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Author Topic: Gilf Kebir Map UTTERLY FINAL Ver 2.3  (Read 16487 times)

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fatty_finn

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Gilf Kebir Map UTTERLY FINAL Ver 2.3
« on: April 19, 2016, 10:29:32 PM »

Dear Il2 fans,
Here is the Utterly final version 2.3 of the Gilf Kebir map!!
Apologies for misleading you earlier - but this is the TRUE final version.
This one addresses the problem discussed earlier [& see "Textures" forum], which was largely solved through help from other modders.  Also I took the opportunity to improve the texture mapping in the NE part of the map - which needed extra work badly.

The ver 2.3 download is available at https://www.mediafire.com/download/wirnm48qa86nm4l

/Gilf_Kebir_UTTERLY_Final_ver_2_3_by_fatty_finn.7z

The read me is updated too, and there's a bonus for those who enjoy a bit of a read.
That's it for me, for the "Gilf Kebir" region
 - so, sayonara to all that!!   Time to move elsewhere.
yours
f_f
************************************
From my view at least, the "Gilf Kebir" map is no longer "work in progress" !
Here is the FINAL update from fatty_finn:
This is Version  2.2,  available now at
https://www.mediafire.com/download/x9m5kzxxmpx8444
/Gilf_Kebir_REAL_Final_ver_2_2_by_fatty_finn.7z

& see read-me therein.
Note: regarding the previous ver 2.1 :
Version 2.1 was found to have some minor texture errors** - so had to be replaced. My apologies for that.
For 2.2, I've also added a bit more texture mapping,
so 2.2 is prettier than ver 2.1, in some places.
Also added one bump file here, to complete the set.

how to run this map:
load map and texture folders as usual
in your maps folder, add the following to the all.ini file

  Gilf_Kebir        Gilf_Kebir/load.ini

A few screenies below, to show it all off.
all the best,
f_f

**these errors could not be fixed [by me, anyway].
If anyone is interested in looking at the problem, I'd be happy to explain further.
Anyway, I've worked around the worst of it here.
You may not notice the rest.







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Mick

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Re: Gilf Kebir Map -no longer WIP: FINAL Ver 2.2
« Reply #1 on: April 20, 2016, 12:34:05 AM »

Many THX again for this beautiful map, fatty_finn ...!  :P

Here are a few screens that I hope pay justice to its beauty (looks like you have some monitor or else settings problem, as your screens have a greenish tint I have never seen before ...  :-[)







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DarkBlueBoy

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Re: Gilf Kebir Map -no longer WIP: FINAL Ver 2.2
« Reply #2 on: April 20, 2016, 01:36:26 AM »

Truly beautiful! :)
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Epervier

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Re: Gilf Kebir Map -no longer WIP: FINAL Ver 2.2
« Reply #3 on: April 20, 2016, 02:33:11 AM »

Many THX again for this beautiful map, fatty_finn ...!
+1 !  ;)
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bomberkiller

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Re: Gilf Kebir Map -no longer WIP: FINAL Ver 2.2
« Reply #4 on: April 20, 2016, 05:33:40 AM »

Hello F_F,

your Gilf Kebir map v.2.2 runs flawless in my 4.10 & DBW!  ;D

Thank you very much for this wonderful desert-option.

Best regards, Gerhard  :)
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fatty_finn

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Re: Gilf Kebir Map -no longer WIP: FINAL Ver 2.2
« Reply #5 on: April 20, 2016, 08:35:25 PM »

thanks very much all,
for the kind remarks, and your gentle & wise advice re earlier versions!
Gerhard: very pleased to hear the map runs "flawless" in 4.10/DBW.
Mick: you are right about the screenshots' green tint. I didnt notice till now.
This seems to have arisen during the FRAPS procedure. It's not present in my game.
Regarding the other [texture] problem I mentioned, I've posted it at:
https://www.sas1946.com/main/index.php/board,74.0.html
f_f
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fritzofpeace

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Re: Gilf Kebir Map -no longer WIP: FINAL Ver 2.2
« Reply #6 on: April 23, 2016, 07:20:31 PM »


Mr. Finn
You are an artist.
Will load three Wuste Wurger skins to M4T, in the hope that more will be enticed to load this masterpiece.
Thank you, Sir. ;D
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Ta183Huckebein

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Re: Gilf Kebir Map -no longer WIP: FINAL Ver 2.2
« Reply #7 on: April 26, 2016, 07:53:53 AM »

Works great in 4.13.1 Modact 6.1!





Thank you very much!!
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fatty_finn

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Re: Gilf Kebir Map -no longer WIP: FINAL Ver 2.2
« Reply #8 on: April 28, 2016, 09:19:31 PM »

Thanks FritzofPeace, and Ta183Huckebein, for your great support, and the new skins!
Very much appreciated.   ;D
f_f
ps As an aside, a little exercise:
See Ta183's third screenshot above, which is in map grid AS 31. 
If you are interested in the texture problem I mentioned at https://www.sas1946.com/main/index.php/topic,51121.0.html, note this:
On top of the plateau, just to lower left of the 109s port wingtip, there is a small orange aura in the brown dirt - which I didnt build into the original map!  When playing my game [mod/UP 409], I see this aura here too. But if I switch from perfect to excellent mode, that orange aura will change, back to what I originally built !  [as will some other textures here - eg at lower right]. 
Of course, these alterations are no big deal at this location, but they can be annoying in other parts of the map.  Damned nuisance!  :-[
I'd be interested to know if other versions of the game show the same variability?



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Uufflakke

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Re: Gilf Kebir Map -no longer WIP: FINAL Ver 2.2
« Reply #9 on: April 29, 2016, 06:50:47 AM »

I suppose you are talking about this spot?


forum image hosting

It is visible too in DBW 1.71.
I think it has to do with the fact that textures are rendered in a more simplified way in 'excellent' mode.
In Unlocked FMB with settings to 'perfect' the blending of textures is more subtle. And since these spots become noticable then they can easily be corrected manually.


Nice area but not for a 3 weeks holiday.  :D


how to do a screenshot on a pc


free image host
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fritzofpeace

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Re: Gilf Kebir Map -no longer WIP: FINAL Ver 2.2
« Reply #10 on: May 01, 2016, 01:40:04 PM »


I've always been partial to the North Africa theatre, and this map is mesmerizing.
Fredrick's going to M4T today.
REALLY appreciate this map!
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Mick

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Re: Gilf Kebir Map -no longer WIP: FINAL Ver 2.2
« Reply #11 on: May 02, 2016, 02:32:32 AM »

Many THX for your Friederich skins, fritzofpeace ...!  :P

Looks like you don't have the proper Trop filter ...  ;)



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