Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 20 21 22 [23] 24 25 26 ... 32   Go Down

Author Topic: Bf-109 Ultimate Pack v3.1  (Read 154291 times)

0 Members and 3 Guests are viewing this topic.

cartfather229

  • member
  • Offline Offline
  • Posts: 73
Re: Bf-109 Ultimate Pack v3.1
« Reply #264 on: March 07, 2013, 06:07:26 PM »

Also just put the lo-rez cockpit mod back on, and still crashes at 30%
Logged

BravoFxTrt

  • "BIGFOOT"
  • Modder
  • member
  • Offline Offline
  • Posts: 13433
  • Flying Ass Clown #13
Re: Bf-109 Ultimate Pack v3.1
« Reply #265 on: March 08, 2013, 03:37:08 AM »

cartfather229 First go here and read every thing  https://www.sas1946.com/main/index.php/topic,22.msg28.html#msg28

Then go here and see how to get you Log File   https://www.sas1946.com/main/index.php/topic,19308.msg207722.html#msg207722
Logged
MSI R9 280X 6GB x2/Crossfire /ASUS M5A99FX PRO R2.0 Mobo/AMD FX 4170 Bulldozer 4core CPU/RAM Kingston HyperX FURY 16GB/ Corsair RM 1000WATT PSU/Windows 10 Enterprise 64bit

cartfather229

  • member
  • Offline Offline
  • Posts: 73
Re: Bf-109 Ultimate Pack v3.1
« Reply #266 on: March 08, 2013, 10:17:41 AM »

Did what it said... now how do I access the log file??  :'( Sorry man
Logged

BravoFxTrt

  • "BIGFOOT"
  • Modder
  • member
  • Offline Offline
  • Posts: 13433
  • Flying Ass Clown #13
Re: Bf-109 Ultimate Pack v3.1
« Reply #267 on: March 08, 2013, 11:29:25 AM »

Cmon, you cant figure that out, Seriously?
Logged
MSI R9 280X 6GB x2/Crossfire /ASUS M5A99FX PRO R2.0 Mobo/AMD FX 4170 Bulldozer 4core CPU/RAM Kingston HyperX FURY 16GB/ Corsair RM 1000WATT PSU/Windows 10 Enterprise 64bit

cartfather229

  • member
  • Offline Offline
  • Posts: 73
Re: Bf-109 Ultimate Pack v3.1
« Reply #268 on: March 08, 2013, 11:58:39 AM »

IS there something I just click on... I already went in and fixed the conf.ini file
Logged

cartfather229

  • member
  • Offline Offline
  • Posts: 73
Re: Bf-109 Ultimate Pack v3.1
« Reply #269 on: March 08, 2013, 01:29:37 PM »

