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Author Topic: Command and Control Mod v 1.11  (Read 105461 times)

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fabianfred

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Re: Command and Control Mod v 1.11
« Reply #228 on: March 09, 2011, 05:42:32 PM »

Thanks for your quick reply.
I take it that the Ruhr map is for night bombings....
Fires and smoke would be nice to see...perhaps triggered by the destruction of a certain object...;)
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fabianfred

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Re: Command and Control Mod v 1.11
« Reply #229 on: March 09, 2011, 06:46:58 PM »

try this mission to see the artillery barrage..

http://www.4shared.com/file/kGhxqZxS/hits.html
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slipper

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Re: Command and Control Mod v 1.11
« Reply #230 on: March 10, 2011, 03:41:30 AM »

CY6,

Look forward to your 'inventions' if and when they occur. On a seperate note, a while back you mentioned a strategy game called Defending The Reich, about the Nightwar between RAF Bomber Command and the Nachtjagd.

yes i have tried it thanks, but in my opinion a better game is "Eagle Day To Bombing The Reich" by Matrix Games, link here

http://www.matrixgames.com/products/320/details/Gary.Grigsby%27s.Eagle.Day.to.Bombing.the.Reich

forums here

http://www.matrixgames.com/forums/tt.asp?forumid=229

I have not played the new version but the old game was pretty good, covers day bombing, night bombing, fighter sweeps, escorts, night intruders, can play allied or axis.

take a look if you have more time on your hands

regards mate

slipper

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fighter1976

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Re: Command and Control Mod v 1.11
« Reply #231 on: March 11, 2011, 12:08:07 AM »

hi Guys! just read this subject and it's very interesting,want to install it myself.I downloaded command and control,but i understand that I need CY6_ash_bof Ruhr map.Where can I find it?

Can tell me the order and place of installing this folders?
Thanks
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Badmuthafunker

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Re: Command and Control Mod v 1.11
« Reply #232 on: March 11, 2011, 07:22:28 PM »

Hi CY6,

Your fix for v1.10 cured my game freezing, but v1.11 seems to have the same trouble.

Sorry to be a pain, as I know you've put your feet up for a well earned rest!  ;)
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sa_475th_Chaney

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Re: Command and Control Mod v 1.11
« Reply #233 on: March 13, 2011, 07:54:09 PM »

This is probably dumb or maybe not. At any rate, I'm assuming this mod is for late war jets??? I'm lost. Being ex military, this is what we did on tanks. Basically letting each other know what we see so I would assume, I know, this went on alot in the big ww2. Basically this mod is a cross talk mod right? Hope I'm right hehe. I'm loving this mod arena. It's awesome. Cheers!
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CWMV

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Re: Command and Control Mod v 1.11
« Reply #234 on: March 13, 2011, 08:09:25 PM »

It puts new objects in the game that act as forward air controllers, and then the assorted night fighter equipment.
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Checkyersix

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Re: Command and Control Mod v 1.11
« Reply #235 on: March 13, 2011, 08:35:55 PM »

It's just a catch-all name for a number of objects with different effects, from FAC's to Radar to artillery spotting.
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the_corsair

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Re: Command and Control Mod v 1.11
« Reply #236 on: April 02, 2011, 04:29:54 AM »

i downloaded it perfectly but when i copy the lines to the stationary.ini. file it causes a 70% crash. Anyone has idea why? could it be some
repeated lines?
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PO_MAK_249RIP

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Re: Command and Control Mod v 1.11
« Reply #237 on: April 02, 2011, 06:44:33 AM »

70% is definitely an .ini problem - you sure you copied to the right area ? It shouldnt be any repeated lines I believe all these entries are new !!
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the_corsair

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Re: Command and Control Mod v 1.11
« Reply #238 on: April 02, 2011, 06:48:50 AM »

isnt the correct area the stationary objects? i could have mistaken the place to putt them (within the stationary ini)
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RomanWolf

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Re: Command and Control Mod v 1.11
« Reply #239 on: April 02, 2011, 12:47:04 PM »

HI all
 im using this fantastic mod and  im very thankfull for it

but i noticed that Forward Air Controller is using only yards for coordinates  in the messages in upper right corner
I know that this is for someone a uselessness  but  can u make the Forward Air Controller in the metric system too like the Ground Control Intercept (GCI(m) + GCI(ft)) ??

Thank you...
RomanWolf
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