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Author Topic: benitomuso's MODs for 4.10m (Updated Jan 30th, 2010)  (Read 40436 times)

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Semor

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Re: benitomuso's MODs for 4.10m (Updated Jan 30th)
« Reply #48 on: June 26, 2012, 03:42:42 PM »

Same here with the 6DOF mouse mod.This is one of the ultimate key features in a modded game to make the sim historical accurate. The 6DOF that comes with the stock 4.11 & HSFX is a better joke...
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Winston D.

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Re: benitomuso's MODs for 4.10m (Updated Jan 30th)
« Reply #49 on: June 27, 2012, 11:25:30 AM »

Benitomuso,

I follow your work on the HUD config closely, as I have been wanting a way to read the MPH in finer increments for quite some time now in Ultra Pack 3.0. As you know the "HUD config with bombsight assist for 4.10" locks up the game in 4.101m with UP 3.0 RC4 when you press the "S" key to check scores in multiplayer. It works great in single player.

Is there a possibility that you would fix this for us?
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Telmo

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Re: benitomuso's MODs for 4.10m (Updated Jan 30th, 2010)
« Reply #50 on: September 16, 2012, 07:39:57 AM »

Hey Benitomuso. Three months ago, I let you a message in this topic, maybe you didn't see it. When I had the Sasmodact, your super OxygenMask mod worked perfectly, but now I have the last DBW and it don't work. Maybe because I have the UV3 ?
Can you help me please :) If you have time. Because your mod is an amazing immersion for the game.

Thank you again !
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benitomuso

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Re: benitomuso's MODs for 4.10m (Updated Jan 30th, 2010)
« Reply #51 on: September 16, 2012, 08:53:29 AM »

Hi Telmo.

  Sorry that I haven't seen this before. It is highly possible that the conflict was with the UV3. The way you can confirm that is disabling the UV3 and checking if the Cockpit MOD functions come to life.

  If so using onw MOD will overwrite the function of the other and viceversa.

  Regards,
                       Pablo
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benitomuso

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Re: benitomuso's MODs for 4.10m (Updated Jan 30th, 2010)
« Reply #52 on: September 16, 2012, 08:55:51 AM »

Benitomuso,

I follow your work on the HUD config closely, as I have been wanting a way to read the MPH in finer increments for quite some time now in Ultra Pack 3.0. As you know the "HUD config with bombsight assist for 4.10" locks up the game in 4.101m with UP 3.0 RC4 when you press the "S" key to check scores in multiplayer. It works great in single player.

Is there a possibility that you would fix this for us?

Winston,
                sorry but it is quite difficult to maintain support for all different variants of the game. I don't have time for that.

  I only test MODs in stock versions of the game and in DBW which is the standard of this site.

  Regards,
                      Pablo
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Telmo

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Re: benitomuso's MODs for 4.10m (Updated Jan 30th, 2010)
« Reply #53 on: September 16, 2012, 12:38:33 PM »

Benitomuso, Thanks for your answer. I Will try it and I tell you of it work without UV3.
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chrisgibon

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Re: benitomuso's MODs for 4.10m (Updated Jan 30th, 2010)
« Reply #54 on: September 17, 2012, 10:38:50 AM »

For those who want to use the expert mode HSFX6 after adding new aircraft I slightly modified the AutoDiffFM mod from Benitomuso.

Download link: https://www.mediafire.com/?e682g4cwn7xcvgu
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benitomuso

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Re: benitomuso's MODs for 4.10m (Updated Jan 30th, 2010)
« Reply #55 on: September 17, 2012, 11:32:18 AM »

For those who want to use the expert mode HSFX6 after adding new aircraft I slightly modified the AutoDiffFM mod from Benitomuso.

Download link: https://www.mediafire.com/?e682g4cwn7xcvgu

Chris,
               does it include encoding of the buttons in the format of HSFX6 Expert Mode? Does it decode in 3 formats now?

  I was about to do that because several comments on the subject. Have you used my HSFX6 version or the 4.10 (DBW) as base?

  Regards,
                       Pablo
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ton414

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Re: benitomuso's MODs for 4.10m (Updated Jan 30th, 2010)
« Reply #56 on: September 17, 2012, 11:55:20 AM »

For those who want to use the expert mode HSFX6 after adding new aircraft I slightly modified the AutoDiffFM mod from Benitomuso.

Really great, this seems the first Auto Diff FM or Diff FM for HSFX 6.0.1 that works perfectly with expert buttons or normal buttons, I've put in the MODS folder and it works fine.
I also tried to edit as you, just to experiment a little, I had to change a few things, and I have also obtained a Auto Diff FM  as yours and benito. ;)
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CWMV

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Re: benitomuso's MODs for 4.10m (Updated Jan 30th, 2010)
« Reply #57 on: September 17, 2012, 11:59:00 AM »

Ok I have no success with this in expert mode.
Added it and then tried to add the Hawk 3, no dice.
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chrisgibon

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Re: benitomuso's MODs for 4.10m (Updated Jan 30th, 2010)
« Reply #58 on: September 17, 2012, 12:31:50 PM »

Hi Benitomuso,

Sorry for my lack of patience !
This is off course your HSFX6 version and i only did add the 0.01% to allow decoding of buttons in Expert mode.

And sorry again, i realise i have not posted in the good place  :(



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chrisgibon

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Re: benitomuso's MODs for 4.10m (Updated Jan 30th, 2010)
« Reply #59 on: September 17, 2012, 12:44:58 PM »

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