Figured out how to get the log, thank you for helping me out

Code: [Select]
08.03.2013 20:24:33] ------------ BEGIN log session -------------
[20:24:33] OpenGL provider: dx8wrap.dll
[20:24:35] OpenGL library:
[20:24:35]   Vendor: 1C.Multimedia.Dev/Maddox.
[20:24:35]   Render: DirectX8.
[20:24:35]   Version: 1.1
[20:24:35]   Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
[20:24:35] Size: 1024x768
[20:24:35] ColorBits: 32
[20:24:35] DepthBits: 24
[20:24:35] StencilBits: 8
[20:24:35] isDoubleBuffered: true
[20:24:36]
[20:24:36] *** Looking for Advanced CPU Instructions...
[20:24:36] [x] PentiumPro
[20:24:36] [x] Multimedia (MMX)
[20:24:36] [x] 3D (SSE)
[20:24:36] [x] 3D (SSE2)
[20:24:36] [-] 3D (3DNow)
[20:24:36] ColourBits 32, ABits 0, ZBits 24
[20:24:36]
[20:24:36] *** Looking for Render API Extensions ...
[20:24:36] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[20:24:36] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[20:24:36] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[20:24:36] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[20:24:36] [-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[20:24:36] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[20:24:36] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[20:24:36] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[20:24:36] [-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[20:24:36] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[20:24:36] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[20:24:36] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[20:24:36] [-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[20:24:36]
[20:24:36] Maximum texture size : 8192
[20:24:36] Maximum simultaneous textures :8
[20:24:36] MaxAnisotropic (1.0 = none) : 1.000000
[20:24:36] WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
[20:24:36] WARNING: 'Perfect' Mode required pixels shaders
[20:24:36] WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
[20:24:36] WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
[20:24:36] 1>//@sfs MOUNT SAS_SFS/sasamt_jetwar_01.sfs
[20:24:36] Command not found: //@sfs MOUNT SAS_SFS/sasamt_jetwar_01.sfs
[20:24:36] 1>//@sfs MOUNT SAS_SFS/sasamt_jetwar_02.sfs
[20:24:36] Command not found: //@sfs MOUNT SAS_SFS/sasamt_jetwar_02.sfs
[20:24:36] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[20:24:36] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[20:24:36] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[20:24:36] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[20:24:36] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[20:24:36] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[20:24:36] INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[20:24:36] WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[20:24:36] INTERNAL ERROR: Texture required
[20:24:36] WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[20:24:43] Initializing DirectSound playback device...
[20:24:43] Primary buffer created.
[20:24:43] Playback format is set : sampling rate = 44100, num channels = 2.
[20:24:43] Not enought hardware buffers (0), hardware disabled
[20:24:43] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[20:24:43] Default speaker config is : 1310724.
[20:24:43] Direct sound audio device initialized successfully :
[20:24:43] DX Version : 7
[20:24:43] Hardware    - disabled [buffers : 0]
[20:24:43] Extensions  - enabled :
[20:24:43]   EAX ver. 1 [ ]  - disabled
[20:24:43]   EAX ver. 2 [ ]  - disabled
[20:24:43]   EAX ver. 3 [ ]  - disabled
[20:24:43]   I3D ver. 2 [ ]  - disabled
[20:24:43]   ZoomFX     [ ]  - disabled
[20:24:43]   MacroFX    [ ]  - disabled
[20:24:43] SIMD render [X]
[20:24:43] num channels 16
[20:24:43]
[20:24:44] Loading mission Records/Intro 04 Ed.trk...
[20:24:45] Load bridges
[20:24:45] Load static objects
