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Author Topic: Water=4  (Read 201298 times)

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santobr

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Re: Water=4
« Reply #360 on: June 11, 2013, 12:57:42 PM »

In my HSFX, I just extracted the folder inside my the MODS folder and voilĂ ! ;)



santobr.
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Wulfy

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Re: Water=4
« Reply #361 on: June 11, 2013, 01:34:35 PM »

+1 for DBW
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tmansteve

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Re: Water=4
« Reply #362 on: June 12, 2013, 10:38:23 AM »

Santobr, what did you put in the mods folder?  Was it just the Water folder or the whole lot?
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SAS~Tom2

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Re: Water=4
« Reply #363 on: June 12, 2013, 10:51:26 AM »

I can answer that: For the Mods folder, the entire thing as the engine needs to read and follow the structure.
For the _Tex folder, only the water part aka "water\Animated" and "Foam...".
 ;)
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tmansteve

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Re: Water=4
« Reply #364 on: June 12, 2013, 11:01:45 AM »

OK
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tripletrouble

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Re: Water=4
« Reply #365 on: September 16, 2013, 06:30:38 PM »

Ok now I'm having problems lol.  I have Modact 5.22 and 4.12.1 and I have gotten all other mods to work by putting a #_ in front of the folder name and dropping it in the #SAS file.  But that doesn't seem to work with Carsmaster's mod or Herra Tohtori's water mod.  And yes I tried putting the _Tex file in the MAPMODS folder in #SAS, and trying it with both water=1 and =4.  I appear to have the FoamNV40.tga file and the animations folder.  Is there anything else I am missing?
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Herra Tohtori

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Re: Water=4
« Reply #366 on: September 16, 2013, 07:18:01 PM »

Easiest way to activate my water mod would be through JSGME since it is included there if you have the "SAS Featured JSGME Optional Mods for Modact 5.2x" installed. I recommend getting it from this post

Manually installing the water stuff in #SAS will also work, but you'll probably need to reshuffle the directory hierarchy within the water mod directory. Here's how it should work:

[#SAS]
|_[0_HT_Water]
   |_[Maps]
      |[_Tex]
        |_[water]
           |_[animated]
           |_FoamNV40.tga

If you're using the versions released earlier in the Blender Ocean thread, those are also designed for being put into JSGMEmods directory and activated through JSGME, so they have an internal directory structure that puts them in the MODS directory, rather than #SAS directory. They're outdated for 4.12 and SAS ModAct 5, but since they're still useful for people using 4.11+mods or even 4.10+mods, I've left them in place.

And yes, you can put the textures in ../IL-2 1946/#SAS/MAPMODS/Maps/Tex/water/animated/  ...if you really want.

But I would recommend getting the optional mods pack, it'll give you the least trouble and probably fastest game load since the water textures are encapsulated in SFS file.
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tripletrouble

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Re: Water=4
« Reply #367 on: September 16, 2013, 07:53:30 PM »

I already have that installed.  Non of the options worked.  I had to put them all in manually.
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Herra Tohtori

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Re: Water=4
« Reply #368 on: September 16, 2013, 08:03:06 PM »

Unless you had something else overriding them, I don't know why they wouldn't work.

Could you post a list of stuff you have in #SAS as well as JSGME?

Also could you elaborate in which sense the JSGME options didn't work. When you tried it, did you see stock water or something else?

Was this a clean 4.12.1 installation where you installed SAS ModAct 5?
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tripletrouble

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Re: Water=4
« Reply #369 on: September 16, 2013, 08:14:48 PM »

Right now in my jsgmemods folder, that are activated are:
#SAS
#SAS_CTO Mod
#SAS_Forgotten Countries
#SAS_FOV Mod
#SAS_FX_Small Collection
#SAS_Random Belt Start Pos

I went straight from a clean 4.11-4.12.
All of my other mods downloaded are placed in my #SAS folder and the only ones I have under there, are all mostly from the optional mods pack.  I do have Grief11 109 cockpits, Red_Fox90's P-51 Overhaul, and Spinnetti's 109 model fix under the Il-2 1946 root folder and they all work.  All of which are on the 4.12 compatibility list.  I have no other water mods in place. 
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tripletrouble

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Re: Water=4
« Reply #370 on: September 24, 2013, 02:49:09 PM »

So I redid my whole Il-2 folder, uninstalled, deleted all the folders, re-installed and put all the patches back in + Modact 5.22, and even with optional pack, they still do not work.  All it does is add a perpendicular set of waves traveling in the same direction.  I have my graphics set to high and no other environment mods installed.  I tried with water=4 in conf, and =1, but still nothing.
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Herra Tohtori

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Re: Water=4
« Reply #371 on: September 24, 2013, 04:03:15 PM »

Screenshots, please? This sounds highly irregular...
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