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Author Topic: Water=4  (Read 199764 times)

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DimAurora

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Re: Water=4
« Reply #348 on: May 14, 2013, 01:13:27 PM »

The problem is, I have OpenGL selected anyways.  :-\
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Wulfy

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Re: Water=4
« Reply #349 on: May 14, 2013, 01:14:45 PM »

check it again
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SAS~Tom2

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Re: Water=4
« Reply #350 on: May 14, 2013, 04:26:15 PM »

Try to change it manually in the config.ini file rather than ingame!
And make sure you have set your config.ini file to IIRC write protected whenever you have made changes and want them to stick, IIRC for some users that is mandatory.

Here is mine for DBW, AMD card and water=2 as necessary...

There are prolly some minor bugs in my setting but for water and this context and Open GL, all is set correct..

[/color]
Code: [Select]
[b][size=8pt]

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=1
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=0

HardwareShaders=1

Shadows=2
Specular=3
SpecularLight=2
DiffuseLight=2
DynamicalLights=0
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=2
Effects=1
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0



And here the same as I would have it for NVidia...




[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=1
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=3
SpecularLight=2
DiffuseLight=2
DynamicalLights=0
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=4
Effects=1
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

[/size][/b]

Hope that helps.
Most important having HardwareShaders=1 and water=2 for Ati/AMD and water=4 for NVidia.

AND for NVidia
Code: [Select]
...
TexFlags.TexEnvCombine4[b]NV=1[/b]
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClamp[b]NV=1[/b]
TexFlags.SeparateSpecular=1
TexFlags.TextureShader[b]NV=1[/b]
...

Ati:
Code: [Select]
...
TexFlags.TexEnvCombine4[b]NV=0[/b]
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClamp[b]NV=0[/b]
TexFlags.SeparateSpecular=1
TexFlags.TextureShader[b]NV=0[/b]
...

(NV=NVidia and thus only with value "1" if you run with NVidia.)
 ;)
 :)
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tmansteve

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Re: Water=4
« Reply #351 on: June 09, 2013, 04:14:48 AM »

I have this great mod working in HSFX 6 but want to add it into DBW 1.71.  I placed it in #DBW Mapmods Maps etc but it crashed.  I tried to make a mods folder got it in there but there is no All.ini file.  Any help with this would be great.

Cheers

Steve
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SAS~Boomer

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Re: Water=4
« Reply #352 on: June 09, 2013, 04:45:43 AM »

  I tried to make a mods folder got it in there but there is no All.ini file.

there is no MODS folder needed to be made,and the all.ini has nothing to do with this water Mod

I placed it in #DBW Mapmods Maps etc but it crashed.

It does not go into your MapMods folder,unless you yourself are dissecting the Mod to specifically put it in there
it should just be extracted to your #DBW folder like any other Mod

simply extract to your#DBW folder (#DBW-That is the MODS folder)>
#DBW/CarsmasterWater-512 v.0 02(3.17)

It will load before your MapMods folder

In your Config.ini set water to = 4 if you have an NVidea Card
set to water=2 for Ati/AMD

that is it
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tmansteve

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Re: Water=4
« Reply #353 on: June 09, 2013, 09:51:44 AM »

Thanks boomer. I'm learning fast but make a few mistakes.  I'm OK with HSFX (mostly) but with some of the instructions i get a little confused.

Cheers
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SAS~Boomer

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Re: Water=4
« Reply #354 on: June 09, 2013, 10:12:53 AM »

Oh I know,NP
So many different versions etc. these days  :D

Cheers
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tmansteve

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Re: Water=4
« Reply #355 on: June 10, 2013, 11:37:32 AM »

Installed Circus map in HSFX and now i get map load.ini error.  Every map does it.  Does the mod conflict with the water folder from the Circus map? I installed to Maps/Tex/Water/Animated with file .tga outside.
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SAS~Boomer

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Re: Water=4
« Reply #356 on: June 10, 2013, 06:10:52 PM »

I would not think so,the water animation is in IL-2 by default
this Mod makes that better and really has nothing to do with maps on an individual basis

I would surmise since you just installed a map,the problem lies there
something wrong now with your all.ini if all your maps give load.ini errors after trying to install a map

hope that helps

Cheers
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tmansteve

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Re: Water=4
« Reply #357 on: June 11, 2013, 06:06:46 AM »

OK boomer will have a look. Not too confident as yet with all the .ini files but will have a go.

So much to learn. Amazing
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SAS~Tom2

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Re: Water=4
« Reply #358 on: June 11, 2013, 07:02:04 AM »

+1 on UP~Boomer...but, sometimes things can go wrong..

Tmansteve:
IIRC, this mod only contains files to go into Mods\MapMods\maps\_Tex\water...(or whereever your MapMods folder is located, e.g. #DBW\MapMods).
IIRC for HSFX or UP (older versions) the order used to be
Files\maps\_Tex\water

So, if your other maps do not load :-\  :P , maybe there was an error placing this mod or you used a version your system cannot support (IIRC there are numerous versions of this mod, e.g. I use a way earlier version..but as for maps not loading, not sure here. Usually, when you fork up the all.ini, the game will not start, you get a 70% crash IIRC.


Maybe try this, delete the mod (backup its files) and read pages 11/12-17 and pick the then current version, works for me. AFAIK there is only a Foam texture 'FoamNV40.tga' and the animated folder to go into Mods(or #DBW/#UP#MapMods/_Tex\water. Nothing to go into Mods. :-\

But I assume the current latest version should work without issues..if you have the correct config.ini entries. ;)

Again, pretty sure for DBW it goes into:
IL-2 1946\#DBW\MapMods\maps\_Tex\water.

At least that is how it works for me, not as seperate Mod to be loaded, but as integral part of the _Tex\water section.
So I would take the 'water' part out of this mod and put it into _Tex, allow to overwrite.
Or go one step further and take the animated folder and the Foam tex and put it into _Tex\water.

That must work. If not check your general settings and download another version of this mod.



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tmansteve

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Re: Water=4
« Reply #359 on: June 11, 2013, 12:50:10 PM »

Cheers Tom2.  I think i did all that but could be mistaken.  Will read those pages and see if it is a version conflict.  Not too worried about DBW because I use HSFX more.  Will have another look.

Bugger!!!!!

 :)
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