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Author Topic: Light in the IL2 by carsmaster  (Read 162700 times)

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Oscarito

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Re: Light in the IL2 by carsmaster
« Reply #360 on: March 11, 2013, 03:39:02 PM »

Well, this is constraining but, game does not launch with this mod activated (Downloaded Easy version).
Maybe I missed something... :-[
Have an idea?

-S!-
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SAS~Malone

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Re: Light in the IL2 by carsmaster
« Reply #361 on: March 12, 2013, 02:10:35 AM »

And I want to say here is such entries in log file
Quote
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.1 (delta = 0.1) to Range 0.1..16384
INTERNAL ERROR: Str2FloatClamp() - Clamped 1 -> 0.85 (delta = -0.15) to Range 0..0.85
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.1 (delta = 0.1) to Range 0.1..16384
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 4096 -> 512 (delta = -3584) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 3072 -> 512 (delta = -2560) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 4096 -> 512 (delta = -3584) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
when using the package effects associated with incorrect use of parameters.
This makes the IL2 spend additional resources to correct errors and greatly reduces performance without adding beauty.
Careful ought to follow up on this matter.

can anyone explain to me exactly which 'incorrect parameters' are referred to here?  ???
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carsmaster

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Re: Light in the IL2 by carsmaster
« Reply #362 on: March 12, 2013, 03:42:47 AM »

There are maximums in the game.
For example, a file ... eff
If the creator(moders) does not know about the modifications there are such errors

For Example:
INTERNAL ERROR: Str2FloatClamp ()-Clamped 1024-> 512 (delta = -512) to the Range 1 .. 512

In the game maximum 512

The game sees the error and reduces the parameter to a value that is permitted.
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Dauntless1

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Re: Light in the IL2 by carsmaster
« Reply #363 on: March 12, 2013, 05:27:06 AM »

[Render_OpenGL]
TexQual=3
TexMipFilter=3     change to 2    TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
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Semor

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Re: Light in the IL2 by carsmaster
« Reply #364 on: June 24, 2013, 06:53:29 PM »

Carsmaster....I think you kow my question already. :D

...I dont know how difficult it is,but it is possible to covert your Mod to  4.12?

Kind regards, Semor
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carsmaster

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Re: Light in the IL2 by carsmaster
« Reply #365 on: July 15, 2013, 10:59:07 AM »

Excuse, but I don't support the version higher than 4 10.
Without comments...
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SAS~Boomer

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Re: Light in the IL2 by carsmaster
« Reply #366 on: July 15, 2013, 02:12:50 PM »

Works for me ok in SAS Modact 5 on 4.12

...I dont know how difficult it is,but it is possible to covert your Mod to  4.12?
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SAS~Tom2

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Re: Light in the IL2 by carsmaster
« Reply #367 on: July 15, 2013, 02:18:19 PM »

That is good news!
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carsmaster

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Re: Light in the IL2 by carsmaster
« Reply #368 on: July 15, 2013, 02:22:14 PM »

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Atoka220

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Re: Light in the IL2 by carsmaster
« Reply #369 on: January 07, 2014, 01:43:10 PM »

Works for me ok in SAS Modact 5 on 4.12

...I dont know how difficult it is,but it is possible to covert your Mod to  4.12?

Which 4.10 or 4.09 version?
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SAS~Tom2

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Re: Light in the IL2 by carsmaster
« Reply #370 on: January 07, 2014, 06:34:45 PM »

The 4.09m light version works in ModAct, but only the DII files from the main install, and some miscellaneous files (effects, textures), let the classfiles.
 ;)
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Atoka220

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Re: Light in the IL2 by carsmaster
« Reply #371 on: January 08, 2014, 10:24:55 AM »

So delete classfiles?
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