[20:24:46] Mission error, ID_04: java.lang.RuntimeException: User cancel
[20:24:46] java.lang.RuntimeException: User cancel
[20:24:46] at com.maddox.il2.game.Mission.LOADING_STEP(Mission.java:434)
[20:24:46] at com.maddox.il2.game.Mission.loadWings(Mission.java:1076)
[20:24:46] at com.maddox.il2.game.Mission._load(Mission.java:472)
[20:24:46] at com.maddox.il2.game.Mission.access$000(Mission.java:136)
[20:24:46] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:420)
[20:24:46] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[20:24:46] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[20:24:46] at com.maddox.il2.game.Main.exec(Main.java:439)
[20:24:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[20:24:46] Mission error, ID_05: java.lang.RuntimeException: User cancel
[20:24:46] User cancel
[20:24:46] java.lang.RuntimeException: User cancel
[20:24:46] at com.maddox.il2.game.Mission.LOADING_STEP(Mission.java:434)
[20:24:46] at com.maddox.il2.game.Mission._load(Mission.java:586)
[20:24:46] at com.maddox.il2.game.Mission.access$000(Mission.java:136)
[20:24:46] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:420)
[20:24:46] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[20:24:46] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[20:24:46] at com.maddox.il2.game.Main.exec(Main.java:439)
[20:24:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[20:24:53] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/A-20C/A20A_USAAF_1941.bmp height=1024 width=1024 bpp=8
[20:24:53] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/A-20C/A20C_USAAF_1943.bmp height=1024 width=1024 bpp=8
[20:24:53] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/A-20C/A20C_USAAF_NM.bmp height=1024 width=1024 bpp=8
[20:24:53] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/A-20C/A20C_USN_Type1.bmp height=1024 width=1024 bpp=8
[20:24:53] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/A-20C/A20C_USN_Type2.bmp height=1024 width=1024 bpp=8
[20:24:53] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/A-20C/A20C_VVS_Type1.bmp height=1024 width=1024 bpp=8
[20:24:53] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/A-20C/A20C_VVS_Type2.bmp height=1024 width=1024 bpp=8
[20:24:53] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/A-20C/A20C_VVS_Type2_Winter.bmp height=1024 width=1024 bpp=8
[20:24:54] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/A-20C/BostonMkIII_RAF_1942.bmp height=1024 width=1024 bpp=8
[20:24:54] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/A-20C/BostonMkIII_VVS_1943_Type1_Winter.bmp height=1024 width=1024 bpp=8
[20:24:54] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/A-20C/Void.bmp height=1024 width=1024 bpp=8
[20:25:00] Loading mission Quick/Smolensk/SmolenskRedScramble02.mis...
[20:25:03] Load bridges
[20:25:03] Load static objects
[20:25:10] java.lang.NoSuchFieldError: printCompassHeading
[20:25:10] at com.maddox.il2.objects.air.CockpitBF_109G6LATE.<init>(CockpitBF_109G6LATE.java:121)
[20:25:10] at java.lang.Class.newInstance0(Native Method)
[20:25:10] at java.lang.Class.newInstance(Unknown Source)
[20:25:10] at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:3171)
[20:25:10] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2491)
[20:25:10] at com.maddox.il2.game.Mission.loadAir(Mission.java:1304)
[20:25:10] at com.maddox.il2.ai.Wing.load(Wing.java:142)
[20:25:10] at com.maddox.il2.game.Mission.loadWings(Mission.java:1096)
[20:25:10] at com.maddox.il2.game.Mission._load(Mission.java:472)
[20:25:10] at com.maddox.il2.game.Mission.access$000(Mission.java:136)
[20:25:10] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:420)
[20:25:10] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[20:25:10] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[20:25:10] at com.maddox.il2.game.Main.exec(Main.java:439)
[20:25:10] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Logged

