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Author Topic: Bf-109 Ultimate Pack v3.1  (Read 154343 times)

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mikejr

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Re: Bf-109 Ultimate Pack v3.1
« Reply #204 on: December 28, 2012, 07:51:35 AM »

Ok, well done Mick! That did the trick!  ;D

Installed the instant log mod. Here is the result:
Code: [Select]
[28.12.2012 14:48:19] ------------ BEGIN log session -------------
[14:48:19] OpenGL provider: Opengl32.dll
[14:48:19] OpenGL library:
[14:48:19]   Vendor: Intel
[14:48:19]   Render: Mobile Intel(R) 4 Series Express Chipset Family
[14:48:19]   Version: 2.1.0 - Build 8.15.10.1808
[14:48:19]   Extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_pixel_buffer_object GL_WIN_swap_hint GL_EXT_framebuffer_object GL_EXT_texture_sRGB GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_NV_conditional_render GL_EXT_texture_swizzle
[14:48:19] Size: 1366x768
[14:48:19] ColorBits: 32
[14:48:19] DepthBits: 24
[14:48:19] StencilBits: 8
[14:48:19] isDoubleBuffered: true
[14:48:19]
[14:48:19] *** Looking for Advanced CPU Instructions...
[14:48:19] [x] PentiumPro
[14:48:19] [x] Multimedia (MMX)
[14:48:19] [x] 3D (SSE)
[14:48:19] [x] 3D (SSE2)
[14:48:19] [-] 3D (3DNow)
[14:48:19] ColourBits 32, ABits 8, ZBits 24
[14:48:19]
[14:48:19] *** Looking for Render API Extensions ...
[14:48:19] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[14:48:19] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[14:48:19] [x] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[14:48:19] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[14:48:19] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[14:48:19] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[14:48:19] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[14:48:19] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[14:48:19] [-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[14:48:19] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[14:48:19] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[14:48:19] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[14:48:19] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[14:48:19]
[14:48:19] Maximum texture size : 4096
[14:48:19] Maximum simultaneous textures :8
[14:48:19] MaxAnisotropic (1.0 = none) : 2.000000
[14:48:19] WARNING: 'Perfect' Mode required pixels shaders
[14:48:19] WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
[14:48:20] 1>//@sfs MOUNT SAS_SFS/sasamt_jetwar_01.sfs
[14:48:20] Command not found: //@sfs MOUNT SAS_SFS/sasamt_jetwar_01.sfs
[14:48:20] 1>//@sfs MOUNT SAS_SFS/sasamt_jetwar_02.sfs
[14:48:20] Command not found: //@sfs MOUNT SAS_SFS/sasamt_jetwar_02.sfs
[14:48:20] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[14:48:20] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[14:48:29] Initializing DirectSound playback device...
[14:48:29] Primary buffer created.
[14:48:29] Playback format is set : sampling rate = 44100, num channels = 2.
[14:48:29] Not enought hardware buffers (0), hardware disabled
[14:48:29] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[14:48:29] Default speaker config is : 1310724.
[14:48:29] Direct sound audio device initialized successfully :
[14:48:29] DX Version : 7
[14:48:29] Hardware    - disabled [buffers : 0]
[14:48:29] Extensions  - enabled :
[14:48:29]   EAX ver. 1 [ ]  - disabled
[14:48:29]   EAX ver. 2 [ ]  - disabled
[14:48:29]   EAX ver. 3 [ ]  - disabled
[14:48:29]   I3D ver. 2 [ ]  - disabled
[14:48:29]   ZoomFX     [ ]  - disabled
[14:48:29]   MacroFX    [ ]  - disabled
[14:48:29] SIMD render [X]
[14:48:29] num channels 16
[14:48:29]
[14:48:45] Loading mission Quick/Smolensk/SmolenskBlueScramble01.mis...
[14:48:52] Load bridges
[14:48:53] Load static objects
[14:49:09] java.lang.NoSuchFieldError: printCompassHeading
[14:49:09] at com.maddox.il2.objects.air.CockpitBF_109F2.<init>(CockpitBF_109F2.java:123)
[14:49:09] at java.lang.Class.newInstance0(Native Method)
[14:49:09] at java.lang.Class.newInstance(Unknown Source)
[14:49:09] at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:3171)
[14:49:09] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2491)
[14:49:09] at com.maddox.il2.game.Mission.loadAir(Mission.java:1304)
[14:49:09] at com.maddox.il2.ai.Wing.load(Wing.java:142)
[14:49:09] at com.maddox.il2.game.Mission.loadWings(Mission.java:1096)
[14:49:09] at com.maddox.il2.game.Mission._load(Mission.java:472)
[14:49:09] at com.maddox.il2.game.Mission.access$000(Mission.java:136)
[14:49:09] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:420)
[14:49:09] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[14:49:09] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[14:49:09] at com.maddox.il2.game.Main.exec(Main.java:439)
[14:49:09] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Didn't think it would work! Anyway I'm no expert, but I can't see anything too obvious here...  :-\

