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Author Topic: Water=4  (Read 201452 times)

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CWMV

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Re: Water=4
« Reply #48 on: April 15, 2011, 05:46:28 PM »

Wait, maybe I'm expecting too much, now is the only effect of this mod to add more 'sheep' or foam to the water? ive been looking for a texture improvement and I cant see one.
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SAS~Bombsaway

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Re: Water=4
« Reply #49 on: April 15, 2011, 05:51:50 PM »

CWMV, it may depend on a few things. Your graphics card, settings in the config.ini and I use nhancer to help with the graphics. I didnt notice alot of difference to the water itself but the whitecaps are cool. Although I think I like the first version as the second makes them show up in too many "lines" it dosent look as real. I'm greatful for both versions but I tend to like the first one.
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Gumpy

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Re: Water=4
« Reply #50 on: April 15, 2011, 06:04:19 PM »

Really the changes are very subtle and hardly noticeable but,I don't think the mod was designed to make big changes in looks like the big environmental mods of the Silent Hunter series.
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Avala

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Re: Water=4
« Reply #51 on: April 15, 2011, 07:47:59 PM »

MODS>MAPMODS>_Tex

This?

MODS>MAPMODS>MAPS>_Tex

Difference is subtle. It is more obvious in the bad weather condition. Besides more wave crests I see that the water is more wavy (with the stocks one is the more flat), also tiny bit of different scattered light on the waves (could be because of "deeper" waves).

Thanks Sergey  :)



I'm not sure that there is water higher than 4, maybe to try 6, if it doesn't turns back to 4 or 5, I would say that it don't works, also number 5 don't works, just that the game don't turn it back.
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CWMV

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Re: Water=4
« Reply #52 on: April 15, 2011, 10:09:07 PM »

Really the changes are very subtle and hardly noticeable but,I don't think the mod was designed to make big changes in looks like the big environmental mods of the Silent Hunter series.

Its almost like the lighting mod skipper recently published here. At first i didnt see what it really did, then after leaving it on for a while I fired up 4.101 and instantly I missed it. Subtle, but huge at the same time.
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McWolf

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Re: Water=4
« Reply #53 on: April 15, 2011, 11:56:07 PM »

Those will be clear for everyone.
Default water=4 note: the below new animated water have different direction with the default one.


Carsmaster v3.15beta water=4


OLC water v2 water=4
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ceege1

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Re: Water=4
« Reply #54 on: April 16, 2011, 05:19:41 AM »

This is a great mod ,just a little but here though.
The quality of my water is very grainy can you give me any ideas how to improve this,its been a problem for me even before this mod so I'm just asking for advice and certainly not critisising the mod at all I think its cool.

Nvidia GTX260 overclock
Windows 7 64,6 gigs of RAM
Water 4

http://s839.photobucket.com/albums/zz316/ceege1/?action=view&current=170420116-10-02.jpg
http://s839.photobucket.com/albums/zz316/ceege1/?action=view&current=170420116-10-13.jpg

Thanks in advance...is this a Nvidia issue,drivers maybe??
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Schwieger

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Re: Water=4
« Reply #55 on: April 17, 2011, 12:22:24 PM »

Mod doesn't seem to want to work still...
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CWMV

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Re: Water=4
« Reply #56 on: April 17, 2011, 12:43:14 PM »

That doesn't even look like stock water 4.
You have an ATI or Nvidia card?
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Schwieger

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Re: Water=4
« Reply #57 on: April 17, 2011, 12:44:25 PM »

ATI Radeon HD 5600
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CWMV

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Re: Water=4
« Reply #58 on: April 17, 2011, 12:52:16 PM »

Well that may be a problem wouldn't it?
Maybe one of the other more knowledgeable members can chime in but I know ATI cards have trouble running perfect landscapes, and Ive read that the max they can really run is water 2. I had an ATI 5450 and couldn't do jack with it. Hence my switch to GTX 460.
Someone please correct me if I'm wrong!
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Mick

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Re: Water=4
« Reply #59 on: April 17, 2011, 01:00:43 PM »


... well AFAIK, water=3 and =4 settings are only for NVidia GCs with the new (at the time they were released) DLLs ...
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