cartfather229

  • member
  • Offline Offline
  • Posts: 73
Re: Bf-109 Ultimate Pack v3.1
« Reply #270 on: March 09, 2013, 05:20:47 PM »

Does anyone know why the 30% crashes happen? Do they happen to anyone else?
Logged

BravoFxTrt

  • "BIGFOOT"
  • Modder
  • member
  • Offline Offline
  • Posts: 13433
  • Flying Ass Clown #13
Re: Bf-109 Ultimate Pack v3.1
« Reply #271 on: March 09, 2013, 05:54:32 PM »

It looks like you dont have cockpits for your 109,s

[20:25:10]      at com.maddox.il2.objects.air.CockpitBF_109G6LATE.<init>(CockpitBF_109G6LATE.java:121)
[20:25:10]      at java.lang.Class.newInstance0(Native Method)
[20:25:10]      at java.lang.Class.newInstance(Unknown Source)
[20:25:10]      at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:3171)
Logged
MSI R9 280X 6GB x2/Crossfire /ASUS M5A99FX PRO R2.0 Mobo/AMD FX 4170 Bulldozer 4core CPU/RAM Kingston HyperX FURY 16GB/ Corsair RM 1000WATT PSU/Windows 10 Enterprise 64bit

cartfather229

  • member
  • Offline Offline
  • Posts: 73
Re: Bf-109 Ultimate Pack v3.1
« Reply #272 on: March 09, 2013, 06:17:08 PM »

Just put cockpits in... 30% crash still happens. WIll post a logfile in a sec.
Logged

cartfather229

  • member
  • Offline Offline
  • Posts: 73
Re: Bf-109 Ultimate Pack v3.1
« Reply #273 on: March 09, 2013, 07:34:25 PM »

