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Author Topic: Kodama's Ki 98/J7W1 Update  (Read 35370 times)

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Dark Apostle

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Kodama's Ki 98/J7W1 Update
« on: November 22, 2010, 09:40:23 PM »

https://www.sas1946.com/main/index.php/topic,10628.0.html

Until I can get info as to if it stays in Guestmods or can be placed here, for the time being, here is a link incase people come looking here for Kodama-san's new birds.
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pippin

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Re: Kodama's Ki 98/J7W1 Update
« Reply #1 on: January 01, 2011, 07:35:11 AM »

BOTH MODELS WORK IN 4.10

            Ian
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damawo

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Re: Kodama's Ki 98/J7W1 Update
« Reply #2 on: September 04, 2011, 01:00:50 PM »

Hi all.
I update J7, J4 and ki98 for new flightmodel(no big addition for 3D models).
Please check left column of my blog.

From this version, all birds have own flightmodel offered by sas buttons.
Check your buttons's version is 9.3 or later and readme.
https://www.sas1946.com/main/index.php/topic,97.0.html
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kodama/damawo
http://damawo.blog99.fc2.com/
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Whiskey_Sierra_972

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Re: Kodama's Ki 98/J7W1 Update
« Reply #3 on: September 05, 2011, 05:21:55 AM »

Hi mate!

Any chance to make a 409 version that can load with that Diff mod?

A lot of guys 'll be really grateful of those planes and for the J4M and D4Y beta too!

Maybe you can PM with Epervier (he is an expert of such things) about realize that compatible version!

All the best!

walter
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Epervier

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Re: Kodama's Ki 98/J7W1 Update
« Reply #4 on: September 05, 2011, 05:39:21 AM »

I tested these planes (J4, J7, Ki-98) in 409 and they work.
The only problem is the cockpit.
But the buttons 409 has been forgotten to be updated to have the last FM.
Personally, I prefer to keep the 1.1 version of these planes!
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Paulo Hirth

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Re: Kodama's Ki 98/J7W1 Update
« Reply #5 on: September 05, 2011, 09:50:04 AM »

 Nice work DAMAWO! Thank you!
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Knochenlutscher

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Re: Kodama's Ki 98/J7W1 Update
« Reply #6 on: September 05, 2011, 10:12:53 AM »

Thanks Master
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Whiskey_Sierra_972

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Re: Kodama's Ki 98/J7W1 Update
« Reply #7 on: September 05, 2011, 01:29:20 PM »

I tested these planes (J4, J7, Ki-98) in 409 and they work.
The only problem is the cockpit.
But the buttons 409 has been forgotten to be updated to have the last FM.
Personally, I prefer to keep the 1.1 version of these planes!

No problem mate but....the Judy is badly needed for every Pacific scenario from Midway onward!

Really no chance to have it?
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damawo

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Re: Kodama's Ki 98/J7W1 Update
« Reply #8 on: September 05, 2011, 03:01:34 PM »

I make small bugfix in J7.
The custom skin will not be reflected at ver.110905.
This is because summer/skin1o.tgb was not saved as 32bit.
Please re-download J7W1(110906) if you have problem at skin.

I also uploaded D4Y2 on my blog as a test of external model and shadow(no lod and damage model).
The cockpit is just brought from external  model.
If you look bug on external model, please send me message.
(You will see d4y fly when lost parts. It's not bug. )   

Sorry 409 user.
I don't have 409 environment, so I can't test. 

*add
I change UV map of J7 from this version.
If you make custom skin, please download new ribet_line and uv_line.
https://www.mediafire.com/?6ceum9m7b1bt9z2   

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http://damawo.blog99.fc2.com/


 

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LuseKofte

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Re: Kodama's Ki 98/J7W1 Update
« Reply #9 on: September 05, 2011, 04:20:33 PM »

The cockpit problem that is refered to here, means no pit envirement at all right? I got a pit with a scopesight and that is it.
as an AI it is great. could someone put a B5N2 Kate pit in it for the time beeing


EDIT: this is a plane right up my alley, it need a pit and that fast. A Divebomber with a bit of a speed real fun I call it
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damawo

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Re: Kodama's Ki 98/J7W1 Update
« Reply #10 on: September 05, 2011, 06:03:58 PM »

The cockpit problem that is refered to here, means no pit envirement at all right? I got a pit with a scopesight and that is it.
as an AI it is great. could someone put a B5N2 Kate pit in it for the time beeing


EDIT: this is a plane right up my alley, it need a pit and that fast. A Divebomber with a bit of a speed real fun I call it

A bit no, I use same 3D model as external. So the cockpit is made from low-res polygon.
All cockpit object is just temporal.
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Knochenlutscher

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Re: Kodama's Ki 98/J7W1 Update
« Reply #11 on: September 06, 2011, 03:30:31 AM »

The D4Y2 is great, congrats on this wonderful scope sight. The arrangement, very detailed, like it.
There's no Bug, just sth. for POV editing, nothing fancy.
can you imagine make the field of vision in gunsight-mode a lil like our other scopes, I mean relations of field of view, there's only a slight difference between normal Mode and gunsight, it makes tracking really pain, as the rubber surrounding always blocks my field of vision in gunsight mode and let's me lose enemy. In reallity I would lean more forward, and if looking through a scope like.

BTW. even in this state of progress your work shows perfection
Excellent Plane, looking forward to it.
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