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Author Topic: WWI Tank Pack - Part 1  (Read 10505 times)

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asheshouse

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Re: WWI Tank Pack - Part 1
« Reply #12 on: April 03, 2014, 07:01:10 AM »

I presume that this package don't work because are missing the related class files.
There are not class files in the download, so the game ctd at 70%.
Can anyone verify?

Thanks in advanced.

All of the required class files are in the download.
What error message are you getting in the logfile?
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simfan

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Re: WWI Tank Pack - Part 1
« Reply #13 on: April 04, 2014, 04:12:16 AM »

Here is my log.lst

Code: [Select]
[04.04.2014 11:52:47] ------------ BEGIN log session -------------
[11:52:48] OpenGL provider: Opengl32.dll
[11:52:49] OpenGL library:
[11:52:49]   Vendor: NVIDIA Corporation
[11:52:49]   Render: GeForce FX 5200/AGP/SSE/3DNOW!
[11:52:49]   Version: 1.5.3
[11:52:49]   Extensions: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[11:52:49] Size: 1152x864
[11:52:49] ColorBits: 32
[11:52:49] DepthBits: 24
[11:52:49] StencilBits: 8
[11:52:49] isDoubleBuffered: true
[11:52:49]
[11:52:49] *** Looking for Advanced CPU Instructions...
[11:52:49] [x] PentiumPro
[11:52:49] [x] Multimedia (MMX)
[11:52:49] [x] 3D (SSE)
[11:52:49] [-] 3D (SSE2)
[11:52:49] [x] 3D (3DNow)
[11:52:49] ColourBits 32, ABits 0, ZBits 24
[11:52:49]
[11:52:49] *** Looking for Render API Extensions ...
[11:52:49] [x] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[11:52:49] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[11:52:49] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[11:52:49] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[11:52:49] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[11:52:49] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[11:52:49] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[11:52:49] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[11:52:49] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[11:52:49] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[11:52:49] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[11:52:49] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[11:52:49] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[11:52:49]
[11:52:49] Maximum texture size : 4096
[11:52:49] Maximum simultaneous textures :4
[11:52:49] MaxAnisotropic (1.0 = none) : 8.000000
[11:52:51] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[11:52:51] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[11:52:59] Tank: Parameter [WWI_A7V]:<PanzerSubtype> not found
[11:52:59] Can't set property
[11:52:59] java.lang.RuntimeException: Can't set property
[11:52:59] at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.getF(TankGeneric.java:1976)
[11:52:59] at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.LoadTankProperties(TankGeneric.java:2014)
[11:52:59] at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.<init>(TankGeneric.java:2158)
[11:52:59] at com.maddox.il2.objects.vehicles.tanks.TankWWI.<clinit>(TankWWI.java:77)
[11:52:59] at java.lang.Class.forName0(Native Method)
[11:52:59] at java.lang.Class.forName(Unknown Source)
[11:52:59] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[11:52:59] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[11:52:59] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[11:52:59] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
[11:52:59] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[11:52:59] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[11:52:59] at com.maddox.il2.game.Main.exec(Main.java:420)
[11:52:59] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:52:59] Problem in tank spawn: com.maddox.il2.objects.vehicles.tanks.TankWWI$WWI_A7V
[11:52:59] Tank: Parameter [WWI_FT17]:<PanzerSubtype> not found
[11:52:59] Can't set property
[11:52:59] java.lang.RuntimeException: Can't set property
[11:52:59] at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.getF(TankGeneric.java:1976)
[11:52:59] at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.LoadTankProperties(TankGeneric.java:2014)
[11:52:59] at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.<init>(TankGeneric.java:2158)
[11:52:59] at com.maddox.il2.objects.vehicles.tanks.TankWWI.<clinit>(TankWWI.java:78)
[11:52:59] at java.lang.Class.forName0(Native Method)
[11:52:59] at java.lang.Class.forName(Unknown Source)
[11:52:59] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[11:52:59] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[11:52:59] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[11:52:59] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
[11:52:59] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[11:52:59] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[11:52:59] at com.maddox.il2.game.Main.exec(Main.java:420)
[11:52:59] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:52:59] Problem in tank spawn: com.maddox.il2.objects.vehicles.tanks.TankWWI$WWI_FT17
[11:52:59] Artillery: Parameter [WWI_A7V]:<PanzerSubtype> not found
[11:52:59] Can't set property
[11:52:59] java.lang.RuntimeException: Can't set property
[11:52:59] at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$SPAWN.getF(ArtilleryGeneric.java:1149)
[11:52:59] at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$SPAWN.LoadArtilleryProperties(ArtilleryGeneric.java:1188)
[11:52:59] at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$SPAWN.<init>(ArtilleryGeneric.java:1318)
[11:52:59] at com.maddox.il2.objects.vehicles.artillery.ArtilleryWWI.<clinit>(ArtilleryWWI.java:71)
[11:52:59] at java.lang.Class.forName0(Native Method)
[11:52:59] at java.lang.Class.forName(Unknown Source)
[11:52:59] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[11:52:59] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[11:52:59] at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:210)
[11:52:59] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1597)
[11:52:59] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[11:52:59] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[11:52:59] at com.maddox.il2.game.Main.exec(Main.java:420)
