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Author Topic: Halifax BMkIII ~ FMB Fixed v4  (Read 46725 times)

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ansons

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Re: Halifax BMkIII ~ FMB Fixed v4
« Reply #24 on: May 13, 2013, 01:12:59 PM »

 ;D  Hi Flying_H of course I know what 4.09 means. But as I can fly the aircraft as pilot using QuickMission Pro (and DBW1.6 Patch 4.101) I thought that the patch version is more related to the FM of the aircraft which is not an issue, thus someone could have fixed the FMB bug, that is the reason of my post .

Regards

ansons
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Birdman

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Re: Halifax BMkIII ~ FMB Fixed v4
« Reply #25 on: May 13, 2013, 01:42:21 PM »

;D  Hi Flying_H of course I know what 4.09 means. But as I can fly the aircraft as pilot using QuickMission Pro (and DBW1.6 Patch 4.101) I thought that the patch version is more related to the FM of the aircraft which is not an issue, thus someone could have fixed the FMB bug, that is the reason of my post .

Regards

ansons

Halifax in DBW 1.6 has known FMB bug and I've already fixed it. If you don't want to update your DBW to v1.71 with this and many other fixes included, then just install my old fix https://www.sas1946.com/main/index.php/topic,18890.msg203407.html#msg203407 and try again. I haven't tested my fix with stand-alone Halifax, but it might work OK there also.
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ansons

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Re: Halifax BMkIII ~ FMB Fixed v4
« Reply #26 on: May 14, 2013, 12:11:56 PM »

 ;D Hi Birdman ! That did the trick ! Thanks alot, now I can run my Halifax bombing missions over Brest Harbor !
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ronan323

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Re: Halifax BMkIII ~ FMB Fixed v4
« Reply #27 on: May 27, 2013, 06:05:31 PM »

My Godfather flew in one of these planes in world war 2. At 91 he still speaks vividly of his experiences. He and the other members of RAF bomber command are truly inspirations for us all.
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Stefan SG

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Re: Halifax BMkIII ~ FMB Fixed v4
« Reply #28 on: August 10, 2013, 07:04:05 AM »

Works good in 4.12.1/ModAct 5.21, but without bombing sight and flare bombs. Pls find fixes.

Bombing sight fix: https://www.mediafire.com/download/bro93624z2srr5f/Halifax_BMkIII_BombingSight_Fix.zip

Flare fix: https://www.mediafire.com/download/qsycl90uy1qld35/HalifaxBMkIII_Flare_Fix.zip

Put inside and overwrite.
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Semor

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Re: Halifax BMkIII ~ FMB Fixed v4
« Reply #29 on: August 10, 2013, 07:28:08 AM »

Thanks Stefan  :)
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leperemagloire

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Re: Halifax BMkIII ~ FMB Fixed v4
« Reply #30 on: August 07, 2014, 09:52:32 AM »

Anyone knows the author of this good skin : Halifax "Friday the  13th", is a template available ?



Thanks  :)
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Maty12

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Re: Halifax BMkIII ~ FMB Fixed v4
« Reply #31 on: August 07, 2014, 10:12:17 AM »

I'm curious about that too.
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POUSSIN1

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Re: Halifax BMkIII ~ FMB Fixed v4
« Reply #32 on: October 15, 2014, 04:24:41 PM »

Hello Everybody !  :)

I am currently working on a campaign based on the operations of 161 squadron for DBW 1.71 with il2 4.101. Using a big variety of planes they were making pick-up of agents (Lysander, Hudson) and mail in occupied Europe and were also making some drops of furnitures and agent (Halifax,Whitley).

No problem with the planes, there are all available and working fine with DBW...But the Halifax and the Whitley has no crates nor paratroopers as weapons ...Can we have the following items :

- Crates
- 1 para

Many thanks in advance,  ;D
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Stainless

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Re: Halifax BMkIII ~ FMB Fixed v4
« Reply #33 on: June 09, 2019, 03:54:29 AM »

Hi Guys,

Loaded this up in il2modder and it looks like there might be a problem with the collision mesh.





That would make it very difficult to land and take off.
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asheshouse

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Re: Halifax BMkIII ~ FMB Fixed v4
« Reply #34 on: June 09, 2019, 11:51:45 AM »

Is this model still relevant?
This one seems to supercede it. https://www.sas1946.com/main/index.php/topic,51354.0.html
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Stainless

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Re: Halifax BMkIII ~ FMB Fixed v4
« Reply #35 on: June 10, 2019, 01:20:51 AM »

Hi man, thanks for pointing that one out.

Unfortunately I have found a load of problems with that one as well.

All the outer wing D3 meshes have a minor bug. In the face definitions it has 0,0,0.1  which should be 0,0,0. The game will probably be okay with this, but it's still wrong. Floats are not ints.

More importantly there are problems with the collisions meshes as well. I get errors loading the turrets, which I don't understand yet, and you can see some strange bits and pieces hanging down.







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