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Author Topic: HGuderian Weapons Smoketrails plus Tracers Repack  (Read 12673 times)

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hguderian

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Re: HGuderian Weapons Smoketrails plus Tracers Repack
« Reply #12 on: November 15, 2010, 10:25:22 AM »

;=))) Do u have a "2WeeksYet" pre_preBeta?
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KG3_V

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Re: HGuderian Weapons Smoketrails plus Tracers Repack
« Reply #13 on: November 15, 2010, 03:55:54 PM »

I really really like your tracers

is their the option that you release the tracers stand alone to work with eds smokelines and 3dcannon smoke ???
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hguderian

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Re: HGuderian Weapons Smoketrails plus Tracers Repack
« Reply #14 on: November 15, 2010, 05:12:01 PM »

They aren't mine! They are from Aed' FX_revolution mod.
You might cut off every subfolder from the "tracers" one.
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Gerson

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Re: HGuderian Weapons Smoketrails plus Tracers Repack
« Reply #15 on: November 15, 2010, 05:55:41 PM »

Sorry, but if I understood well, your mod should be placed"after" Plutonium.
I thought it should be placed "before" Plutonium for it to be read before the Plutonium files and change its effects
Can you confirm that your mod should be placed after Plutonium
Thanks
Best regards
Gerson
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BravoFxTrt

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Re: HGuderian Weapons Smoketrails plus Tracers Repack
« Reply #16 on: November 15, 2010, 05:57:28 PM »

Quote:  Install it in the usual way via MODS folder
Rename the pack folder by your choice but load it after HG&P effects beauty.
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Gerson

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Re: HGuderian Weapons Smoketrails plus Tracers Repack
« Reply #17 on: November 15, 2010, 06:03:00 PM »

Thanks for your confirmation
Best regards
Gerson
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KG3_V

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Re: HGuderian Weapons Smoketrails plus Tracers Repack
« Reply #18 on: November 16, 2010, 12:11:10 AM »

Ok, I have managed it :D

The tracers are really great, they get this guncam feeling, dont know how to explain it in english, its not "---" it looking like this "~~~~~"

But maybe you should shorten the green tracers for the Shvaks, their are little bit laser like :D

And maybe about the coulors..their was a side on the net where the historical tracers coulors stated, forget the page, but i think the RAF Mgs and the 50cal had more yellow like tracers
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*Steppenwolf*

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Re: HGuderian Weapons Smoketrails plus Tracers Repack
« Reply #19 on: November 16, 2010, 12:12:48 AM »

Would it be possible to get no smoke trails for AAA as a stand alone mod? Thanks.
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philip.ed

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Re: HGuderian Weapons Smoketrails plus Tracers Repack
« Reply #20 on: November 16, 2010, 10:10:13 AM »

;=))) Do u have a "2WeeksYet" pre_preBeta?
I wish :D I've been following the development. I've had a lot of work to do recently, so my Il-2 time has been minimal ;)
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redko

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Re: HGuderian Weapons Smoketrails plus Tracers Repack
« Reply #21 on: November 25, 2010, 01:03:30 AM »

Thanks!
Tracers: I've used Aed's ones (my personal choice)...if u don't like them delete/disable (-) every subfolder into Tracers folder.
Cheers

I don't understand...I don't find any (-)

You have to add "-" by renaming the folder. For exemple : " alessio" become "-alessio". By adding - you just make the game don't read the file
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Strike

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Re: HGuderian Weapons Smoketrails plus Tracers Repack
« Reply #22 on: November 26, 2010, 03:37:54 PM »

Best tracer mod I've had. Even looks like they "jitter" or "Zigzag" like you see in RL with "motion" blur of the eye or camera lens. Actually perfect for a video game simulating what the eye interprets in real life!
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KG3_V

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Re: HGuderian Weapons Smoketrails plus Tracers Repack
« Reply #23 on: February 04, 2011, 05:58:18 AM »

Is their a chance for a rework on the 50s tracers and the Shvaks ?

Making the M2 50cal tracers more yellow and the russian laser beams a little bit shorter ??
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