes most apparent.  In recent years we have seen fantastic developments in the functionality of the sim with; additional menus, graphics, control assignments, avionics, working radar, vectored thrust, helicopter flight models, SAMs, Command and Control, navigation beacons, ILS approach, TACAN etc.

From the Cold War brush-fires of Suez, Vietnam and the Middle East and into the latest era of modern aviation combat, the Il2 engine is not only a very capable platform to present these ideas and enable you to fly the greatest jet aircraft - it remains one of the very best!

On the modern battlefield helicopters work closely with the strike aircraft.  Therefore we also have a great collection of helicopters here.  The flightmodels are superb but not for the in-experienced!  See the article in the C.U.P. Manual and look out for new video tutorials too.

On the ground we have the latest MBTs, APCs and support vehicles.

Get ready to enjoy the most amazing signature projects from the Il2 Community!

*************************************

C.U.P. - Module 04 - The Jet Age
IMPORTANT: Install all 7 parts in order to function

Pt01 - https://www.mediafire.com/?2q8b8xid5u53db8
Pt02 - https://www.mediafire.com/?ultagifh5ce4w48
Pt03 - https://www.mediafire.com/?rsa55yy5arrnkx0
Pt04 - https://www.mediafire.com/?72wdqzm05mbb7tm
Pt05 - https://www.mediafire.com/?fahso5ubeku6smd
Pt06 - https://www.mediafire.com/?8j2v02v5c770xlj
Pt06B -https://www.mediafire.com/?m16caz81w5gd316

*************************************



BEST INSTALL ADVICE:

The C.U.P. Modules drop into any install of - Il2/1946 + 412 + SAS MODACT (5.3) and do not effect existing #SAS folders

ONLY THE BASIC SAS MODACT 5.3 IS REQUIRED

SAS IL-2 4.12.2m Mega Patch
https://www.sas1946.com/main/index.php/topic,38443.0.html

SAS Modact 5.3 for IL-2 4.12.2m

https://www.sas1946.com/main/index.php/topic,37662.0.html

The C.U.P. Modules will be updated in the usual way with subsequent additions, in SFS format, simply applied over the top of the existing install.

ALL ADDITIONAL OPTIONS ARE INCLUDED
Many JSGME tweaks and features may easily be added or removed, according to taste, whenever the player wants.  Each is prefixed according to its effects:
#CUP - Universal Option applies feature to all modules
#DOF - Option applies feature to ‘Dawn of Flight’
#WAW - Option applies feature to ‘World at War’
#JTW - Option applies feature to ‘The Jet Age’

DO MODULE ONE BEFORE ANYTHING ELSE
Get all ten parts of CUP Module One and UnZIP/UnRAR direct to your Il2 main Directory


NEXT APPLY THE FLIGHT ERA MODULES
Get them all or get the one that interests you most first off
Get ALL parts of the next module, currently 4 for DoF and JTW and 7 for WaW
UnZIP/UnRAR direct to your Il2 main Directory


Select the new Era with the new Selector and go fly!

DON'T BE A WUSS - TRY ALL THREE ERAS!

*************************************

THE FUTURE - MORE MODS MORE SCREENPACKS AND EXPANSIONS
New stuff will arrive in SFS format and just has to be thrown in on top of the existing install!

Just do them in order and look out for additional parts for each module.

*************************************




C.U.P. SELF-CONTAINED BACKUP SYSTEM
You can, of course, mod and test new stuff all you want to yourself.  The old-style open mod folder is now very small, containing a few vital classfile folders, the screenpack, engine-MOD and MAPMODS identifyers, although all Maps are now compressed in C.U.P.  When a new expansion arrives roll back your changes, drop in the new content and carry on!

Suppose you 'hose' the mod folder and mess it up? - Simple; just re-install that particular module, 5 minutes tops, you are back in business.  In fact, once you have all the SFS files in place:

ONLY THE INDIVIDUAL MOD FOLDERS - #DOF, #WAW or #JTW - NEED BE REPLACED IN TIME OF SCREW-UP. 

You can get these from the last part of any module.

THE LAST PART OF ANY MODULE CONTAINS A FULL BACKUP OF THE MOD FOLDER

This is all you ever need to backup because everything else is in SFS format inside the sim.

So mod away in safety and add the new stuff directly as more is made available. 

*************************************



SUPPORT
There is basically one main issue - CTD or failure to launch = missing SFS files or incomplete mod folders.  UnZIP/UnRAR all parts and this can't happen.

Second Issue - Mods you add...  We know the SFS content is rock solid and, providing it is all present, there is no conflict anywhere.  If you add more mods and fall over, that's all part of your journey, not ours.  Of course we are all here to help each other out so please respect the team that worked so hard to bring you all this and learn how to post your LOGFILE if you want to get involved in modding.

