NACHTJAGD MISSION GENERATOR v2.01IMPORTANT BUGFIX: Double check this. Otherwise NJMG will not produce correct mis files. In open office, go to Tools, Options, Language Settings, Locale setting and change it to English. Then, just below it, check Decimal Separator Key 'Same as locale setting' is on, and double checkit shows a . (dot) and not , (comma) in brackets. GENERAL DESCRIPTION
NJMG is a nightfighting mission generator for Il-2 1946. Building missions in the FMB kills the surprise factor. Now you can create custom missions without knowing what's going to happen next. NJMG's aim is to recreate the uncertainty and information war that was characteristic for WW2 nightfighting. It is pseudo-historic and semi random. Meaning: Missions are created on a random basis, but with enough built-in interdependency to be coherent and believable. Missions try to mimic historic tactics, procedures and circumstance as closely as practical, but they can in no way be authentic. NJMG aims at plausibility and immersion instead.
In version 2 you take on the role as group commander of I/NJG 1 based at Venlo airfield and are responsible for a group of up to 13 nightfighters. You have will be
confronted with a situation report and have to issue orders to your group accordingly before you begin your mission.
You will experience bomber streams splitting, uniting, reuniting and performing diversion attacks; Mosquito nightfighters covering heavy bombers while others hunt for Luftwaffe nightfighters, catching them at their radio beacons or lurking in the vicinity of their home bases to ambush when they're coming home low and slow. You will encounter large bomber formations, heavy flak that fires relentlessly at everything that moves - even their own nightfighters - and you will get your fair share of 'Moskito Panik'.
FEATURES
- Create dozens of pseudo-historic, randomized, but believable nightfighter missions in just a few clicks.
- Unique time, date and weather for every mission.
- Venlo airfield with full runway lighting, according to wind direction.
- Uses the new v4.10 navigation and environment features.
- Multiple bomber streams, different targets, diversion attacks, smoke and mirrors...
- NF Mosquitos on escort and night intruder missions.
- Flak and searchlight bastions in the target areas. They will attack anything that flies overhead, friend or foe.
- Ground radar stations can get blinded by massive RAF Window/Dueppel coutermeasures.
- Autogenerated mission briefing and metereological report.
- Based on CY6_ash_BoF_Ruhr map with historically correct radio beacons, 'optical beacons', flak and searchlight zones.
NEW FEATURES IN v2.0
- Issue orders to a whole group of nightfighters. Assign loiter beacons and altitudes.
- Completely new graphical user interface with strategic 'radar map' and drop-down menues.
- Selectively remove individual date, time and weather settings from the randomizer and use custom values instead.
- Experience fuel shortages and planes grounded due to damage or maintainance.
- Radar equipment auto-config option lets NJMG automatically select radar devices and countermeasures for you, historically accurate according to mission date.
- Bigger, better bomber streams. No more midair collisions during airspawn.
- Bomber streams can now consist of a mix of two different aircraft types.
- Seperate loadout option for master bombers.
- Configure every single aircraft in your group individually. You could have a mixed group of 110s, 88s and 219s (pretty much what I/NJG 1 was).
- RAF bombers turning on their H2S only sporadically as the war progresses, thus hiding from Naxos most of the time.REQUIREMENTS
- OpenOffice Calc 3.3
- Il-2 1946 v4.10
- You need to have CY6's excellent CY6_Command_and_Control Mod v1.10 and CY6's & ashehouse's CY6_ash_BoF_Ruhr map installed for both
the missions to load correctly and to fully enjoy the nightfighting experience.
- Also you need an updated actors.static for the Ruhr map. It was included in your Nachtjagd Mission Generator download.
- Halifax B Mk.III by Ranwers & Chaarlie Chap is strongly recommended, but you could of course reconfigure
the bomber force to any other plane.
DOWNLOAD
https://www.mediafire.com/?v8y9ie56xg68av1USER INTERFACE
- Version two has a completely new, easy to use graphical user interface. Just go to the Quickstart Guide tab and follow it step by step.
IN-DEPTH FEATURES
Weather:
- Weather conditions are created on a random basis. Thunderstorms only occur between April and September, and if clouds are low, weather
conditions are automatically set to 'blind'.
Venlo Airfield (your homebase):
- Active runway is determined according to wind direction. Full runway lighting and approach lights are always only available for the
active runway. Everything else will stay dark. Same goes for the Lorenz beacons.
