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Author Topic: Freddy's MiG Cockpits - For Ultr@pack and SAS Mod Act  (Read 48724 times)

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US_GRANT

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Re: Freddy's MiG Cockpits - For Ultr@pack and SAS Mod Act
« Reply #36 on: December 06, 2010, 12:21:06 PM »

I use HSFX for my online flying and UP 2.01 for offline modding projects.
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Mick

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Re: Freddy's MiG Cockpits - For Ultr@pack and SAS Mod Act
« Reply #37 on: December 06, 2010, 12:51:55 PM »

... Freddy is currently working on another cockpit that badly and urgently needed some attention ... he is of course well aware the F86 needs to be completed, but since he is the only one to be able to do it and there are disgustingly only around 24 hours in a day ... the F86 will have to wait a little bit ... ;)
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SAS~Tom2

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Re: Freddy's MiG Cockpits - For Ultr@pack and SAS Mod Act
« Reply #38 on: December 06, 2010, 04:24:00 PM »

Question:
Since I'm not sure and suspect it probably could brake forum rules, I ask before posting:
I downloaded a darker version of the F-86 panels incl. back left and back right panels some months ago
(From Chromhunt's page.) I also stored the F-86 from Histomod 2.1, which contained the left side panel.
If it is tolerated I can upload both.  ;) :-[?

Until then..
Cheers

PS: Of course I am thankful for anything Freddy presented us. I think I left no chance out to claim I like his pits very much.

Kind Regards

Tom
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SAS~Anto

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Re: Freddy's MiG Cockpits - For Ultr@pack and SAS Mod Act
« Reply #39 on: December 06, 2010, 09:32:46 PM »

Tom2: As long as you have contacted the original authors, feel free to post them. Since modders can only post new topics, if you PM the links I'll create a new topic.

Okay guys, back on topic. This thread is for discussing the MiG pits, not others. As for the questions and issues raised, they are noted. I'll look at adding a few options to the next release i.e. Low res, optional mirrors, controllable iron site etc.
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SAS~Tom2

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Re: Freddy's MiG Cockpits - For Ultr@pack and SAS Mod Act
« Reply #40 on: December 07, 2010, 10:41:15 AM »

Anto, thanks..I contacted Fredy and will only pm if he confirms all is well.
It's his pit-and it's beyond beautiful in any version. Won't disrespect..

Carry on with the topic..

Regards

Tom
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SAS~Tom2

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Re: Freddy's MiG Cockpits - For Ultr@pack and SAS Mod Act
« Reply #41 on: December 14, 2010, 04:52:54 PM »

A short Off-topic..
Hi Anto, Freddy had replied very kindly and I will send you a pm when your inbox is ready again. :)

I think if you give Freddy credits to his work all is well(, he didn't even ask for it.)
Regarding the left panel:
It takes some time and we have to respect that Freddy is very busy ATM a.o. with other pits.
I really don't know where that left panel I use in Freddy's F-86 cockpit came from.. :-\
I look forward to Freddy's new Panther cockpit BTW..!
Carry on.

Glad SAS is up again! ;)

Tom
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Maico

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Re: Freddy's MiG Cockpits - For Ultr@pack and SAS Mod Act
« Reply #42 on: December 15, 2010, 03:42:58 AM »

  I got these to work and they are fantastic.  Thanks Freddy!!!!!!!
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LuseKofte

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Re: Freddy's MiG Cockpits - For Ultr@pack and SAS Mod Act
« Reply #43 on: December 29, 2010, 05:04:18 PM »

Works in Mig 17 on 410
The Mig15`s freeze up the game
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mishapilot

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Re: Freddy's MiG Cockpits - For Ultr@pack and SAS Mod Act
« Reply #44 on: December 30, 2010, 06:25:38 AM »

Works in Mig 17 on 410
The Mig15`s freeze up the game

Yes, it would be great to fix it for 4.10 ...
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CWMV

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Re: Freddy's MiG Cockpits - For Ultr@pack and SAS Mod Act
« Reply #45 on: December 31, 2010, 02:39:36 AM »

Ahh no probs guys, glad it works fine.

The iron sight is somethign I overlooked. Should be an easy enough fix, give me a week or so and I'll see what I can do.

Maybe make this movable with "Tinted Reticle Dimmer" key?
That would be very cool.
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Duke

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Re: Freddy's MiG Cockpits - For Ultr@pack and SAS Mod Act
« Reply #46 on: December 31, 2010, 03:20:21 AM »

Gran bel lavoro! ;)
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US_GRANT

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Re: Freddy's MiG Cockpits - For Ultr@pack and SAS Mod Act
« Reply #47 on: December 31, 2010, 08:57:06 AM »

Anybody manage to get the gunsight issue fixed with the Iron Sight yet?
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