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Author Topic: Texture slots for Maps discussion...  (Read 27099 times)

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redko

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Texture slots for Maps discussion...
« on: January 01, 2011, 06:13:40 AM »

One question not related to mods and that kind of stuff....you guys have IL2 source code...what can you do to improve IL2 graphics?

A good question. Why don't you just enable the shadows? I recall that Olag has stated that game has this capability built-in but it is inactive. So why not activating t?
And why don't improve IL2's graphics in general? Why don't you increase the max buffer size for .tgas ?

A little bit off topic but as you was asking this very interresting question about shadows i have one for you, maybe you could answer. Here it is :

Do you think possible one day that we could have more textures slots on the load.ini. After been working a lot on textures and map repaints, i can conclude today that with 20 textures slots in more i could make a "perfect" textured map. 25 + 20 would be enough to make il2 looks very close to FSX. 40-60 would allows me (and us) to make a real landscape (but more ground polygones would be needed in this case).

This plus a new shadow and light engine ..... this would be another world. Like Colomb discovering America.  :)
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Flanker35M

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Re: Re: Regarding 4.10 and 4.09 versions and SAS
« Reply #1 on: January 01, 2011, 06:34:48 AM »

S!

 redko, I bet there will be no such improvements as then IL-2 would compete even stronger with SoW. And wasn't that forbidden by the contract? It would be great if the graphics engine could be updated to a more recent version, this would give AMD users some more FPS and performance as these cards fully support the features that were "nv exclusive" back in time. Now AMD supports just the same OGL feats than NV in version OGL 4.1.
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redko

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Re: Re: Regarding 4.10 and 4.09 versions and SAS
« Reply #2 on: January 01, 2011, 07:28:21 AM »

S!

 redko, I bet there will be no such improvements as then IL-2 would compete even stronger with SoW. And wasn't that forbidden by the contract? It would be great if the graphics engine could be updated to a more recent version, this would give AMD users some more FPS and performance as these cards fully support the features that were "nv exclusive" back in time. Now AMD supports just the same OGL feats than NV in version OGL 4.1.

Ok. And this is valid for textures too ? Is the number of textures slots an engine limitation ?
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SAS~Sani

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Re: Re: Regarding 4.10 and 4.09 versions and SAS
« Reply #3 on: January 01, 2011, 07:36:49 AM »

What textures exactly?...names,please :)...
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redko

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Re: Re: Regarding 4.10 and 4.09 versions and SAS
« Reply #4 on: January 01, 2011, 09:11:28 AM »

What textures exactly?...names,please :)...

Whatever, the question is max of textures slots we can have for a map. Load.ini file determines it now, i want to know i want day we will be able to have more textures slots, so more textures per map and increase the land realism.
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SAS~Sani

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Re: Re: Regarding 4.10 and 4.09 versions and SAS
« Reply #5 on: January 01, 2011, 09:15:37 AM »

Those are in fields section?
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C6_Claymore

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Re: Re: Regarding 4.10 and 4.09 versions and SAS
« Reply #6 on: January 01, 2011, 09:19:36 AM »

Sani check MP and mails please  >:(
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SAS~Sani

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Re: Re: Regarding 4.10 and 4.09 versions and SAS
« Reply #7 on: January 01, 2011, 09:20:52 AM »

Oh crap,sorry mate  :-[
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SAS~Malone

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Re: Re: Regarding 4.10 and 4.09 versions and SAS
« Reply #8 on: January 01, 2011, 09:35:41 AM »

err....the last 3 posts have confused me slightly....where are we now?
redko's asked about the available texture slots in the load.ini, and i am very keen myself to hear what, if anything, can be done to increase this.
more texture slots will lead to map-making nirvana!  ;D 8)
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redko

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Re: Re: Regarding 4.10 and 4.09 versions and SAS
« Reply #9 on: January 01, 2011, 10:03:55 AM »

err....the last 3 posts have confused me slightly....where are we now?
redko's asked about the available texture slots in the load.ini, and i am very keen myself to hear what, if anything, can be done to increase this.
more texture slots will lead to map-making nirvana!  ;D 8)

Yep that's right. Of course if it doesn't make problem with the "contract". My intentions aren't to break the rules of mods, i perfectly know and understand that there must be some rules like for exemple touch the game's engine.

I'm just wondering if there is a way to increase the number of texture allowed. Is it possible to create more rgb values. If yes it would be the Nirvana  :).

Give me 40 texture slots on the load.ini....and i make you the world  ;)
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SAS~Sani

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Re: Re: Regarding 4.10 and 4.09 versions and SAS
« Reply #10 on: January 01, 2011, 10:17:03 AM »

Redko,do you mean these texture slot's?Will doubling them suffice?

Code: [Select]
[FIELDS]
LowLand0 = land/summer/MTO_Lowland_0_Fields.tga
LowLand1 = land/summer/MTO_Lowland_1.tga,2
LowLand2 = land/summer/MTO_Lowland_2_Fields.tga,2
LowLand3 = land/summer/MTO_Lowland_3.tga,2

MidLand0 = land/summer/MTO_Desert_0.tga,2
MidLand1 = land/summer/MTO_Desert_1_Fields.tga
MidLand2 = land/summer/MTO_Desert_2.tga,2
MidLand3 = land/summer/MTO_Desert_3_Fields.tga,2

Mount0   = land/summer/MTO_Desert_4_Fields.tga,2
Mount1   = land/summer/MTO_Agrar.tga,2
Mount2   = land/summer/Grnd/fields_grnd_02.tga,2
Mount3   = land/summer/MTO_Mount_Fields.tga,2

Country0 = land/summer/MTO_Country.tga,2
Country1 = land/summer/Grnd/fields_proc018_512.tga,2
Country2 = land/summer/grnd/fields_sand3.tga,2
Country3 = land/summer/Grnd/fields_grnd_04.tga,2

City0    = land/summer/MTO_Factory.tga
City1    = land/summer/Grnd/fields_grnd_04.tga
City2    = land/summer/fields_dry2a.tga, 2
City3    = land/summer/mount_top2.tga

AirField0= land/summer/MTO_Air_Fields.tga,2
AirField1= land/summer/MTO_Air2_Fields.tga,2
AirField2= land/summer/sk_fields_mount2.tga,2
AirField3= land/summer/sk_fields_mount5.tga,2

Wood0    = land/summer/MTO_Lowland_3.tga,2
Wood1    =
Wood2    = forest/summer/ForestFar.tga
Wood3    =

Water0   = water/PacificWater.tga
Water1   = water/PacificWater.tga
Water2   = water/MTO_Coastline_Fields.tga,2
Water3   = water/MTO_Beach_Fields.tga,2
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SAS~Malone

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Re: Re: Regarding 4.10 and 4.09 versions and SAS
« Reply #11 on: January 01, 2011, 11:13:12 AM »

yes, yes and double yes!!!!  ;D :D ;D 8)
doubling the texture slots would allow for some really spectacular maps!!  8)
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