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Author Topic: Map of Serbia (part of former Yugoslavia) Unfinished.  (Read 70122 times)

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Sikshoota

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Re: Map of Serbia (part of former Yugoslavia) Unfinished.
« Reply #12 on: March 13, 2011, 04:55:03 AM »

Hey Avala

Thanks for your efforts on this map.

I can load the map in FMB,
I can place home bases just fine,
the FMB saves without a glitch ...

Yet when I go to play the map/mission via multiplayer host, I then have a peculiar problem!
The mission loads & gets to the briefing screen, but there are no home bases visible on the map anywhere?

Anyone have a clue as to this peculiarity please?

Thx for any help.
Sik
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SAS~Poltava

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Re: Map of Serbia (part of former Yugoslavia) Unfinished.
« Reply #13 on: March 13, 2011, 05:40:29 AM »

I think that the decision NOT to use a lot of specialized objects is wise. In this way the map will be used by a maximum number of people.
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Oleksii Tsykhaniuk & Ihor Prokopiuk May 29 2023

redko

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Re: Map of Serbia (part of former Yugoslavia) Unfinished.
« Reply #14 on: March 13, 2011, 06:01:13 AM »

Yeaaaa  :P :P

Another one, looks very nice. What a pity mu PC is dying......i will have to wait for making another one to fly this. :'(
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SAS~Tom2

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Re: Map of Serbia (part of former Yugoslavia) Unfinished.
« Reply #15 on: March 13, 2011, 09:20:54 AM »

I have a question, if you guys allow..
I would like to add some concrete airfield structure here to populate the airfields and fly my jets of this map.
Latest maps are great but not exactly jet-friendly-no tarmac.
So here's my question:
I use Cal Tarmac plates, but so far haven't figured out where in the FMB I can identify the objects.
The readme says:
"Thats it. All done. Enjoy. The section "CAL_MODS_TarmacPlate" will appear in your list of available objects in the unlocked FMB. The following shapes are included..."

He didn't say which numbers..any help appreciated..since this is a problem I have for a longer time.

Cheers
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Avala

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Re: Map of Serbia (part of former Yugoslavia) Unfinished.
« Reply #16 on: March 13, 2011, 09:30:14 AM »

Thanks guys  :) and comrades partisans  ;)

Uufflakke is right, objects in rivers must be removed by hand (they are put there by autopop), and that needs time. Also Blond is correct with his explanation, it is really like that. Now when he wrote it like that I think that I might just leave the houses in the water  :)

While we are at objects, I also made one template for cities with one of the Uufflakke's packs. It has insignificant FPS drop even on the huge amount of the buildings. Maybe I will implement it in the future (time permitting, right now I even don't have IL2 on the computer at the moment. Also didn't ask Uufflakke for permission yet ).

Looks something like this:



@zakkandrachoff
That must be some all.ini problem or something like that. I never had that.

@WTE_Sikshoota
I dont know what can that be. Could be lack of bridges maybe. I must ask 102nd-yu, they tried it in HyperLobby, and as I understood it, there wasn't problems like that.

Problems that I have is when you open console (with shift+tab) it reports some errors. Also I had few CTDs with larger number of planes in the missions in 4.10. I can only assume that is caused because rivers not being at zero ground altitude, or lack of bridges.


@Col. King

Hvala. Razumem te sasvim dobro  :)

And regarding IK3, it is now 102nd-yu project, and as I understood it, we will have it very soon through "official channels"  ;) (so, it would be very professional top quality work) Firstly as Ai, and there is a chance for cockpit later. For now, it looks something like this: (screenshots by mwolf)







@redko
I have similar problem. I don't have time for finishing this also because I'm working and collecting money for new computer for BoB, CoD  :D (however they call it these days  :P )

Guys, don't forget, use the map and change it in every way you want. That's the main point and the fun.





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redko

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Re: Map of Serbia (part of former Yugoslavia) Unfinished.
« Reply #17 on: March 13, 2011, 10:54:42 AM »

@redko
I have similar problem. I don't have time for finishing this also because I'm working and collecting money for new computer for BoB, CoD  :D (however they call it these days  :P )

If may advice you in that, that's what i'm planning to use for my next rig, no specially for Cod but also for movei editing and other stuff:

CPU - Intel Core i7 2600K : The best actually, close to i7 extremes but much much more cheaper. Very easy to overclock with standard aicooling. For those going to play in the next years with 1946 it's great choice as the engine makes work the CPU more than the CG. Which is not the case for COD i guess. The best cpu at the moment.

CM - Asus - P8P67 Pro (B3) : rev B3 has been checked out and the problem of intel chipset is solved
4Gigs

Power supply - Corsair - CMPSU-650HXEU

I will keep my CG, Geforce 470
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Blond

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Re: Map of Serbia (part of former Yugoslavia) Unfinished.
« Reply #18 on: March 13, 2011, 12:17:36 PM »

Central Belgrade - beginning of WW2... (Sava flooded)

 Karadjordjeva street 1940 - "Hotel Bristol"

Just leave it like that... five stars for reallity... ::)
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SAS~Tom2

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Re: Map of Serbia (part of former Yugoslavia) Unfinished.
« Reply #19 on: March 13, 2011, 04:21:38 PM »

This is a very beatiful map!
 :)
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mandrill

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Re: Map of Serbia (part of former Yugoslavia) Unfinished.
« Reply #20 on: March 13, 2011, 04:54:31 PM »

Flew a "tourist" mission and I really liked the terrain and the way you set out the little towns and villages!!!!  ;D

Have you tried playing with the colour of the Google Earth tiles? Google Earth textures seem to tend to be dark and not too bright. Some colour manipulation - i.e. lightening or brightening all the tiles and moving them a couple of points on the yellow spectrum might get a more vibrant result.
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mad_pilot

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Re: Map of Serbia (part of former Yugoslavia) Unfinished.
« Reply #21 on: March 14, 2011, 01:38:34 AM »

Now that is cool, thank you Avala!  8)
Can you include a part of "Bulgaria" too hehe (it is Serbia neighbour)
Cheers!
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agracier

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Re: Map of Serbia (part of former Yugoslavia) Unfinished.
« Reply #22 on: March 14, 2011, 04:33:21 AM »

Uufflakke is right, objects in rivers must be removed by hand (they are put there by autopop), and that needs time.

If you have a map maker version of the game, then you can automatically remove objects in water (rivers/ocean/ponds etc) with one single command. In the pull down menu 'files' there is a command that says 'clear water' or some such variation. Just click on that and confirm - voila - ALL objects on water anywhere on the map are gone in a poof of smoke. Saves oodles of time and frustration.

BUT beware. This map making command will remove all objects on water, even those that you wish to have on water, such as manually placed bridges and everything having to do with a harbor like docks, jetties, harbor walls, bunkers on water etc etc etc ... you'd be surprised how may objects are actually placed on water on many maps.

So, next time making a map and autopopping, don't forget the usefulness of the removes objects on water command, but do it before you start making harbors or placing bridge objects ...

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agracier

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Re: Map of Serbia (part of former Yugoslavia) Unfinished.
« Reply #23 on: March 14, 2011, 04:38:28 AM »

The map appear in the list, but when I click on it to load in the FMB, it gives this error message:

World.land().LoadMap() error: java.lang. RuntimeException: Landscape 'Serbia/load.ini' loading error

Try loading the map again, and then hit <shift>+<tab> at the same time. This calls up the error console. There will be lines of white text. Near the bottom will be a line with 'ERROR MESSAGE' in bold. That line usually describes the problem in more detail.

If you can't figure out what it means, give the text here and someone should be able to help you.
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