- RAF bombers and nightfighters are air-spawned just before landfall, but all of them have waypoints back to their bases, and
will land there. So you can try 'Verfolgungsnachtjagd', chase the bomber stream all the way back to England and catch them
on approach - if you fuel situation allows you to.
Friendly AI:
- Manage I/NJG 1. Configure your group's aircraft and assign them radio beacons and altitudes to loiter at. This requires you to 'read' enemy
intentions and a fair share of gambling.
Radar guidance:
- Radar guidance is through CY6's brilliant Command and Coontrol Mod. There are five ground control radars spread over the map, of which up to three
can be blinded by chaff corridors and will thus be unavailable to assist the player.
- NJMG v2.0 makes full use the latest Command and Control mod objects. You will see runnig commentary GCI, tailwarning radar, gunners spotting enemy
NFs and more. NJMG is modelled to represent Zahme Sau (Tame Boar) procedures and its radar configuration is set up accordingly.
- A new late war FuG 350 Naxos unit is included in the download (thanks to CY6 for allowing me to include this small modification of his mod).
It represents RAF bombers turning on their H2S just briefly every once in a while, denying continous tracking with Naxos. You will get a bearing
only every 1 to 10 minutes. This combined with the new running commentary GCI turns finding the bomberstream into a real challenge.
Friendly AAA and searchlights:
- Friendly AAA is not always friendly. Actually your own flak and searchlights will frequently attack you. Those AAA units closer
to your homebase are better trained in terms of aircraft recognition and also quite used to Luftwaffe nightfighters. They will
not shoot at you. There are heavy flak concentrations in the Ruhr and Cologne areas which you should avoid though.
Mission Briefing:
- No more intel reports. You have to draw your own conclusions from the radar map.
- Mission reports contain a summary of radar echos with altitude and groundspeed plus an overview of the beacons and altitudes you assigned to the
planes of your group.
RAF Bombers:
- Usually there is a main force and a diversion attack. It could well be though that two streams unite and hit the same target. Or vice versa.
- The main force is composed of up to 52 aircraft. Diversion force is considerably smaller to both save FPS and create a moment of frustration
for the player when chasing the wrong force.
RAF Nightfighters:
- Mosquito Mahmoud and Flower patrols are modelled. From
www.gyges.dk:
"A number of allied fighters would be sent to orbit the beacons most likely to be used for marshalling Zahme Sau fighters
constituting a most "annoying" welcome committee." and "Allied fighters (Intruders) would attack German night fighter air
fields thus disrupting operation, and they would patrol in the vicinity of the air fields in an attempt to engage aircraft
taking off or landing." So be prepared.
- In rare cases, fromations of Mossie NFs will try to mimic a bomber stream and lure you into a trap.
A few more things you might want to know:
- Remember, your first objective as group commander is not to shoot down as many bombers as you can. It's your job to find the
stream and call in the rest of your group. Once you managed to get them close or into the bomber stream you can focus
on your own hunting.
- NJMG does not create missions after August 1944, as I/NJG moved out of Venlo on Sep 9th 44. It will also not create
missions before September 1943, shortly after the introduction of Zahme Sau (Tame boar). The latter is arbitrary.
Both limitations can be overridden by the user by selecting a specific year/date from the Custom Conditions menue.
- Fuel availablity decreases as the war progresses. You will have less fuel available on average in 1944 than in 1943.
- For the statistics enthusiasts: Taking into account every variable, NJMG can create hundreds of thousands of different missions!
If you just consider the more important ones that really make difference, there are still 169 different combinations of targets, routing and
diversion attacks on the bomber command side alone. This is not even taking into account the surprises that RAF nightfighters will have for you.
No matter what, NJMG should keep you busy for while
Thanks for using NJMG v2.0.
A huge thank you goes to CY6 for fulfilling many requests regarding Command_and_Control v1.10. His mod makes these night missions possible.
If you want to use an NJMG specific navigation map with your CY6_ash_BoF_Ruhr map you can download it here:
]https://www.mediafire.com/?bz1jjqv540whhf8]USER INTERFACE
- Version two has a completely new, easy to use graphical user interface. Just go to the Quickstart Guide tab and follow it step by step.
