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Author Topic: Swordfish Mk.II (Update 20.10.2012) new mediafire links  (Read 59862 times)

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csvousden

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Re: Swordfish Mk.II (Update 20.10.2012) new mediafire links
« Reply #72 on: May 12, 2014, 07:03:46 AM »

I have tried everything I can think of to get this plane flyable in 4.12.2, but it constantly explodes at the start of each mission. 

It works fine as an AI aircraft, and it seems fine in the QMB interface before the mission. 

I played my 4.10 version and had a blast rocketing ships, but I would love to hear from anyone who got this plane working in 4.12.2 with instructions as to how to get it there.

I also noted that in DBW1.71 the mini-map has icons for ships so finding them is a lot easier.  I wish that was an option in 4.12.2 too, but  that is for another post, I suppose.  Thanks for your indulgence.

C
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barber

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Re: Swordfish Mk.II (Update 20.10.2012) new mediafire links
« Reply #73 on: May 13, 2014, 03:37:48 AM »

Hi

I have just the same promlem when trying to use it in 4.12.2++.
It looks fine in the QMB interface before the mission but the mission does not open up.
It goes up to100% but then it does not open the mission.
Let´s be patient,maybe someday it is meant to work in 412.

Cheers
Barber
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csvousden

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Re: Swordfish Mk.II (Update 20.10.2012) new mediafire links
« Reply #74 on: May 13, 2014, 05:21:27 AM »

Thanks for the confirmation, Barber.  At least I know that I am not having some unique problem.  There is comfort in that.
C
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Dreamk

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Re: Swordfish Mk.II (Update 20.10.2012) new mediafire links
« Reply #75 on: May 13, 2014, 07:18:52 AM »

ok - I tested it on a vanillia 4.12.2 + Modact 5.30 - it works perfectly - till the rockets array. HOWEVER, pay attention to the fact that the flares are activated by the rocket trigger instead of being activated by the bomb trigger - and this explains the problems met by various players, an of course the fact that the rocket part of the array is "blocked" being written in the java class after the "flares" array. This configuration is known to make the AI go crazy, and the presence of some other mods creates strange behaviors. I got in this mud when I made my first mods (F4U-4 and F4U5) and it took all the patience of CY6 to solve this problem. To solve that the easiest and most adequate way is also the lengthiest: The SW2 class must be totally rewritten, and new additional bomb hooks must be added to the lower wing meshes.
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csvousden

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Re: Swordfish Mk.II (Update 20.10.2012) new mediafire links
« Reply #76 on: May 13, 2014, 10:27:11 AM »

So basically, with a bunch of other mods, this is going to be a problem for 4.12.2.

I think I can wait.

C
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Dreamk

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Re: Swordfish Mk.II (Update 20.10.2012) new mediafire links
« Reply #77 on: May 13, 2014, 01:00:31 PM »

OK - here's  the fix  - on my 41.2.2 with modact5.30 it works fine:
 1)I reshaped the SW2 java class arrays
and
2) I added the missing classes for the Mk53 depth charge (they come from UP3.0 and are absent from other Il2 versions)
Just pour these 3 hashed files in your swordfish folder
https://www.mediafire.com/?1y2bdp8gxx26462
(when asked whether you want to replace the current file 258E9E4CDFBED4EC by the new one , say yes - it's the new SW2 class)
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barber

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Re: Swordfish Mk.II (Update 20.10.2012) new mediafire links
« Reply #78 on: May 14, 2014, 04:48:48 AM »

Hi DreamK

I tried your fix but still I get 100% stand by when loading in QMB but no further.
I am using 412.2 + +
Thanks anyway.

Cheers
Barber
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Dreamk

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Re: Swordfish Mk.II (Update 20.10.2012) new mediafire links
« Reply #79 on: May 14, 2014, 08:28:59 AM »

what says your log.lst?
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barber

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Re: Swordfish Mk.II (Update 20.10.2012) new mediafire links
« Reply #80 on: May 20, 2014, 10:09:11 AM »

Hi DreamK

I`ll get back to you when I come home next week!!
Thanks

Cheers
Barber
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Dreamk

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Re: Swordfish Mk.II (Update 20.10.2012) new mediafire links
« Reply #81 on: May 21, 2014, 12:03:13 AM »

Ok I've made a number of checks and the problem is as follow:

1) on a Vanillia 4.12.2 instllation with Modct 5.30 the mod works fine once we add the fix I uploaded earlier

2) on this same installation BUT with the SAS_Flyable_AI_Aircraft enabled, the mod crashes
The reason: the cockpit files called by the mod are both named Similarly to the cockpit classes of the original Swordfish1 mod - Although they have  different content!
Moreover the gunner classes still contains conditional reference to the original swordfish1 mod - and as these original classes are present in the files of the SAS_Flyable_AI_Aircraft - this causes the to game enter in a loop.
The solution - to re-write all the classes of this mod, with different names, and to rename the cockpit folders with different names
It's what I did and it worked (I did not rename the cockpit TempestMkV folder as it seems to include a repaint that betters the Tempest cockpit - though I feel that the glass material used still needs to be improved )

OK - the rewritten mod is here (delete all the files of the previously installed Swordfish II mod as they would keep interfering with the SAS_Flyable pack):
https://www.mediafire.com/?c6bzc67go1j39bq

air.ini additions are the same:
SwordfishMk.II     air.SW2 1                     NOINFO   gb01 SUMMER

I hope it will solve the problem   :)
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fightingirish

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Re: Swordfish Mk.II (Update 20.10.2012) new mediafire links
« Reply #82 on: May 21, 2014, 02:55:27 PM »

Thankyou DreamK working perfectly for me now in 4.12.2  :D
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csvousden

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Re: Swordfish Mk.II (Update 20.10.2012) new mediafire links
« Reply #83 on: May 22, 2014, 08:52:14 PM »

Thank you DreamK!  Yes, I have it working in 4.12.2 now also. 

In a heavily modded version of 4.12.2, I had to take out the weapons folder, but then it worked wonderfully too.

Thank you.
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