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Author Topic: Checkyerflak! + Arty Barrage! v 1.2  (Read 37544 times)

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SAS~Malone

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Re: Superflak! v 1.0
« Reply #24 on: February 03, 2011, 10:49:51 PM »

years ago, i made a very (to me) cool mission, called 'the Corridor' wher i take a low-flying plane at high speed, trying to make it back to friendly lines over a heavily flak-infested area, while being chased by two enemy planes. it was about 50/50 whether i made it to the other side...of course, flying as low as possible is the key, if you gain too much altitude, the flak would tear me to pieces.
i am in the process of altering this mission to use a few of these flak objects instead, as opposed to the several dozen previously - i'll post with my results here when i've flown it a few times, for comparison... ;)
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Docholiday

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Re: Superflak! v 1.0
« Reply #25 on: February 04, 2011, 03:35:41 AM »

Great work !

Thank You for doing this  ;D

Doc
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Checkyersix

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Re: Superflak! v 1.0
« Reply #26 on: February 04, 2011, 11:11:05 AM »

The 88's have a lateral range of 5000m, so if you stick one in the middle of a map square you'll cover most of it. I like to stick them in the middle of towns and cities; they usually have enough range to hit a/c flying overhead.
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Whiskey_Sierra_972

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Re: Superflak! v 1.0
« Reply #27 on: February 04, 2011, 11:21:14 AM »

Hi mates!

Historically the heavy Flak work on two different concept in different area:

1) In no target area but in enemy planes path the aim is finalized to disrupt enemy formation and allow friendly fighter to catch with easy scattered plane;

2) In target area by sending all the rounds in a box over the target to hamper enemy planes a correct aiming.

All the best!

walter
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Checkyersix

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Re: Superflak! v 1.0
« Reply #28 on: February 04, 2011, 11:37:34 AM »

Yes this flak is still aimed at the planes, it's just a terrible shot ;)

Box barrages would be cool but I'm not sure how you could simulate them without altering the artillery code directly...
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Whiskey_Sierra_972

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Re: Superflak! v 1.0
« Reply #29 on: February 04, 2011, 11:39:15 AM »

What about realizing a limited bearing guns?

Then you can point them to a box area from outside to inside....
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w

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Re: Superflak! v 1.0
« Reply #30 on: February 04, 2011, 01:38:33 PM »

a
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Checkyersix

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Re: Superflak! v 1.0
« Reply #31 on: February 04, 2011, 09:37:02 PM »

Um, Crazyflak didn't put this together. I did.
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SAS~Malone

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Re: Superflak! v 1.0
« Reply #32 on: February 04, 2011, 10:11:09 PM »

lol  ;D
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Checkyersix

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Re: Superflak! v 1.0
« Reply #33 on: February 04, 2011, 10:33:15 PM »

NP, I should have called it Checkyerflak! ;)
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w

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Re: Superflak! v 1.0
« Reply #34 on: February 05, 2011, 10:51:28 AM »

Sorry, I have too many mods to keep you with now,
 - I shall send extra large pizza, topping of your choice, to where ever.

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Checkyersix

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Re: Superflak! + Arty Barrage! v 1.1
« Reply #35 on: February 05, 2011, 02:14:28 PM »

Mmmm, anchovies...

Anyway, check up top for a new version, complete with endless ground barrages and WWI Flak ;D
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