I have just finished my personal mission randomizer project. Just small program coded with QB64. Actually it randomizes nearly every parameter in mission file. Produces battle with totally unpredictable circumstances. It was about 300 hour job to get sourcecode written, hunt bugs and balance whole ~200 plane theatre and AA and everything.
First I had not any interest to build that bugfest so that I release sourcecode or program in some form, and still have not started preparations to do so. One reason is that there is not any user interface to tweak parameters, change map or change plane types. Whole work could be huge and my coding abilities are rather newbie state.Bugger!

And then my processing unit had one idea.
Is there any interest or need for tutorial based on my project?
Tutorial where I explain with detailed screenshots and everything how to make own mission randomizer with QB64. Basically small executable programs that rewrites mission file with random elements, parameters or scenarios. In start I include instructions how to install and use needed programs (freeware ones). People do not need any programming experience, I am rather newbie by myself.
I am hesitating becouse I am usually working on rather unpopular and weird things on my life. So is that tutorial foolish idea?