Loading [MathJax]/extensions/Safe.js

Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 6 7 8 [9] 10 11   Go Down

Author Topic: Aviator Mod Team - Early Mustangs V2  (Read 69563 times)

0 Members and 1 Guest are viewing this topic.

Gumpy

  • Modder
  • member
  • Offline Offline
  • Posts: 1649
Re: Aviator Mod Team - Early Mustangs V2
« Reply #96 on: August 07, 2012, 12:25:41 AM »

You da man Riken thanks.
Logged

SAS~Riken

  • "Area 51"
  • SAS Team
  • member
  • Offline Offline
  • Posts: 1344
  • Where's Waldo? Who's Waldo?
Re: Aviator Mod Team - Early Mustangs V2
« Reply #97 on: August 07, 2012, 06:50:55 PM »

Awwww shucks guys :D

It was something that I had lying around when we were working on the other early Mustangs....as you can tell by the prop shown in that pic. This was something I had to fill in the gap until a better model was either made by me or one of the team.

Glad you guys like this quickie :D
Logged

SAS~Riken

  • "Area 51"
  • SAS Team
  • member
  • Offline Offline
  • Posts: 1344
  • Where's Waldo? Who's Waldo?
Re: Aviator Mod Team - Early Mustangs V2
« Reply #98 on: August 07, 2012, 08:55:23 PM »

Riken,

It would be great if you can do a Mustang IA (4 cannon version) ... once you are finished with that could you do the same for the Hurricane MkII Hercules ... @ https://www.sas1946.com/main/index.php/topic,15512.0.html ... Those 12 .303's in the current Hurricane MkII Hercules just don't have the punch of the 4 cannons of the IIC model.

https://www.sas1946.com/main/index.php/topic,15512.0.html

Bottom of the first post ;)
Logged

SAS~Riken

  • "Area 51"
  • SAS Team
  • member
  • Offline Offline
  • Posts: 1344
  • Where's Waldo? Who's Waldo?
Re: Aviator Mod Team - Early Mustangs V2
« Reply #99 on: August 20, 2012, 06:26:55 PM »

Alllllllrightythen :D

I added a quick fix for those ugly looking cannons I currently have on there now. I take absolutly no credit what so ever on this addidtion/replacement. But it does look a hell of alot better now ;)

See bottom of first post doe NEW Addidtion
Logged

crimar

  • member
  • Offline Offline
  • Posts: 295
Re: Aviator Mod Team - Early Mustangs V2
« Reply #100 on: August 21, 2012, 02:28:10 AM »

Thank you, Riken !  :)
Logged

BravoFxTrt

  • "BIGFOOT"
  • Modder
  • member
  • Offline Offline
  • Posts: 13433
  • Flying Ass Clown #13
Re: Aviator Mod Team - Early Mustangs V2
« Reply #101 on: July 05, 2013, 01:59:48 PM »

These work in 4.12


Logged
MSI R9 280X 6GB x2/Crossfire /ASUS M5A99FX PRO R2.0 Mobo/AMD FX 4170 Bulldozer 4core CPU/RAM Kingston HyperX FURY 16GB/ Corsair RM 1000WATT PSU/Windows 10 Enterprise 64bit

rickster

  • member
  • Offline Offline
  • Posts: 184
Re: Aviator Mod Team - Early Mustangs V2
« Reply #102 on: July 06, 2013, 07:00:47 AM »

Is there any way I can fly the regular version(MkI)and the MkIa cannon armed version along side each other?I don't have any air.ini lines for the MkIa,plus plane.properties lines,as well.
Logged

rickster

  • member
  • Offline Offline
  • Posts: 184
Re: Aviator Mod Team - Early Mustangs V2
« Reply #103 on: July 06, 2013, 07:18:25 AM »

I put the V2 cannon mod in my files,and they don't fire,even though they appear.I also tried making my own air.ini files,and plane.properties files,but got 60%CTD.
Logged

SAS~Riken

  • "Area 51"
  • SAS Team
  • member
  • Offline Offline
  • Posts: 1344
  • Where's Waldo? Who's Waldo?
Re: Aviator Mod Team - Early Mustangs V2
« Reply #104 on: July 06, 2013, 08:11:30 PM »

 ??? My bad rickster. I forgot the air.ini in the downloads AGAIN!!!! :-\

I posted a working air.ini for this version of the plane. let me know if you have any troubles with this part.  I will try and get a comparison shot  for the 2 version of the Ia.
Logged

rickster

  • member
  • Offline Offline
  • Posts: 184
Re: Aviator Mod Team - Early Mustangs V2
« Reply #105 on: July 07, 2013, 08:03:05 AM »

No good.I get the 60% CTD when I put the air ini in.I took the cannon meshes and put them in the 3do/Plane folders,and still CTD.
Logged

SAS~Riken

  • "Area 51"
  • SAS Team
  • member
  • Offline Offline
  • Posts: 1344
  • Where's Waldo? Who's Waldo?
Re: Aviator Mod Team - Early Mustangs V2
« Reply #106 on: July 07, 2013, 08:39:46 AM »

Then you are missing another air.ini that you have taken out lately.

you need to see if you deleted an mod that is actively listed in your air.ini. look it up in your log list and it will show you which one.
Logged

SAS~Riken

  • "Area 51"
  • SAS Team
  • member
  • Offline Offline
  • Posts: 1344
  • Where's Waldo? Who's Waldo?
Re: Aviator Mod Team - Early Mustangs V2
« Reply #107 on: July 07, 2013, 08:43:13 AM »

On another note... I forgot that my other propeller is in this mod if you like the original 3 blade, just copy and paste the 4 propeller files from the P-15A plane folder to this plane's folder.
Logged
Pages: 1 ... 6 7 8 [9] 10 11   Go Up
 

Page created in 0.042 seconds with 21 queries.