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Author Topic: Water=4  (Read 201325 times)

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vpmedia

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Re: Water=4
« Reply #168 on: November 09, 2011, 12:04:21 AM »

How are you getting that beautiful "blue" water color in your video..... 8)

I really dont know !!! Its "Palau"  map, I changed nothing related to textures but I used "Capa gamma"
I think the map come with  mission pro combo 4.101 for DBW but Im not sure.

I discovered that game 3 month ago .... ;)


Je ne sais vraiement pas !!!!! Cest la carte "Palau" et je nai rien changer aux textures mais Jutilise "Capa gamma"
Je pense que cette carte vien avec mission pro combo 4.101 for DBW mais je ne suis pas sur

Je joue a ce jeu que depuis 3 mois ... ;)


water colors:
http://ultrapack.tuttovola.org/index.php?topic=1392.0

carsmaster

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Re: Water=4
« Reply #169 on: November 16, 2011, 02:59:23 PM »

A small update. Modified the sunshine and the shape of the foam of waves.

https://www.mediafire.com/file/a34rl0qjrh05nbw/CarsmasterWater%20v.3%2017%20beta.rar
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carsmaster

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Re: Water=4
« Reply #170 on: November 20, 2011, 10:12:20 AM »

There are reviews of version 3.17 ?
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Whiskey_Sierra_972

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Re: Water=4
« Reply #171 on: November 20, 2011, 06:01:07 PM »

Sorry mate but ATM I haven't much free time!

I'll try to test in the next couple of days!

All the best!

walter
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Ribs

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Re: Water=4
« Reply #172 on: November 20, 2011, 08:43:36 PM »

There are reviews of version 3.17 ?

First of all , thank you for your work. This version is very good but I have noticed one issue - I use the Palau map in QMB as a visual benchmark when I tweak my settings or install new visual mods like yours. After installing 3.17 , I noticed that the waves move in the same direction in relation to the Islands , whereas before , the waves would interact with each Island individualy. There is also a noticeable band visible that goes on shore past the beach line. This also appears to happen on any shoreline on various maps. I disabled the FoamCurve3 RAW file and the anamolies with the waves and banding went away. Hope this helps

Thanks , Ribs
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carsmaster

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Re: Water=4
« Reply #173 on: November 21, 2011, 06:31:27 AM »

I disabled the FoamCurve3 RAW file and the anamolies with the waves and banding went away. Hope this helps
Thanks , Ribs
Thanks for your reply, I'll check the files.
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Avala

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Re: Water=4
« Reply #174 on: November 21, 2011, 03:57:40 PM »

Tried it also.

I would say that waves looks more finer, and thus more natural now. I didn't noticed problems as Ribs do, but I think that coastline looks somehow more coarser now. Here are some screenshots, and more of them in rar file, who wants to see them. I made new foam texture also:

Screenshots:

https://www.mediafire.com/?uqcjgjeuro7mzse



Foam texture:

https://www.mediafire.com/?p2f117281275vv2







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SAS~Tom2

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Re: Water=4
« Reply #175 on: November 21, 2011, 04:59:10 PM »

Thanks a lot carsmaster! I will try it as well. Thanks for the info Ribs and Avala.. :)
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SAS~Tom2

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Re: Water=4
« Reply #176 on: November 21, 2011, 08:11:02 PM »

Hard to tell the major differences, maybe a tad more shine on the water? I can confirm the foam at the coast looks erratic. Also not sure, but could it be there is more symmetry on the wave pattern seen from altitude?

Some impressions, I use an Ati card thus can't max out the beauty like users with NVidia cards.
I will try it a while longer and without the FoamCurve3.rar.



Foam looks a bit strange










Anyway, I love this mod, stored the previous versions just in case. ;)
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flightdok74

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Re: Water=4
« Reply #177 on: November 22, 2011, 10:15:40 AM »

Hi all, could someone with a Nvidia card tell me what is the best setting in th conf.ini for the best results for the latest Water 3.17 mod....thanks..... :-[
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Avala

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Re: Water=4
« Reply #178 on: November 22, 2011, 11:04:40 AM »

Hi all, could someone with a Nvidia card tell me what is the best setting in th conf.ini for the best results for the latest Water 3.17 mod....thanks..... :-[

Here is mine. Nvidia 9600gt.

Quote
[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=1
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=3
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=3
Water=4
Effects=2



PolygonOffsetFactor=-0.0625
PolygonOffsetUnits=-1.0
ForceShaders1x=0
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agracier

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Re: Water=4
« Reply #179 on: December 04, 2011, 10:23:22 AM »

I would say that waves looks more finer, and thus more natural now. I didn't noticed problems as Ribs do, but I think that coastline looks somehow more coarser now. Here are some screenshots, and more of them in rar file, who wants to see them. I made new foam texture also:
Foam texture:
https://www.mediafire.com/?p2f117281275vv2

A great improvement with the new texture for foam. Who would have thought that one change could be so noticeable ... great idea, great implementation ...
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