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Author Topic: Skyraiders v 2.6 for 4.10  (Read 52112 times)

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genral01

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Re: Skyraiders v 2.6 for 4.10
« Reply #24 on: April 08, 2011, 08:05:57 AM »

yes I do and all those aircraft work fine, i disabled the skyraiders ini and it works so im guessing that the problem is there just not sure how to continue
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Dinosbacsi

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Re: Skyraiders v 2.6 for 4.10
« Reply #25 on: April 08, 2011, 08:07:58 AM »

Weird. You have DiffFM too, right?
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genral01

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Re: Skyraiders v 2.6 for 4.10
« Reply #26 on: April 08, 2011, 08:53:31 AM »

ya, i thought that was the prob too, but i put it in my JSGME and activated it and still nothin
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genral01

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Re: Skyraiders v 2.6 for 4.10
« Reply #27 on: April 10, 2011, 11:30:35 AM »

put all in mods folder with the same 60% ctd  :(
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Dinosbacsi

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Re: Skyraiders v 2.6 for 4.10
« Reply #28 on: April 10, 2011, 01:33:23 PM »

Weird >_> Do you have the right DiffFM? Do you use 4.101?
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genral01

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Re: Skyraiders v 2.6 for 4.10
« Reply #29 on: April 11, 2011, 10:02:17 AM »

ya i just put il2 on my new laptop and updated to 4.10 and the patch for 4.101 and got mod act and the jet era mod, the p-51a mod works fine, but the skyraiders ctd
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benitomuso

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Re: Skyraiders v 2.6 for 4.10
« Reply #30 on: April 11, 2011, 02:06:06 PM »

ya i just put il2 on my new laptop and updated to 4.10 and the patch for 4.101 and got mod act and the jet era mod, the p-51a mod works fine, but the skyraiders ctd

First: why don't you take a look at the Conf.ini to see what is going on with your game?
Second: it clearly seems to be a problem FM (buttons) related. There are many different versions of the DiffFM, you need the one for v4.101m. I even would suggest to use it in the MODS folder with a 00_ before to be positive that this one is the one used, because many mods incorporate their own version of the FlightModelMain class, and if they load before than DifFM will block the FM loader.

Regards,
               Pablo
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genral01

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Re: Skyraiders v 2.6 for 4.10
« Reply #31 on: April 11, 2011, 04:54:45 PM »

got it, thanks for all the help fellas, it was the Diff FM mod, didnt notice there was a sub folder inside
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Bob_Drugstore_Arp

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Re: Skyraiders v 2.6 for 4.10
« Reply #32 on: June 13, 2011, 09:29:22 AM »

Guys please help! I installed these beauties accordingly instructions and when I launch mission in QMB it loads while "30% Loading Aircrafts" and error occurs and then CTD. The same problems with all others planes from 1956 Jet War Addon thogh they all look ok in weaponry screen. I use HSFX5.0.1 and The-SAS-Coolest-Ever-Modact... What I do wrong?
(Sorry for my weak english)
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Snailsaviour

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Re: Skyraiders v 2.6 for 4.10
« Reply #33 on: October 02, 2011, 01:08:33 PM »

WOW! I got them running for HFSX5.01!
Only one weird thing: the A-1J guns dont seem to work while the other 2 do work! Has that something to do with the fact that, this mod is actually ment for 1956 Jet War?
Thanks so much
Greetz Snails!!
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Herra Tohtori

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Re: Skyraiders v 2.6 for 4.10
« Reply #34 on: February 23, 2012, 12:33:55 PM »

Bump.

I am getting some strange behaviour with the markings on these aircraft, specifically regarding to their reflectivity. They appear the correct colour from certain angle, but when the view rotates, they acquire a metallic sheen that makes them look silvery white. The effect is sort of hard to show in screenshots, but I'd like to hear if anyone else has this issue, or knows how to fix it.

Cheers.
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mojojojo

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Re: Skyraiders v 2.6 for 4.10
« Reply #35 on: February 23, 2012, 04:49:07 PM »

*sigh*
this could take a while. u see, when u press the airbrake button, the airbrake come out!! isnt it amazing!!!
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