Thanks for the update CY6
Sounds like you have most of the ideas thought out, looking forward to anything else you add to make the game more immersive.
I like the sound of all of your suggestions above, however with the tail warning radar (Monica), from reading various books it seems most crew did not pay a lot of attention to them or even switched them off. I believe that Monica was not able to differentiate between Enemy and Friendly aircraft and just gave a visual warning, red,amber or green depending on how close an aircraft was. In theory this sounds ideal, but in the middle of a several hundred plane Bomber stream, false alarms were common place.
Maybe if you made it so that it could not tell if plane was enemy or friendly?
For me overcoming the hurdle of the AI reacting to enemy plane would be the Holy Grail, as it would make the jamming aircraft really valuable and usefull, rather than having no effect at the moment, other than for player craft. Shame we can't all think of a way to simulate this.
The Oboe idea sounds great to, i wonder if Benitomuso's bombsight calculator might help out in anyway? As this calculates the angle at which to drop ordinance based on the planes height and speed, at any moment.
While we are on the subject do you have any ideas how H2S might be implemented?
Thanks again mate for your great work
take care
regards
slipper