ObjState.finalize: Object of com.maddox.il2.objects.ships.ShipWes$IJNRyujoCVL NOT destroyed
ObjState.finalize: Object of com.maddox.il2.objects.ships.ShipWes$IJNRyujoCVL NOT destroyed
(Final lines in Log)
EDIT: It appears that Ryujo is unplayable, even as a moving ship; I can see it, place it on the map, load the mission, but then it becomes invisible, can't be tracked by eneymy bombers, can;t land planes on it.
here is another extract from my Log, hope it proves useful:
Loading mission Single/UN/SBD-3/Hunt_Ryujo.mis...
Loading map.ini defined airfields:
WARNING: ObjectVACache_Clear()
WARNING: * Buf0 : Obj: 14, Vert 87, Ind 528
WARNING: * Buf1 : Obj: 0, Vert 0, Ind 0
WARNING: * Buf2 : Obj: 0, Vert 0, Ind 0
Load bridges
Load static objects
Ship creation failure:
null
java.lang.NullPointerException
at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:1983)
at com.maddox.il2.objects.ships.ShipWes$IJNRyujoCVL.<init>(ShipWes.java:281)
at java.lang.reflect.Constructor.newInstance(Native Method)
at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1525)
at com.maddox.il2.game.Mission._load(Mission.java:464)
at com.maddox.il2.game.Mission.access$000(Mission.java:129)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Mission: Can't create chief '0_Chief' [class:ships.ShipWes$IJNRyujoCVL]
Mission: Single/UN/SBD-3/Hunt_Ryujo.mis is Playing
warning: no files : music/inflight
Loading map.ini defined airfields:
WARNING: ObjectVACache_Clear()
WARNING: * Buf0 : Obj: 0, Vert 0, Ind 0
WARNING: * Buf1 : Obj: 348, Vert 21483, Ind 52656
WARNING: * Buf2 : Obj: 1, Vert 1154, Ind 2796
Load bridges
Load static objects
Loading mission Single/UN/SBD-3/Hunt_Ryujo.mis...
Loading map.ini defined airfields:
Load bridges
Load static objects
Ship creation failure:
null
java.lang.NullPointerException
at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:1983)
at com.maddox.il2.objects.ships.ShipWes$IJNRyujoCVL.<init>(ShipWes.java:281)
at java.lang.reflect.Constructor.newInstance(Native Method)
at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1525)
at com.maddox.il2.game.Mission._load(Mission.java:464)
at com.maddox.il2.game.Mission.access$000(Mission.java:129)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Mission: Can't create chief '0_Chief' [class:ships.ShipWes$IJNRyujoCVL]