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Author Topic: Hs 129 Flyable SAS Upgrade v2  (Read 13117 times)

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SAS~CirX

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Hs 129 Flyable SAS Upgrade v2
« on: October 08, 2009, 05:27:13 AM »



Hs 129 Flyable and Upgrade Package

I have been tinkering at this for a good while, and collected things from many sources. Problem is, I forgot what those were.

Firstly, what does this package do:

1) Makes the two Hs129 models in the game Flyable
2) Puts a 109Z cockpit in them
3) Fixes and updates some elements like the big cannon of the Wa.(Sounds like a title for one of Chaoic's signatures)
4) Gives improved default generic skins to both models
5) Optionally fixes an ambient gunflash issue

v2 fix: Fix texture problem on WA gun for ATI users

Origins:

This mod comes originally form and old cockpit transplant at AAA, later upgraded by Ranwers, and probably with Charlie Chap in there somewhere. I got the body upgrade from Charlie..I think... I am sure I stole some of Bolox's stuff for the pit, as well as Muas, , Freddy and who knows who else. If someone needs credit here, please tell me.

What is new and different in this package over previous ones:

1) The cockpit got a MAYOR jack up. Lots of tecture changes and inprovements while keeping it medium Rez. I did a lot of little things here also. Just to give it a different feel. POV and reticle moves, ect ect...a lot.
2) Bug fixes in cockpit...a few.
3) Ambient gunflash bug with previous version (if you fired the cockpit was bathed in yellow). I include an optional gunmod that fixes this. Use  it, dont use it, just dont moan at me. I will inlcude the fix anyway with later proper SAS gunmods, this is just for now, but if you have another of the same name, you will have to choose.
4) Body improvements from Charlie..especialy the big WA!!!
5) New default skins so they no longer look like energy drinks with wings.
6) Probably something else I am not thinking about...



DOWNLOAD Hs129s UNTIL IT BLEEDS!(v2)

S!
CirX
 :)
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Yorrick

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Re: Hs 129 Flyable SAS Upgrade
« Reply #1 on: October 08, 2009, 06:51:07 AM »

Excellent thanks CirX!  ;D
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AIRdomination

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Re: Hs 129 Flyable SAS Upgrade
« Reply #2 on: October 08, 2009, 05:01:50 PM »

May I ask in detail what exactly the gunmod changes? Is it more than just the flash?
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SAS~CirX

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Re: Hs 129 Flyable SAS Upgrade
« Reply #3 on: October 09, 2009, 04:54:02 AM »

May I ask in detail what exactly the gunmod changes? Is it more than just the flash?

Yes, this one changes just the flash. (Not the fire that comes from the barrel, the ambient flash..that yellow light that bathes everything)
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CoolBreeze

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Re: Hs 129 Flyable SAS Upgrade
« Reply #4 on: October 09, 2009, 05:29:26 AM »

Thank you for the upgraded mud-mover.  I recommend Phil K's excellent Hs-129 campaign over at Mission4Today, "Ein Bisschen Krieg"

http://mission4today.com/index.php?name=Downloads3&file=details&id=17
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wimsma

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Re: Hs 129 Flyable SAS Upgrade v2
« Reply #5 on: December 29, 2009, 03:43:44 PM »

Especially the big gun is fun now... :P I wonder what the tactic with these kind of planes was. Should i stay close to the ground or make a dive on the target? You can also kill torpedoboats in one shot.. :D (historically it was never used for marine patrol)

Further i think there was a great difference in handling the plane when the big gun was mounted. This is not noticable in the game...but who cares...
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BP_dFrog

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Re: Hs 129 Flyable SAS Upgrade v2
« Reply #6 on: January 07, 2010, 10:10:46 AM »

Just noticed one thing. Is it possible to change the gunsight to Revi C12D ?
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SAS~CirX

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Re: Hs 129 Flyable SAS Upgrade v2
« Reply #7 on: January 07, 2010, 12:51:56 PM »

Good idea. But would have to be a stripped down version..perhaps one of the Japanese copies would be a better candidate.
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Red_Fox90

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Re: Hs 129 Flyable SAS Upgrade v2
« Reply #8 on: January 08, 2010, 03:22:04 AM »

Thanks Cirx!!
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Benelli

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Re: Hs 129 Flyable SAS Upgrade v2
« Reply #9 on: January 09, 2010, 02:37:53 PM »

Hi all !!!
Just a little hint on a little bug:
in the weapon loadout  R3:1xBk3.7 Gunpod, the gunpod use the texture called "_ordnance.tga" (in files/3do/arms/textures folder). This texture is the same used by german droptank. The result is: if you use this texture for having the beautiful droptank, the gun of the Bk3.7 is gray and written in red (instead of black-gun metal like in default skin).
The two textures can be splitten, or this bug can be fixed in another way?
Thanks.

P.S. 'Cause I don't want to start a new topic, I write here and I'll delete soon: can someone please send me alternative textures for the (ugly) white bombs on PZL.11)?
In Ultrapack I saw there's a new darker texture, but I'd like it in a separate folder to be put in my MODS folder (I tried without results extracting by sfs files... ). Thanks again.
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