WITHOUT A LOGFILE YOU ARE NOT MODDING - YOU ARE GUESSING

1) Check these lines in your CONF.ini:

[Console]
LOG=1
LOGFILE=logfile.txt
LOGKEEP=0
LOGTIME=0
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
FOVlog=1


2) In the event of a CTD; open Logfile.TXT from your root directory and look at/post the last part, which will reveal why the program crashed.

So if you have some issue that you can't find an answer to, despite having read all the threads and done all your research, and you want to post for some assistance, please include;

1) SCREENSHOT OF RELEVANT #DOF/#WAW/#JTW FOLDER
2) LOGFILE.TXT

Support gripes, with a LOGFILE (or just the last part of it), will be assisted unto the ends of the Earth, or at least with as much energy and knowledge as we have, to figure out who or what screwed up.  Support gripes with no LOGFILE will be ignored or referred back here for Basic Training.


*************************************


 
ADDING MORE STUFF
Its better in SFS Format, so why not talk to us on this thread and we will test new suggestions for 412 and get them compressed into the next Expansion.  You know we listen to you so why don't we all build the next expansions together through more useful dialogue.

FMB TEMPLATES
A series of new FMB templates will be made available in order to help FMB users to find many new objects and more easily construct new scenes.





C.U.P. EXPANSIONS AND ADDONS

C.U.P. TORRENTS
Download Pack of torrents


https://www.mediafire.com/download/b3taat6qs87mi64 (new v2 Torrent Version)

For Users with old v1 Torrent files only:
Users who already downloaded the old v1 Torrent (or those who are close to finishing with it) have to do the following in order to get a working game:
  • Read this until you understood everything!
  • Get rid of your existing C.U.P. Installation if you already have one.
    It's FUBAR.
  • Start with a fresh IL-2 4.12.2m + Modact 5.3 installation.
  • When you finished downloading the v1 Torrent, proceed with the "C.U.P.- v1 Torrent Update" here:
    https://www.mediafire.com/download/tsbarzbzpg7r4oz
  • Once you finished downloading the "C.U.P.- v1 Torrent Update", take all files from that pack to overwrite the existing files with same names from the original v1 Torrent
  • When you finished all of the above steps (and only then!) please proceed installing C.U.P.

EXTRA JSGME OPTIONS:
Level Stabiliser option for all aircraft

https://www.mediafire.com/?2v8oy76sa457tg8

MODULE EXPANSIONS
EXPANSION-Module 04 - The Jet Age Pt05

https://www.mediafire.com/?fahso5ubeku6smd

ADDS:
Beaufighter MkX
C-47
MC 205 III
Mosquito FBMkIV CC
Spitfire MkIXe
Spitfire Mk IX25lb
TempestMkV



C.U.P.NationsII

The C.U.P. Modules employ an attractive National Flag scheme, for mission and campaign backdrops, to cover such a wide range of eras.  Many were implimented with the release of C.U.P.  Here are several more:  Simply UnZIP/UnRAR to your Il2 Main Install.

Don't forget to enable Forgotten Countries with JSGME.

BG-Bulgaria
CA-Canada
CH-Switzerland
CZ-Czechoslovakia
DK-Denmark
ES-Spain Republican
IR-Iran
IS-Israel
IT-Italy
KP-Korea
SP-Spain Nationalist
VI-Vichy France
YU-Yugoslavia

Download
https://www.mediafire.com/?islccoyius27u07



*************************************

File Properties (Hash Values, Sizes), use hash checker tool (e.g. HashMyFiles) to compare your files with these values:
Code: [Select]
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SAS-MME06.rar                                     eea2ca8f132eee457a3ca9f82d1fa205  b2a59f31c8a111ba1834b72e8ea3c2eac29a539d  1b31d03e  18b54abb3c5264ba65fe8f73817d6bf8f491a192368a88df378bbd0804e795e7  2520c62c3956048b431fc2dc59463ddad6c632b92f876c7056e91edee208909251b32627e5d9be6c8363bce45a51cdd6cb5e50415697297856dfc30f76492e34  b25ca20b216eeb8eff3020560f98df3891f03cc3e4ff08a93ca114b32ec0640fc7eedb251357638e64a216cbf295c98a  166,097,333 
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User reported bugs and fixes.

3.) Freezing game on mission load / Paratrooper errors:
Deactivate "#CUP_VisualMOD8-v4122" and/or "#CUP_VisualMOD9-v4122" and install this one instead:
https://www.sas1946.com/main/index.php/topic,42495.0.html

4.) Missing Effect Files Error in log.lst:
To fix errors like this
Code: [Select]
INTERNAL ERROR: Effect param file '3DO/Effects/Aircraft/EngineWep2.eff' NOT loaded
INTERNAL ERROR: Can't open file '3DO/Effects/Aircraft/EngineWep2.eff'
WARNING: object '3DO/Effects/Aircraft/EngineWep2.eff' of class 'FObjSect' not created
Which might cause frame rate drops, add this to the "[Mods]" section of your conf.ini (inside C.U.P. game folder):
Code: [Select]
WepEffect=0
Logged
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