Put cockpits in and it's still screwing up... here you go,

Code: [Select]
[10.03.2013 2:32:57] ------------ BEGIN log session -------------
[2:32:57] OpenGL provider: dx8wrap.dll
[2:32:59] OpenGL library:
[2:32:59]   Vendor: 1C.Multimedia.Dev/Maddox.
[2:32:59]   Render: DirectX8.
[2:32:59]   Version: 1.1
[2:32:59]   Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
[2:32:59] Size: 1024x768
[2:32:59] ColorBits: 32
[2:32:59] DepthBits: 24
[2:32:59] StencilBits: 8
[2:32:59] isDoubleBuffered: true
[2:32:59] DirectX Joystick NOT created: DirectX joystick driver: device not attached
[2:33:00]
[2:33:00] *** Looking for Advanced CPU Instructions...
[2:33:00] [x] PentiumPro
[2:33:00] [x] Multimedia (MMX)
[2:33:00] [x] 3D (SSE)
[2:33:00] [x] 3D (SSE2)
[2:33:00] [-] 3D (3DNow)
[2:33:00] ColourBits 32, ABits 0, ZBits 24
[2:33:00]
[2:33:00] *** Looking for Render API Extensions ...
[2:33:00] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[2:33:00] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[2:33:00] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[2:33:00] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[2:33:00] [-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[2:33:00] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[2:33:00] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[2:33:00] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[2:33:00] [-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[2:33:00] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[2:33:00] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[2:33:00] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[2:33:00] [-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[2:33:00]
[2:33:00] Maximum texture size : 8192
[2:33:00] Maximum simultaneous textures :8
[2:33:00] MaxAnisotropic (1.0 = none) : 1.000000
[2:33:00] WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
[2:33:00] WARNING: 'Perfect' Mode required pixels shaders
[2:33:00] WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
[2:33:00] WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
[2:33:00] 1>//@sfs MOUNT SAS_SFS/sasamt_jetwar_01.sfs
[2:33:00] Command not found: //@sfs MOUNT SAS_SFS/sasamt_jetwar_01.sfs
[2:33:00] 1>//@sfs MOUNT SAS_SFS/sasamt_jetwar_02.sfs
[2:33:00] Command not found: //@sfs MOUNT SAS_SFS/sasamt_jetwar_02.sfs
[2:33:00] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[2:33:00] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[2:33:06] Initializing DirectSound playback device...
[2:33:06] Primary buffer created.
[2:33:06] Playback format is set : sampling rate = 44100, num channels = 2.
[2:33:06] Not enought hardware buffers (0), hardware disabled
[2:33:06] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[2:33:06] Default speaker config is : 1310724.
[2:33:06] Direct sound audio device initialized successfully :
[2:33:06] DX Version : 7
[2:33:06] Hardware    - disabled [buffers : 0]
[2:33:06] Extensions  - enabled :
[2:33:06]   EAX ver. 1 [ ]  - disabled
[2:33:06]   EAX ver. 2 [ ]  - disabled
[2:33:06]   EAX ver. 3 [ ]  - disabled
[2:33:06]   I3D ver. 2 [ ]  - disabled
[2:33:06]   ZoomFX     [ ]  - disabled
[2:33:06]   MacroFX    [ ]  - disabled
[2:33:06] SIMD render [X]
[2:33:06] num channels 16
[2:33:06]
[2:33:07] Loading mission Records/Intro 04 Ed.trk...
[2:33:08] Load bridges
[2:33:08] Load static objects
[2:33:11] Mission error, ID_05: java.lang.RuntimeException: User cancel
[2:33:11] User cancel
[2:33:11] java.lang.RuntimeException: User cancel
[2:33:11] at com.maddox.il2.game.Mission.LOADING_STEP(Mission.java:434)
[2:33:11] at com.maddox.il2.game.Mission._load(Mission.java:586)
[2:33:11] at com.maddox.il2.game.Mission.access$000(Mission.java:136)
[2:33:11] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:420)
[2:33:11] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[2:33:11] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[2:33:11] at com.maddox.il2.game.Main.exec(Main.java:439)
[2:33:11] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:33:14] Loading mission Quick/Normandy1/Normandy1BlueNoneN00.mis...
[2:33:16] Load bridges
[2:33:16] Load static objects
[2:33:18] java.lang.NoSuchFieldError: printCompassHeading
[2:33:18] at com.maddox.il2.objects.air.CockpitBF_109G2.<init>(CockpitBF_109G2.java:117)
[2:33:18] at java.lang.Class.newInstance0(Native Method)
[2:33:18] at java.lang.Class.newInstance(Unknown Source)
[2:33:18] at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:3171)
[2:33:18] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2491)
[2:33:18] at com.maddox.il2.game.Mission.loadAir(Mission.java:1304)
[2:33:18] at com.maddox.il2.ai.Wing.load(Wing.java:142)
[2:33:18] at com.maddox.il2.game.Mission.loadWings(Mission.java:1096)
[2:33:18] at com.maddox.il2.game.Mission._load(Mission.java:472)
[2:33:18] at com.maddox.il2.game.Mission.access$000(Mission.java:136)
[2:33:18] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:420)
[2:33:18] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[2:33:18] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[2:33:18] at com.maddox.il2.game.Main.exec(Main.java:439)
[2:33:18] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Logged