[11:52:59] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:52:59] Problem in spawn: com.maddox.il2.objects.vehicles.artillery.ArtilleryWWI$WWI_A7V
[11:52:59] Artillery: Parameter [WWI_FT17]:<PanzerSubtype> not found
[11:52:59] Can't set property
[11:52:59] java.lang.RuntimeException: Can't set property
[11:52:59] at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$SPAWN.getF(ArtilleryGeneric.java:1149)
[11:52:59] at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$SPAWN.LoadArtilleryProperties(ArtilleryGeneric.java:1188)
[11:52:59] at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$SPAWN.<init>(ArtilleryGeneric.java:1318)
[11:52:59] at com.maddox.il2.objects.vehicles.artillery.ArtilleryWWI.<clinit>(ArtilleryWWI.java:72)
[11:52:59] at java.lang.Class.forName0(Native Method)
[11:52:59] at java.lang.Class.forName(Unknown Source)
[11:52:59] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[11:52:59] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[11:52:59] at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:210)
[11:52:59] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1597)
[11:52:59] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[11:52:59] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[11:52:59] at com.maddox.il2.game.Main.exec(Main.java:420)
[11:52:59] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:52:59] Problem in spawn: com.maddox.il2.objects.vehicles.artillery.ArtilleryWWI$WWI_FT17
[11:52:59] Stationary: Parameter [WWI_A7V]:<PanzerSubtype> not found
[11:52:59] Can't set property
[11:52:59] java.lang.RuntimeException: Can't set property
[11:52:59] at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.getF(StationaryGeneric.java:678)
[11:52:59] at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.LoadStationaryProperties(StationaryGeneric.java:717)
[11:52:59] at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.<init>(StationaryGeneric.java:793)
[11:52:59] at com.maddox.il2.objects.vehicles.stationary.StationaryWWI.<clinit>(StationaryWWI.java:76)
[11:52:59] at java.lang.Class.forName0(Native Method)
[11:52:59] at java.lang.Class.forName(Unknown Source)
[11:52:59] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[11:52:59] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[11:52:59] at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:210)
[11:52:59] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1597)
[11:52:59] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[11:52:59] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[11:52:59] at com.maddox.il2.game.Main.exec(Main.java:420)
[11:52:59] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:52:59] Problem in spawn: com.maddox.il2.objects.vehicles.stationary.StationaryWWI$WWI_A7V
[11:52:59] Stationary: Parameter [WWI_FT17]:<PanzerSubtype> not found
[11:52:59] Can't set property
[11:52:59] java.lang.RuntimeException: Can't set property
[11:52:59] at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.getF(StationaryGeneric.java:678)
[11:52:59] at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.LoadStationaryProperties(StationaryGeneric.java:717)
[11:52:59] at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.<init>(StationaryGeneric.java:793)
[11:52:59] at com.maddox.il2.objects.vehicles.stationary.StationaryWWI.<clinit>(StationaryWWI.java:77)
[11:52:59] at java.lang.Class.forName0(Native Method)
[11:52:59] at java.lang.Class.forName(Unknown Source)
[11:52:59] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[11:52:59] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[11:52:59] at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:210)
[11:52:59] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1597)
[11:52:59] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[11:52:59] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[11:52:59] at com.maddox.il2.game.Main.exec(Main.java:420)
[11:52:59] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:52:59] Problem in spawn: com.maddox.il2.objects.vehicles.stationary.StationaryWWI$WWI_FT17
[11:53:01] FM called 'FlightModels/U-2VSLBs21b.fmd:U2scout2_1B_FM' is being loaded from File: 'u2scout2_1b_fm'
[11:53:01] FM called 'FlightModels/Rolland.fmd:Rolland_FM' is being loaded from File: 'rolland_fm'
[11:53:01] FM called 'FlightModels/FokkerDr1.fmd:FOKKER' is being loaded from File: 'fokker'
[11:53:01] FM called 'FlightModels/FF45GIII.fmd:FF45GIII4101FM' is being loaded from File: 'ff45giii4101fm'
[11:53:03] FM called 'FlightModels/U-2VSLBs21b.fmd:U2scout2_1B_FM' is being loaded from File: 'u2scout2_1b_fm'
[11:53:03] FM called 'FlightModels/Rolland.fmd:Rolland_FM' is being loaded from File: 'rolland_fm'
[11:53:03] FM called 'FlightModels/FokkerDr1.fmd:FOKKER' is being loaded from File: 'fokker'
[11:53:03] FM called 'FlightModels/FF45GIII.fmd:FF45GIII4101FM' is being loaded from File: 'ff45giii4101fm'
[11:53:05] FM called 'FlightModels/U-2VSLBs21b.fmd:U2scout2_1B_FM' is being loaded from File: 'u2scout2_1b_fm'
[11:53:05] FM called 'FlightModels/Rolland.fmd:Rolland_FM' is being loaded from File: 'rolland_fm'
[11:53:05] FM called 'FlightModels/FokkerDr1.fmd:FOKKER' is being loaded from File: 'fokker'
[11:53:05] FM called 'FlightModels/FF45GIII.fmd:FF45GIII4101FM' is being loaded from File: 'ff45giii4101fm'
[11:53:07] Main begin: PlMisChief: section 'Armor.1-WWI_Mk1m' not found
[11:53:07] java.lang.RuntimeException: PlMisChief: section 'Armor.1-WWI_Mk1m' not found
[11:53:07] at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:74)
[11:53:07] at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:497)
[11:53:07] at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:150)
[11:53:07] at com.maddox.il2.builder.Builder.<init>(Builder.java:2161)
[11:53:07] at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:73)
[11:53:07] at com.maddox.il2.gui.GUI.create(GUI.java:164)
[11:53:07] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1845)
[11:53:07] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[11:53:07] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[11:53:07] at com.maddox.il2.game.Main.exec(Main.java:420)
[11:53:07] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[04.04.2014 11:53:07] -------------- END log session -------------