Michael.
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Mick

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Re: Bf-109 Ultimate Pack v3.1
« Reply #205 on: December 28, 2012, 08:36:07 AM »

... I was almost sure the instant log would reveal something ...  ;)

I am no log.lst expert either, but I can see at least missing .sfs folders at the root of your game :

[14:48:20]   1>//@sfs MOUNT SAS_SFS/sasamt_jetwar_01.sfs
[14:48:20]   Command not found: //@sfs MOUNT SAS_SFS/sasamt_jetwar_01.sfs
[14:48:20]   1>//@sfs MOUNT SAS_SFS/sasamt_jetwar_02.sfs
[14:48:20]   Command not found: //@sfs MOUNT SAS_SFS/sasamt_jetwar_02.sfs

May be they are not in your .rc file, or just the contrary, they are in your .rc file and not at the root of your game ...  ;)

But well some log.lst guru will surely tell you what to do ...  ;)
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mikejr

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Re: Bf-109 Ultimate Pack v3.1
« Reply #206 on: December 28, 2012, 08:49:45 AM »

Do the jetwar files need to be mounted... I thought it was only if one wanted to use SAS's jetwar mod? I do have the necessary files in the SAS_SFS folder and the lines are in the RC file but commented out. I'm not a fan of having the jetwar mod enabled anyway, being a fan of WW2 piston aircraft. :P Will it actually affect other functionality?  :-\

Michael.
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Mick

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Re: Bf-109 Ultimate Pack v3.1
« Reply #207 on: December 28, 2012, 09:11:08 AM »

... I don't know, but there is no risk activating these files and give your game another try just in case this is the at origin of your worries ...  ;)

Sorry not to be able to help you any further but I don't have 4.11, nor any jet mod ...  :(
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BravoFxTrt

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Re: Bf-109 Ultimate Pack v3.1
« Reply #208 on: December 28, 2012, 09:44:23 AM »

mikejr    This is what my new game with just some jsgme Mods and Ultimate 109's.  They are all working, no problem's.

And to make sure when you patched up from 4.10.1m, you installed 4.11  then  4.11.1m?
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yeikov

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Re: Bf-109 Ultimate Pack v3.1
« Reply #209 on: December 28, 2012, 10:41:17 AM »

Ok, well done Mick! That did the trick!  ;D

Installed the instant log mod. Here is the result:
Code: [Select]
[14:48:45] Loading mission Quick/Smolensk/SmolenskBlueScramble01.mis...
[14:48:52] Load bridges
[14:48:53] Load static objects
[14:49:09] java.lang.NoSuchFieldError: printCompassHeading
[14:49:09] at com.maddox.il2.objects.air.CockpitBF_109F2.<init>(CockpitBF_109F2.java:123)
[14:49:09] at java.lang.Class.newInstance0(Native Method)
[14:49:09] at java.lang.Class.newInstance(Unknown Source)
[14:49:09] at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:3171)
[14:49:09] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2491)
[14:49:09] at com.maddox.il2.game.Mission.loadAir(Mission.java:1304)
[14:49:09] at com.maddox.il2.ai.Wing.load(Wing.java:142)
[14:49:09] at com.maddox.il2.game.Mission.loadWings(Mission.java:1096)
[14:49:09] at com.maddox.il2.game.Mission._load(Mission.java:472)
[14:49:09] at com.maddox.il2.game.Mission.access$000(Mission.java:136)
[14:49:09] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:420)
[14:49:09] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[14:49:09] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[14:49:09] at com.maddox.il2.game.Main.exec(Main.java:439)
[14:49:09] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Didn't think it would work! Anyway I'm no expert, but I can't see anything too obvious here...  :-\

Michael.

