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Author Topic: Light in the IL2 by carsmaster  (Read 166569 times)

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carsmaster

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Re: Light in the IL2 (beta)
« Reply #288 on: April 16, 2012, 10:37:14 AM »

 
 Attention!! Everyone who is not working modes!!

1. Before use, remove all the mod folder!! and files related to my earlier modes of light!

2. Restore the default ALL dll files in the root of the game.

3. It was only after points 1 and 2 give the game dll to the root of the fashion, the replacement will agree.

4. If you do not work anyway modes, create a clean directory New MODS and in it put all your textures with 2048.

5. If you use the altered (newly created) map with textures in 2048, it MUST do the following:

a) Check the availability in the default IL-2 (SFS) used the same name files with textures BumpH.

b) If you notice referred to in paragraph "A" files, you must create and put next to the texture files with the same name in 2048 BumpH, but in 2048. This is done .. existing file change the extension to expand BumpH TGA, texture resize, save, change the extension back to BumpH.

c) Either rename your textures in other names, with a corresponding change in the names of LOAD.INI. Thus, the texture will be used, but will be applied without the use of the render files BumpH.

d) If you use default recolor (change) texture in 2048 with the default names, you have to create new files in the BumpH 2048.Tak as that of the SFS BumpH files will no longer comply with the new textures in 2048 and TGA on the image.

All this for texture maps.
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Gumpy

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Re: Light in the IL2 (beta)
« Reply #289 on: May 07, 2012, 11:29:43 PM »

Will there ever be lights for the newest version carsmaster?
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HeGa

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Re: Light in the IL2 (beta)
« Reply #290 on: May 19, 2012, 06:49:44 AM »

Any news about 2048px skins and maps? Has anyone done a nice 2048x2048 skin except the example one included in the mod?
*I could not manage to run the mod by the way, the plane appears pink, nothing more.
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carsmaster

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Re: Light in the IL2 (beta)
« Reply #291 on: May 20, 2012, 05:57:40 AM »

....*I could not manage to run the mod by the way, the plane appears pink, nothing more.
What is the configuration of your computer?
What version of the game?
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HeGa

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Re: Light in the IL2 (beta)
« Reply #292 on: May 21, 2012, 09:58:46 AM »

I disabled all mods, it is working now.
Has anyone done any skins for this mod yet?
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carsmaster

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Re: Light in the IL2 (beta)
« Reply #293 on: May 21, 2012, 11:26:36 AM »

....Has anyone done any skins for this mod yet?
You can do this yourself. Or ask other people.
I gave you the opportunity to use texture 2048 × 2048 pixels.
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carsmaster

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Re: Light in the IL2 (beta)
« Reply #294 on: May 29, 2012, 04:17:41 PM »

News
Version Pre-Alpha-4096

Screenshots only


http://dispersalfield.ru/main/index.php/topic,705.msg12734.html
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Bee

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Re: Light in the IL2 (beta)
« Reply #295 on: May 29, 2012, 07:01:18 PM »

Carsmaster, I think people have been slow to understand the significance of what you have done yet.  Once the opportunities presented by 2048/4096 sized textures are realised, I expect you will be elevated to god status.

Already thinking about using in conjunction with ,-4 settings to do the entire streetscape of Stalingrad using only 3x texture slots. :)
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carsmaster

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Re: Light in the IL2 (beta)
« Reply #296 on: May 30, 2012, 02:48:58 AM »

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Verhängnis

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Re: Light in the IL2 (beta)
« Reply #297 on: May 30, 2012, 03:47:55 AM »

Wow that is photorealistic - just brilliant!
Definitely ahead of CoD now!  8)
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Bee

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Re: Light in the IL2 (beta)
« Reply #298 on: May 30, 2012, 07:13:03 AM »

Works really nicely.  Haven't had more than a couple of hours to mess with it, but the potential is huge.  Things like airfield plates can really look amazing at 2048.  Haven't seen any performance hit either.  A 1024 texture weighs in at 3mb, while a 2048 with 4 times the surface area only takes up 4mb if saved as indexed colour.  Nice one carsmaster!

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Uufflakke

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Re: Light in the IL2 (beta)
« Reply #299 on: May 30, 2012, 09:06:04 AM »

A 1024 texture weighs in at 3mb, while a 2048 with 4 times the surface area only takes up 4mb if saved as indexed colour.

Probably the 1024 texture were not indexed then. If that was the case the file size should be 1mb.
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