Regards
Logged

SAS~Gerax

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Re: WWI Tank Pack - Part 1
« Reply #14 on: April 04, 2014, 04:41:39 AM »

simfan, please next time use "code" for posting lists or logs.  ;)
For now I edited your post. Read here how to do this:
https://www.sas1946.com/main/index.php?topic=39780.0
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i7-13700K, MSI RTX4090, Kingston 64GB, Asus Z790-P, Crucial SSD 1TB, Kingston SSD 4TB;

asheshouse

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Re: WWI Tank Pack - Part 1
« Reply #15 on: April 04, 2014, 05:14:58 AM »

simfan - what version of game are you installing in?

For SASModAct put the entire WWI_Tanks folder and all its contents into the #SAS folder.

Then enable just one tank at a time by putting text entries into chief.ini and technics.ini only.

Text entries required are all in the InstalationNotes.txt

I only have this installed in HSFX6 v4.11 at present but I think it should work ok in v4.12 if that is what you are using. I have not tested in v4.12
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simfan

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Re: WWI Tank Pack - Part 1
« Reply #16 on: April 04, 2014, 05:33:28 AM »

For SAS Gerax i have try insert the code but i am not allowed for the server, sorry.

For Ashehouse:

I have installed the tanks in 4.10.1 plus SAS ModAct and i have put them in #SAS
now i try your indication.

