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Author Topic: Sniper Turret Gunner Fix v 1.1  (Read 52876 times)

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Whiskey_Sierra_972

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Re: Sniper Turret Gunner Fix v 1.1
« Reply #84 on: May 05, 2011, 01:28:46 PM »

Note that anyway it's working on 4.09.....
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SAS~Malone

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Re: Sniper Turret Gunner Fix v 1.1
« Reply #85 on: May 08, 2011, 03:52:13 AM »

yep, it works perfectly fine on 4.09, as well..... ;)
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razor1uk

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Re: Sniper Turret Gunner Fix v 1.1
« Reply #86 on: May 08, 2011, 09:37:30 AM »

"Excellent" *in Mr Burns voice*
I will see how it adds up - I was never really bothered before by gunners, suppose I've been going to fast or not at shallow enough angle most times to get head-shotted unless I was reallly takin the urine - Gunner Baiting.
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razor1uk

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Re: Sniper Turret Gunner Fix v 1.1
« Reply #87 on: May 09, 2011, 07:08:40 AM »

It could be a clash with another mod - see my recent Classchecker post, but although they shoot my realsiticaly - non snipers, I've noticed that unused/non-fired turrets seem to disappear now and then.

The missing turret glitch I had hasen't repeated itself - although I haven't used standard il2 4.09m  hsfx 4.01 'missing markings' countries. or same A/C & map, since I restarted my PC.
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Plowshare

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Re: Sniper Turret Gunner Fix v 1.1
« Reply #88 on: May 12, 2011, 06:01:17 PM »

I ran the classfilechecker and found that AI_3_0_and_Carrier_Takeoff_5_3_3 and this mod have the same class file: 106BE08E745DD716

Do I replace the file in AI_3_0_and_Carrier_Takeoff_5_3_3 or what - I'm getting mixed signals:

Yep, drop it in your mods folder. It will not interfere with other AI mods at all, it affects a different classfile.


Bob
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Checkyersix

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Re: Sniper Turret Gunner Fix v 1.1
« Reply #89 on: May 12, 2011, 10:36:08 PM »

Try loading the turret fix above the AI_Mod (add a "+" to the folder name). It shouldn't cause problems, AFAIK.
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Winston D.

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Re: Sniper Turret Gunner Fix v 1.1
« Reply #90 on: June 03, 2011, 09:49:34 AM »

Will this mod work in 4.10.1 with UP 3.0 ? I know that UP 3.0 has a form of this that involves manually editing each mission, but will this work as a drop in mod instead?
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mojojojo

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Re: Sniper Turret Gunner Fix v 1.1
« Reply #91 on: April 24, 2012, 05:37:26 PM »

is this compatible with the SAS AI mod?
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SAS~Anto

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Re: Sniper Turret Gunner Fix v 1.1
« Reply #92 on: April 26, 2012, 09:17:08 AM »

An updated versions is included in the SAS AI mod
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panzer1b

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Re: Sniper Turret Gunner Fix v 1.1
« Reply #93 on: May 16, 2012, 07:29:18 PM »

Is it possible for u guys to update this for 4.11?

I mean honestly this mod is most probably the most important mod ive ever used as it fixes a huge bug in il2.

The mission gets stuck at 30% loading aircraft, so i know this mod causes it, but im really hoping to add this to my 4.11 install.

And the only reason im using 4.11 is cause it accepts all my 4.08 mods including the very very old AAA mod pack which added many ai planes to the game.

Actually for anyone who wants to know all 4.08 and most 4.09 mods which dont add programming to the planes (eg new features) work well.  Im running the old AAA mods which i have to say are old but still quite good, and im my online compatible install i still own people with the 50turrets on american bombers....

Anyways what in 4.11 makes this incompatible, and i know its still a tad early to request this but at least if its not much work please make this work in the 4.11 mod activator.
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SAS~Anto

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Re: Sniper Turret Gunner Fix v 1.1
« Reply #94 on: May 16, 2012, 10:05:13 PM »

4.11m apparently already has this fixed.

Its my intention to convert some of these AI tweaks to 4.11 BUT finding time to do so is difficult. Plus we don't fully understand how the 4.11m AI code works.
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panzer1b

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Re: Sniper Turret Gunner Fix v 1.1
« Reply #95 on: May 20, 2012, 11:35:20 AM »

4.11m apparently already has this fixed.

Its my intention to convert some of these AI tweaks to 4.11 BUT finding time to do so is difficult. Plus we don't fully understand how the 4.11m AI code works.

i believe 4.11 has the accuracy edits as i am yet to get headshot but a rear gunner (although i am not to bad at tactics)...

as for the really important thing in my opinion, the increased turn speed, i think it is such a huge problem as i am the only gunner capable of tracking a quickly maneuvering fighter.  Not saying that it is realistic for the turrets to be able to accurately hit a quickly maneuvering fighter but at least they should be able to keep shooting in its general direction (actually id love to see the turrets become less accurate during maneuvers of the bombers and increase accuracy when flying relatively level, but not sure if the ai can alter their accuracy based upon factors such as rapid change in orientation ect)

anyways im fine for now as i can still turn my own guner fast enough to drop 1-2 fighters per flight but at least try to make this oart of 4.11 as its really hard seeing the turrets just unable to keep up with the target....
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