BravoFxTrt

  • "BIGFOOT"
  • Modder
  • member
  • Offline Offline
  • Posts: 13433
  • Flying Ass Clown #13
Re: Bf-109 Ultimate Pack v3.1
« Reply #274 on: March 09, 2013, 07:59:19 PM »

Put a  #  in front of your Cockpit Folder and try see if that works.
Logged
MSI R9 280X 6GB x2/Crossfire /ASUS M5A99FX PRO R2.0 Mobo/AMD FX 4170 Bulldozer 4core CPU/RAM Kingston HyperX FURY 16GB/ Corsair RM 1000WATT PSU/Windows 10 Enterprise 64bit

cartfather229

  • member
  • Offline Offline
  • Posts: 73
Re: Bf-109 Ultimate Pack v3.1
« Reply #275 on: March 09, 2013, 08:20:08 PM »

Still crashed at 30%, a little stumped. Should I put a # in front of both 109 folders? Also have attached a log file, thanks again man.

Code: [Select]
[10.03.2013 3:18:05] ------------ BEGIN log session -------------
[3:18:05] OpenGL provider: dx8wrap.dll
[3:18:08] OpenGL library:
[3:18:08]   Vendor: 1C.Multimedia.Dev/Maddox.
[3:18:08]   Render: DirectX8.
[3:18:08]   Version: 1.1
[3:18:08]   Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
[3:18:08] Size: 1024x768
[3:18:08] ColorBits: 32
[3:18:08] DepthBits: 24
[3:18:08] StencilBits: 8
[3:18:08] isDoubleBuffered: true
[3:18:08] DirectX Joystick NOT created: DirectX joystick driver: device not attached
[3:18:08]
[3:18:08] *** Looking for Advanced CPU Instructions...
[3:18:08] [x] PentiumPro
[3:18:08] [x] Multimedia (MMX)
[3:18:08] [x] 3D (SSE)
[3:18:08] [x] 3D (SSE2)
[3:18:08] [-] 3D (3DNow)
[3:18:08] ColourBits 32, ABits 0, ZBits 24
[3:18:08]
[3:18:08] *** Looking for Render API Extensions ...
[3:18:08] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[3:18:08] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[3:18:08] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[3:18:08] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[3:18:08] [-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[3:18:08] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[3:18:08] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[3:18:08] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[3:18:08] [-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[3:18:08] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[3:18:08] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[3:18:08] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[3:18:08] [-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[3:18:08]
[3:18:08] Maximum texture size : 8192
[3:18:08] Maximum simultaneous textures :8
[3:18:08] MaxAnisotropic (1.0 = none) : 1.000000
[3:18:08] WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
[3:18:08] WARNING: 'Perfect' Mode required pixels shaders
[3:18:08] WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
[3:18:08] WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
[3:18:08] 1>//@sfs MOUNT SAS_SFS/sasamt_jetwar_01.sfs
[3:18:08] Command not found: //@sfs MOUNT SAS_SFS/sasamt_jetwar_01.sfs
[3:18:08] 1>//@sfs MOUNT SAS_SFS/sasamt_jetwar_02.sfs
[3:18:08] Command not found: //@sfs MOUNT SAS_SFS/sasamt_jetwar_02.sfs
[3:18:09] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[3:18:09] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[3:18:15] Initializing DirectSound playback device...
[3:18:15] Primary buffer created.
[3:18:15] Playback format is set : sampling rate = 44100, num channels = 2.
[3:18:15] Not enought hardware buffers (0), hardware disabled
[3:18:15] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[3:18:15] Default speaker config is : 1310724.
[3:18:15] Direct sound audio device initialized successfully :
[3:18:15] DX Version : 7
[3:18:15] Hardware    - disabled [buffers : 0]
[3:18:15] Extensions  - enabled :
[3:18:15]   EAX ver. 1 [ ]  - disabled
[3:18:15]   EAX ver. 2 [ ]  - disabled
[3:18:15]   EAX ver. 3 [ ]  - disabled
[3:18:15]   I3D ver. 2 [ ]  - disabled
[3:18:15]   ZoomFX     [ ]  - disabled
[3:18:15]   MacroFX    [ ]  - disabled
[3:18:15] SIMD render [X]
[3:18:15] num channels 16
[3:18:15]
[3:18:16] Loading mission Records/Intro 04 Ed.trk...
[3:18:17] Load bridges
[3:18:17] Load static objects
[3:18:19] Mission error, ID_05: java.lang.RuntimeException: User cancel
[3:18:19] User cancel
[3:18:19] java.lang.RuntimeException: User cancel
[3:18:19] at com.maddox.il2.game.Mission.LOADING_STEP(Mission.java:434)
[3:18:19] at com.maddox.il2.game.Mission._load(Mission.java:586)
[3:18:19] at com.maddox.il2.game.Mission.access$000(Mission.java:136)
[3:18:19] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:420)
[3:18:19] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[3:18:19] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[3:18:19] at com.maddox.il2.game.Main.exec(Main.java:439)
[3:18:19] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[3:18:33] Loading mission Quick/Normandy1/Normandy1BlueNoneN00.mis...
[3:18:35] Load bridges
[3:18:35] Load static objects
[3:18:41] java.lang.NoSuchFieldError: printCompassHeading
[3:18:41] at com.maddox.il2.objects.air.CockpitBF_109G6LATE.<init>(CockpitBF_109G6LATE.java:121)
[3:18:41] at java.lang.Class.newInstance0(Native Method)
[3:18:41] at java.lang.Class.newInstance(Unknown Source)
[3:18:41] at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:3171)
[3:18:41] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2491)
[3:18:41] at com.maddox.il2.game.Mission.loadAir(Mission.java:1304)
[3:18:41] at com.maddox.il2.ai.Wing.load(Wing.java:142)
[3:18:41] at com.maddox.il2.game.Mission.loadWings(Mission.java:1096)
[3:18:41] at com.maddox.il2.game.Mission._load(Mission.java:472)
[3:18:41] at com.maddox.il2.game.Mission.access$000(Mission.java:136)
[3:18:41] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:420)
[3:18:41] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[3:18:41] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[3:18:41] at com.maddox.il2.game.Main.exec(Main.java:439)
[3:18:41] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Logged
Pages: 1 ... 20 21 22 [23] 24 25 26 ... 32   Go Up
 

Page created in 0.031 seconds with 26 queries.