IN-DEPTH FEATURES
Weather:
- Weather conditions are created on a random basis. Thunderstorms only occur between April and September, and if clouds are low, weather
conditions are automatically set to 'blind'.
Venlo Airfield (your homebase):
- Active runway is determined according to wind direction. Full runway lighting and approach lights are always only available for the
active runway. Everything else will stay dark. Same goes for the Lorenz beacons.
- RAF bombers and nightfighters are air-spawned just before landfall, but all of them have waypoints back to their bases, and
will land there. So you can try 'Verfolgungsnachtjagd', chase the bomber stream all the way back to England and catch them
on approach - if you fuel situation allows you to.
Friendly AI:
- Manage I/NJG 1. Configure your group's aircraft and assign them radio beacons and altitudes to loiter at. This requires you to 'read' enemy
intentions and a fair share of gambling.
Radar guidance:
- Radar guidance is through CY6's brilliant Command and Coontrol Mod. There are five ground control radars spread over the map, of which up to three
can be blinded by chaff corridors and will thus be unavailable to assist the player.
- NJMG v2.0 makes full use the latest Command and Control mod objects. You will see runnig commentary GCI, tailwarning radar, gunners spotting enemy
NFs and more. NJMG is modelled to represent Zahme Sau (Tame Boar) procedures and its radar configuration is set up accordingly.
- A new late war FuG 350 Naxos unit is included in the download (thanks to CY6 for allowing me to include this small modification of his mod).
It represents RAF bombers turning on their H2S just briefly every once in a while, denying continous tracking with Naxos. You will get a bearing
only every 1 to 10 minutes. This combined with the new running commentary GCI turns finding the bomberstream into a real challenge.
Friendly AAA and searchlights:
- Friendly AAA is not always friendly. Actually your own flak and searchlights will frequently attack you. Those AAA units closer
to your homebase are better trained in terms of aircraft recognition and also quite used to Luftwaffe nightfighters. They will
not shoot at you. There are heavy flak concentrations in the Ruhr and Cologne areas which you should avoid though.
Mission Briefing:
- No more intel reports. You have to draw your own conclusions from the radar map.
- Mission reports contain a summary of radar echos with altitude and groundspeed plus an overview of the beacons and altitudes you assigned to the
planes of your group.
RAF Bombers:
- Usually there is a main force and a diversion attack. It could well be though that two streams unite and hit the same target. Or vice versa.
- The main force is composed of up to 52 aircraft. Diversion force is considerably smaller to both save FPS and create a moment of frustration
for the player when chasing the wrong force.
RAF Nightfighters:
- Mosquito Mahmoud and Flower patrols are modelled. From
www.gyges.dk:
"A number of allied fighters would be sent to orbit the beacons most likely to be used for marshalling Zahme Sau fighters
constituting a most "annoying" welcome committee." and "Allied fighters (Intruders) would attack German night fighter air
fields thus disrupting operation, and they would patrol in the vicinity of the air fields in an attempt to engage aircraft
taking off or landing." So be prepared.
- In rare cases, fromations of Mossie NFs will try to mimic a bomber stream and lure you into a trap.
A few more things you might want to know:
- Remember, your first objective as group commander is not to shoot down as many bombers as you can. It's your job to find the
stream and call in the rest of your group. Once you managed to get them close or into the bomber stream you can focus
on your own hunting.
- NJMG does not create missions after August 1944, as I/NJG moved out of Venlo on Sep 9th 44. It will also not create
missions before September 1943, shortly after the introduction of Zahme Sau (Tame boar). The latter is arbitrary.
Both limitations can be overridden by the user by selecting a specific year/date from the Custom Conditions menue.
- Fuel availablity decreases as the war progresses. You will have less fuel available on average in 1944 than in 1943.
- For the statistics enthusiasts: Taking into account every variable, NJMG can create hundreds of thousands of different missions!
If you just consider the more important ones that really make difference, there are still 169 different combinations of targets, routing and
diversion attacks on the bomber command side alone. This is not even taking into account the surprises that RAF nightfighters will have for you.
No matter what, NJMG should keep you busy for while
A huge thank you goes to CY6 for fulfilling many requests regarding Command_and_Control v1.10. His mod makes these night missions possible.
If you want to use an NJMG specific navigation map with your CY6_ash_BoF_Ruhr map you can download it here:
https://www.mediafire.com/?bz1jjqv540whhf8