Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 15 16 17 [18] 19 20 21 ... 34   Go Down

Author Topic: Water=4  (Read 200950 times)

0 Members and 1 Guest are viewing this topic.

santobr

  • Modder
  • member
  • Offline Offline
  • Posts: 1349
  • Senta a Pua!
    • F
Re: Water=4
« Reply #204 on: December 14, 2011, 05:24:10 PM »

OpenGL
Hardwareshaders=1
VideoSetupId=17
water=4 (nVidia) = water=2 (ATI)
ForceShaders1x=0



santobr.
Logged

supercrapnstuff

  • member
  • Offline Offline
  • Posts: 45
Re: Water=4
« Reply #205 on: December 14, 2011, 05:34:22 PM »

because even with Water=4 it looks like the picture i posted titled "MODDED WATER"
it looks awful!
i want water that looks like the pictures on the 1st page of this fourm
Logged

santobr

  • Modder
  • member
  • Offline Offline
  • Posts: 1349
  • Senta a Pua!
    • F
Re: Water=4
« Reply #206 on: December 14, 2011, 05:38:35 PM »

What is your graphics card model?
Did you check all the other settings in the last post?
I put the wrong VideoSetupId settings, It's fixed now.



santobr.
Logged

supercrapnstuff

  • member
  • Offline Offline
  • Posts: 45
Re: Water=4
« Reply #207 on: December 14, 2011, 05:42:51 PM »

Im running a Radeon HD 5800, that doesn't work?
Logged

Gumpy

  • Modder
  • member
  • Offline Offline
  • Posts: 1649
Re: Water=4
« Reply #208 on: December 14, 2011, 05:43:42 PM »

Also did you remove what you had added,because it looks like you didn't need to add anything to begin with and are you running your game with perfect settings?
Logged

santobr

  • Modder
  • member
  • Offline Offline
  • Posts: 1349
  • Senta a Pua!
    • F
Re: Water=4
« Reply #209 on: December 14, 2011, 05:51:38 PM »

For ATI:
[GLPROVIDER]
GL=Opengl32.dll


[Render_OpenGL]
...
Hardwareshaders=1
VideoSetupId=17
water=2
ForceShaders1x=0



santobr.
Logged

supercrapnstuff

  • member
  • Offline Offline
  • Posts: 45
Re: Water=4
« Reply #210 on: December 14, 2011, 07:13:23 PM »

For ATI:
[GLPROVIDER]
GL=Opengl32.dll


[Render_OpenGL]
...
Hardwareshaders=1
VideoSetupId=17
water=2
ForceShaders1x=0



santobr.

Life saver, thank you man...
i saw that someone instead of setting water=4 they set water=5, is it any better by doing that?
Logged

santobr

  • Modder
  • member
  • Offline Offline
  • Posts: 1349
  • Senta a Pua!
    • F
Re: Water=4
« Reply #211 on: December 14, 2011, 07:58:05 PM »

No, it isn't.
The IL-2 will ignore invalid values.



santobr.
Logged

Ass Eagle

  • member
  • Offline Offline
  • Posts: 938
Re: Water=4
« Reply #212 on: December 15, 2011, 01:42:21 PM »

nice.

Logged

skulz

  • member
  • Offline Offline
  • Posts: 28
Re: Water=4
« Reply #213 on: December 25, 2011, 05:09:51 AM »

Can someone tell me how shouldI install the mod? Theres no Readme in the file. many thanks.

Edit: I made it, Simply dragged the (CarsmasterWater v.3 14 beta ( NOT compatible OLC Water V2)), into the (#SAS) Folder :P
Looks much better than the previous one. Thanks.
Logged

agracier

  • Modder
  • member
  • Offline Offline
  • Posts: 3048
    • The Great War in a Different Light
Re: Water=4
« Reply #214 on: December 25, 2011, 05:43:11 AM »

Can someone tell me how shouldI install the mod? Theres no Readme in the file. many thanks.

Go to my post here:
https://www.sas1946.com/main/index.php/topic,15180.192.html

Logged

naki27

  • member
  • Offline Offline
  • Posts: 89
Re: Water=4
« Reply #215 on: December 26, 2011, 08:26:23 AM »

I just installed this mod, and the water did not come out looking quite like the screenshots I've seen here:



The wave animation itself is rough and jerky, but everything else runs perfectly smooth.
I installed it the way agracier said to and set the confi to water=4.  Could this be because of my graphics card (Radeon HD 6410D with 2014 MB memory) or is something in my confi.ini not set right?  I'm using DBW build 6
Logged
Pages: 1 ... 15 16 17 [18] 19 20 21 ... 34   Go Up
 

Page created in 0.029 seconds with 26 queries.