Hi,

Did you enable the 109 cockpits pack when you made this test? The java error seems to point to cockpit elements... Also, make sure the cockpits pack loads on top of the planes mods (rename the folder so that it shows "before", as in the screenshot shown by SAS~BravoFxTrt).

Hope it helps,
Y.
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ANDYTOTHED

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Re: Bf-109 Ultimate Pack v3.1
« Reply #210 on: December 28, 2012, 11:47:33 AM »

It's both mods. I tested them and even had a little peer into classes to find out why. That didn't yield any results unfortunately.
the combine cockpits on their own don't work and neither do the 109s.
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mikejr

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Re: Bf-109 Ultimate Pack v3.1
« Reply #211 on: December 29, 2012, 04:25:56 AM »

It doesn't matter what I do, can't get this to work in 4.11. :( I'll keep my eye out for the next (and 4.11.1 compatible) update!  ;D

Michael.
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SAS~Anto

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Re: Bf-109 Ultimate Pack v3.1
« Reply #212 on: December 29, 2012, 04:55:53 AM »

Righteo, thanks Mikejr, you've confirmed the source of the bug and we can look into it.
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mikejr

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Re: Bf-109 Ultimate Pack v3.1
« Reply #213 on: December 29, 2012, 05:03:54 AM »

Righteo, thanks Mikejr, you've confirmed the source of the bug and we can look into it.

No worries. Glad to be of help! :)
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Yogue

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Re: Bf-109 Ultimate Pack v3.1
« Reply #214 on: January 24, 2013, 09:10:13 AM »


Hello everyone,

I was unable to get this mod to work, so I
had a little tinker and found the following:-

 - v4.11.1m

 - apply modact v4.0

 - apply v10.2 buttons (the general Beta, offline file)

 - add the 109 pack latest, both 109s and default slots

 - add the cockpit pack

 - make the air.ini, plane_ru.properties, and weapon_ru.properties changes.

   Did these by replacing the existing ones with the readme content.

 - QMB: create mission on Kuban Map, my  flight
        firstly with 1 x Bf-109E-4 (stock plane)
                then 1 x Bf-109E-3

        put 2 x any other plane than 109 into second flight.

 - try to fly mission - get the unable to read xyz at address abc.

   This happens at 30% - Loading Planes point.

   Mouse is locked and pressing return crashes out to desktop.

 - rename cockpit pack to 00_BF109_cockpits_etc (so that it is above other
   109 packs in folder listing)

 - Try same mission in QMB, both planes, same result.

 - Delete cockpit pack from #SAS folder.

 - Try same mission in QMB, both planes.

   This time, mission loads 100%.  By pressing Shift+F2,
   I can switch around outside friendly planes in 2nd flight.

   Can switch to the plane the plane I should be 'flying'.
   It is visible, flying, gently out of control.


Don't know what this means but it seems to point to
a cockpit issue.

Hope this helps,

regards,

Yogue
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skyrover

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Re: Bf-109 Ultimate Pack v3.1
« Reply #215 on: February 07, 2013, 08:49:16 AM »


Hello everyone,
I was unable to get this mod to work, so I
had a little tinker and found the following:-

 - v4.11.1m
 - apply modact v4.0
 - apply v10.2 buttons (the general Beta, offline file)
....

   This time, mission loads 100%.  By pressing Shift+F2,
   I can switch around outside friendly planes in 2nd flight.
   Can switch to the plane the plane I should be 'flying'.
   It is visible, flying, gently out of control.

I have a similar problem, I have a similar game configuration, but I am unable to see the new planes of the pack; any help?
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