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Author Topic: Bf 110 G-4 ~ Kettledrums!!! v4  (Read 61658 times)

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max_thehitman

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Re: Bf 110 G-4 ~ Kettledrums!!! v4
« Reply #24 on: March 23, 2013, 08:50:58 PM »

Any chance to see something like this?

Nice special effects, or some nice moving gifs in the cockpit skins
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GUZKNIFE

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Re: Bf 110 G-4 ~ Kettledrums!!! v4
« Reply #25 on: July 13, 2013, 12:10:25 PM »

Works in 4.12 SAS ModAct 5.11 :)
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BravoFxTrt

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Re: Bf 110 G-4 ~ Kettledrums!!! v4
« Reply #26 on: August 12, 2013, 11:30:41 PM »

I wonder if CireX knew this Bird would work way up into SAS MA 5.21?


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Atoka220

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Re: Bf 110 G-4 ~ Kettledrums!!! v4
« Reply #27 on: August 17, 2013, 09:08:21 AM »

How to go to the radar operator seat? I tried C. I use 4.12.1 sas modact 5.20
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NIGHTFIGHTER

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Re: Bf 110 G-4 ~ Kettledrums!!! v4
« Reply #28 on: August 19, 2013, 09:37:27 AM »

Im with you Atoka, hit C and i get the rear gunner, Also and i know there is on here somewhere an answer to this problem ( had the same problem many moons ago) My upward firing guns appear to have lost their gunsight, it had been blotted out by the cockpit frame...im going to have to go on the hunt for answers.  Thank you for final mod for this aircraft, I think my first BF-110 Nightfighter came from AAA so many moons ago, and the mods and paint-jobs have just got better and better...Many Thanks to everyone for the hard work.
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wplusaf

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Re: Bf 110 G-4 ~ Kettledrums!!! v4
« Reply #29 on: August 23, 2013, 03:38:06 AM »

Wow, see this Bf-110-G-4 again working in 4.121+ModAct 5.20 and it's really a fierce night figher. Thanks for your marvelous work! :D
But I really get confused of the question whether I could switch to radar operator's seat in this version because I remember when I install a previous version of this plane in my 4.09 +UP 2.0 I could switch to that seat just by hitting "C" one time. But now I found it impossible. Anyway, in my view, if a night fighter like this could not use the radar to track the enemy planes, a lot of interesting details are lost in the hunting.
So could anyone offer me a clear answer whether players can switch to radar operator's seat? THX a lot!
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Sparviero

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Re: Bf 110 G-4 ~ Kettledrums!!! v4
« Reply #30 on: August 23, 2013, 04:50:20 AM »

This version have the radar seat:
https://www.sas1946.com/main/index.php/topic,25172.0.html
Unfortunatly, cockpit/texture are not awesome as the 110 of this topic.
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wplusaf

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Re: Bf 110 G-4 ~ Kettledrums!!! v4
« Reply #31 on: August 24, 2013, 02:26:34 AM »

This version have the radar seat:
https://www.sas1946.com/main/index.php/topic,25172.0.html
Unfortunatly, cockpit/texture are not awesome as the 110 of this topic.
Em, but I indeed remember the last version of the 110 of this topic had a radar seat... Anyway, Thx for showing me that one and I will have a try
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GUZKNIFE

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Re: Bf 110 G-4 ~ Kettledrums!!! v4
« Reply #32 on: August 29, 2013, 07:58:35 AM »

Bf-110G-4/R3_Nightfighter
https://www.mediafire.com/download/7e1zj2pgbn477kb/Bf-110G-4/R3_NJ.7z
Works in 4.12.1 SAS ModAct 5.22  :)
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BravoFxTrt

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Re: Bf 110 G-4 ~ Kettledrums!!! v4
« Reply #33 on: August 29, 2013, 08:17:34 AM »

Guzknife, can you get the H-4 to work in 4.12.1? Please sir.
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BravoFxTrt

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Re: Bf 110 G-4 ~ Kettledrums!!! v4
« Reply #34 on: August 29, 2013, 03:47:14 PM »

Too cool, Thanks GKnife!!!
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nzmigman

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Re: Bf 110 G-4 ~ Kettledrums!!! v4
« Reply #35 on: August 29, 2013, 03:59:25 PM »

please help: got a 4.12.1 install with modact5.2

getting the ClassnotFound Exception in regards to these 3 new 110s and 60% crash
have copied lines into air.ini
but a little confused as to which plane and weapons properties file in my #SAS Dir to add those entries to

Also do I need DiffFM ?
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