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Author Topic: Checkyerflak! + Arty Barrage! v 1.2  (Read 37542 times)

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Comm Cody

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Re: Superflak! v 1.0
« Reply #12 on: February 03, 2011, 12:10:43 PM »

Works on 4.10 too. :)
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Gaston

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Re: Superflak! v 1.0
« Reply #13 on: February 03, 2011, 01:31:12 PM »

Not for me, Comm Cody... or maybe there is some altitude restrictions (for ex. not below 4500 m) ?
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OC-Jupiter

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Re: Superflak! v 1.0
« Reply #14 on: February 03, 2011, 01:55:15 PM »

Just last week I wrote a co-op mission for "Nello's Corridor", of CFS1 Interlaken valley fame, and through that, I remembered how the utility called Multiswap 2.4 diminished the accuracy of the flak, allowing for that walk on it thick intensity coupled with survivability Much like what you have now achieved with this editing for IL-2. I am going to rewrite that mission tonight using your mod, which I have installed and tested on v2.01 successfully, to make that mission not only more user friendly, but also, closer to the intended vision of it's look and feel overall. Hats off for the work you've done on this and for sharing it. Long may you fly. ~S~   ;D
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Checkyersix

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Re: Superflak! v 1.0
« Reply #15 on: February 03, 2011, 01:58:10 PM »

Sounds great, maybe you could send me a copy? :D
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SAS~Tom2

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Re: Superflak! v 1.0
« Reply #16 on: February 03, 2011, 01:59:57 PM »

Another great mod, thanks a lot! :)

Will test ASAP in the new HistomodV4.0 over Korea..

Cheers

Tom
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whiskey111

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Re: Superflak! v 1.0
« Reply #17 on: February 03, 2011, 02:00:52 PM »

Awesome !
Thanks.
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wingflyr

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Re: Superflak! v 1.0
« Reply #18 on: February 03, 2011, 02:21:17 PM »

Yes. Briliant idea,thanks.
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LuseKofte

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Re: Superflak! v 1.0
« Reply #19 on: February 03, 2011, 02:32:53 PM »

Thx a lot  :)
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Arkbird

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Re: Superflak! v 1.0
« Reply #20 on: February 03, 2011, 02:59:42 PM »

Great mod! In 4.10 there is no black burst from the flak, but they are there. Stealth flak, I guess. But that just makes it harder, and slightly more fun!
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Checkyersix

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Re: Superflak! v 1.0
« Reply #21 on: February 03, 2011, 03:43:12 PM »

I'll see if I can get it working in 4.10, though it might just be a problem with the default flak. One of the effects mods might fix that...
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Comm Cody

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Re: Superflak! v 1.0
« Reply #22 on: February 03, 2011, 04:04:29 PM »

Not for me, Comm Cody... or maybe there is some altitude restrictions (for ex. not below 4500 m) ?

I recall sending a Fw-190 at 500m into an area with 30 of theses bunched up, and it made it out alive. I sent a B-24 in at 5000m and it vaporized as soon as it entered.
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Checkyersix

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Re: Superflak! v 1.0
« Reply #23 on: February 03, 2011, 04:35:57 PM »

Yep, seems like slower targets have a harder time. It's really designed for 5000+ altitudes and only 1 or 2 guns in an area.
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