Thanks
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asheshouse

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Re: WWI Tank Pack - Part 1
« Reply #17 on: April 04, 2014, 06:00:12 AM »

Just use these text entries in chief.ini and technics.ini to enable the Mk1 Tank

Code: [Select]

//Chief.ini  --- in two locations

//before [VEHICLES]

//start text entry 1==============
[WWIArmor]
 moveType VEHICLE

;---- Britain WWI
;Tanks

 1-WWI_Mk1m      ai.ground.ChiefGround 1 icons/tank.mat
//end text entry 1==============
 
//start text entry 2==============
;---- Britain WWI
 
[WWIArmor.1-WWI_Mk1m]
 com.maddox.il2.objects.vehicles.tanks.TankWWI$WWI_Mk1m
//end text entry 2==============

;============================================================
;============================================================




//technics.ini
//insert in at end of Tanks section

//start text entry 3========================
//==============================================================
//
// GB WWI Tanks
//
//==============================================================

[WWI_Mk1m]
Description  WWI Mark1 (male) Tank.
Icon         fieldgun       // used for 'stationary' tank only

// Models
MeshSummer   3do/Tanks/WWI_Mk1m/Summer/hier.him

// Panzer
PanzerSubtype    2       // ??
PanzerBodyFront      0.012  // 0.5in armour
PanzerBodyBack       0.010
PanzerBodySide       0.010
PanzerBodyTop        0.006
PanzerHead           0.012
PanzerHeadTop        0.006

// Weapon
Gun                CannonKwK38 /// to be replaced with 6pdr gun class
NumShells              58
AttackMaxDistance     800.0  // effective distances. not max
AttackMaxRadius       800.0
AttackMaxHeight       800.0
HeadYawHalfRange        6.0  // should be 45deg at rest +50 -90
GunMinPitch            -5.0  // ??
GunStdPitch             0.0
GunMaxPitch           +20.0  // ??
HeadMaxYawSpeed        30.0
GunMaxPitchSpeed        5.0  // ??
DelayAfterShoot        10.0  // ??
ChainfireTime           0.0
FireFastTargets           0

// Moving
SoundMove      models.Tank
StayWhenFire   1
SpeedAverage    4.5   // km/h
SpeedMax        8.0   // km/h
SpeedBack        2.0
RotSpeedMax     25.0             // ??
RotInvisAng     18.0
BestSpace          96.0
//BestSpace          48.0
AfterCollisionDist  5.1
CommandInterval     1.6
StayInterval        1.5

//end text entry 3========================
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simfan

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  • Posts: 8
Re: WWI Tank Pack - Part 1
« Reply #18 on: April 04, 2014, 11:23:28 AM »

I have try with only one WWI_Mk1m, exactly as in your kindly reply, and only in Chief.ini and Technics.ini, the game work but in Full mission Builder under Armour it not appear.

I have also try adding the complete series of WWI_Mk1m with the original entries that cames with the download
in Chief.ini Technics.ini Stationary.ini ans Technics_ru properties but i have changed

[WWIArmor.1-WWI_Mk1m] in [Armor.1-WWI_Mk1m]

the game work the tank appear both in Armour that in Staionary Armour but without skin.

Thanks for your help.

Regards.
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asheshouse

  • SAS Team
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  • Posts: 3255
Re: WWI Tank Pack - Part 1
« Reply #19 on: April 09, 2014, 05:29:28 AM »

This text in chief.ini creates a new sub-menu item in FMB named WWI Armor

Code: [Select]
[WWIArmor]
 moveType VEHICLE

Do you have this sub-menu in FMB?

In my chief.ini I have introduced this item before the [Vehicles] section, see below

Code: [Select]

;
;
;
 1-Wirbelwind  ai.ground.ChiefGround 2 icons/tank.mat

 1-Coelian     ai.ground.ChiefGround 2 icons/tank.mat

 1-HoRo        ai.ground.ChiefGround 2 icons/tank.mat
 2-HoRo        ai.ground.ChiefGround 2 icons/tank.mat
 3-HoRo        ai.ground.ChiefGround 2 icons/tank.mat
 
[WWIArmor]                               //new sub-menu
 moveType VEHICLE

//   <<<    (insert new tank entries here)

[Vehicles]
 moveType VEHICLE

 GAZ67                  ai.ground.ChiefGround 1 icons/car.mat
 GAZ67t                 ai.ground.ChiefGround 1 icons/car.mat
 GAZ_M1                 ai.ground.ChiefGround 1 icons/car.mat
;
;
;
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