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Author Topic: Light in the IL2 by carsmaster  (Read 162418 times)

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SAS~Skipper

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Light in the IL2 by carsmaster
« on: March 26, 2011, 12:32:50 AM »

Light in the IL2 by carsmaster

edit Gerax 10-March-13: I reworked this first post to have the latest versions downloads available here in the first post:

Copy of Post Nr.322 23.Dec. 2012 by carsmaster:


Hello.

As I'm already wrote that project of the new Light for IL2  (beta) is CLOSED.
Merry Christmas and Happy New Year for all of You!!!
That is my gift to all for New Year.
I'm against use of my work in new Dt patches,
new UP packages, new HSFX packages without cooperation with me.
Any individuals can independently use in any personal packages.
EXCEPT COMMERCIAL USE! ! !

That is unification of Light in the IL2 (beta) and libraries DLL for Hi Res texture mod 2048 pixels.

Works in versions 4 09M and 4 10 1

Please, don't ask me: "Why doesn't work in version 4 11 1"
I don't support version 4 11 1 at all.


I have no time to make up to the end here this standard(default) Net1summer map
Any wishing can complete it.
On this card I removed ALL roads! !
Airfields I DIDN'T DELETE! !
Objects I DIDN'T DELETE! !
Objects need to be removed and put again! !
Trees grow in water them it is necessary to delete! !
I used only 3 textures.
I tested the map at 16-00 o'clock in the afternoon.
It is possible to download archive at the link and to receive additional textures.
I prepared them for this map.

To download:

Carsmaster Light in the IL2 (beta)+2048 pix RC version
https://www.mediafire.com/?yky0kyaacc51xba


MY WIP MAP CMR-TEST Net1summer 2048 pix
https://www.mediafire.com/?j973bzauaoa40it


Additional textures in 2048 pixels
https://www.mediafire.com/?u8uqdsm1bcbxz8b


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Light in the IL2 by carsmaster - "Easy" Version

Copy of post #338 4.Feb. 2013 by carsmaster

It ONLY!! for those for whom doesn't work.
It is the "EASY" version of DLL.
You can try with the TexMipFilter=3 parameter

Carsmaster Light in the IL2 (beta)+2048 pix RC version Light versionDLLs

https://www.mediafire.com/?3a1lu9838vzltu3










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outdated
ex first post by Skipper March 2011

This work CARSMASTER aims to improve the dynamic light in the game.
 
The mod also reduces the inhibition in the game when using for elements of the cockpit texture size 1024x1024

Before installing the mod, save -
il2_core.dll, il2_coreP4.dll, msvcp71.dll, msvcr71.dll

GRAPHICS SSE2+SSE3+SSE4+LIGTH 4 09(v.1 beta).7z

GRAPHICS SSE2+SSE3+SSE4+LIGTH 4 10 1(v.1 beta).7z

GRAPHICS SSE2+SSE3+SSE4+LIGTH 4 10 1(v.1 beta).7z - mediafire

Light_for_HSFX_5_jsgmemods.7z

I'm sorry but the changes can be assessed only subjectively.
Any help in the qualitative assessment would be greatly appreciated.
I beg to take the risk - try it.

I deliberately did not call the changes in the image that may appear.
Just look outside the aircraft and cockpit at various angles to the sun.



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SAS~Skipper

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Re: Light in the IL2 (beta)
« Reply #1 on: March 26, 2011, 01:10:03 AM »

And I want to say here is such entries in log file
Quote
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.1 (delta = 0.1) to Range 0.1..16384
INTERNAL ERROR: Str2FloatClamp() - Clamped 1 -> 0.85 (delta = -0.15) to Range 0..0.85
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.1 (delta = 0.1) to Range 0.1..16384
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 4096 -> 512 (delta = -3584) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 3072 -> 512 (delta = -2560) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 4096 -> 512 (delta = -3584) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
when using the package effects associated with incorrect use of parameters.
This makes the IL2 spend additional resources to correct errors and greatly reduces performance without adding beauty.
Careful ought to follow up on this matter.
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Paulo Hirth

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Re: Light in the IL2 (beta)
« Reply #2 on: March 26, 2011, 08:38:52 AM »

Please, cant download... can you upload to Media fire? thanks.
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PA_Willy

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Re: Light in the IL2 (beta)
« Reply #3 on: March 26, 2011, 08:51:43 AM »

I have tested it and, sorry but I can't see any difference with/without mod enabled.

Thank you.
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SAS~Skipper

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Re: Light in the IL2 (beta)
« Reply #4 on: March 26, 2011, 09:16:52 AM »

I have tested it and, sorry but I can't see any difference with/without mod enabled.

Thank you.

Okay, this is only the beginning of work.
Now we create and use textures 1024x1024 for cockpit, forest and so on, we use "to include an alpha channel. " Work in progress.
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Slikk

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Re: Light in the IL2 (beta)
« Reply #5 on: March 26, 2011, 08:35:22 PM »

Please, cant download... can you upload to Media fire? thanks.

+1
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Gumpy

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Re: Light in the IL2 (beta)
« Reply #6 on: March 27, 2011, 01:34:01 AM »

Light v1b   Again with Skippers permission.Thanks Skipper!
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fritzofpeace

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Re: Light in the IL2 (beta)
« Reply #7 on: March 27, 2011, 09:45:08 AM »

Skipper, might be my imagination (because if the mod makes a difference, it's very slight or subtle) but images seem just a tad sharper.  More distinct? :-\
Will be interesting to see what comes of this. :)
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Bee

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Re: Light in the IL2 (beta)
« Reply #8 on: March 30, 2011, 02:45:58 AM »

Bloody good Dll's there.  Fixed the distant river banks on winter maps, and gave me a boost in FPS too!
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Flying H

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Re: Light in the IL2 (beta)
« Reply #9 on: March 30, 2011, 01:21:08 PM »

Something is fucked with mediafire right now, I get a lot of "canĀ“t find url such and such" Was obviusly a temporary glich there, it works now.
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And you can fly, high as a kite, if you want to.........

shardana

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Re: Light in the IL2 (beta)
« Reply #10 on: March 30, 2011, 01:46:37 PM »

any chance to have it for 4.09???
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McWolf

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Re: Light in the IL2 (beta)
« Reply #11 on: March 31, 2011, 07:03:50 AM »

Look forward to the further update on it!
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