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Author Topic: SAS Most Awesome Modact 3.04b (no longer available)  (Read 125746 times)

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SAS~Storebror

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Re: SAS Most Awesome Modact 3.04b for 4.101 (updated 21 May 2011)
« Reply #324 on: May 24, 2011, 12:45:15 AM »

no, you absolutely must install UP3 and SAS3 together in the same place.
Right Piet, didn't say you don't have to, all I say is to install the base pack first, which in this case is UP3.

on a side not mike, I gather from panos last night, that he is going with the selector. :)
Good move. Maybe he wants to use the new beta version with enhanced wrapper included?
Maybe we should discuss this elsewhere not to tease all others too much, shouldn't we? :D

Best regards - Mike
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cheesehawk

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Re: SAS Most Awesome Modact 3.04b for 4.101 (updated 21 May 2011)
« Reply #325 on: May 24, 2011, 11:28:40 AM »

Ok, I'm getting a weird error that I didn't notice before, and search funtion brings up too many threads to really look for it.  If I disable the 6DOF mods in either HSFX or SAS games, I get the 95% error.  Since I do use 6DOF normally, I didn't notice this, but disabling definitely causes a lockup.  If I run Stock Game, no problems.
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SAS~Storebror

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Re: SAS Most Awesome Modact 3.04b for 4.101 (updated 21 May 2011)
« Reply #326 on: May 24, 2011, 12:24:01 PM »

I'm not a TrackIR user, so I can just speak in theory here.
When this 95% error happens, does the startup screen show the stock background image (I assume: No).
You remembered to set trackIRUse=0 in conf.ini?

Best regards - Mike
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coatesy75

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Re: SAS Most Awesome Modact 3.04b for 4.101 (updated 21 May 2011)
« Reply #327 on: May 24, 2011, 01:07:05 PM »

I ;D had 95% error till i enabled, 6dof,TrackIR in jsgmemods. then all was ok.
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PO_MAK_249RIP

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Re: SAS Most Awesome Modact 3.04b for 4.101 (updated 21 May 2011)
« Reply #328 on: May 24, 2011, 01:15:11 PM »

This is gr8 news !! So we havent got to worry about any additions with Modact - each installation will point to its own .exe (as we all suspected)!

Personally I cant F*cking w8 this is (almost) better than sex LOL
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cheesehawk

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Re: SAS Most Awesome Modact 3.04b for 4.101 (updated 21 May 2011)
« Reply #329 on: May 24, 2011, 01:26:07 PM »

I'm not a TrackIR user, so I can just speak in theory here.
When this 95% error happens, does the startup screen show the stock background image (I assume: No).
You remembered to set trackIRUse=0 in conf.ini?

Best regards - Mike

When the 95% error happens, it happens with either the HSFX 5.01 or the SAS Modact 3.02 background image, depending on which game I had selected at the time.  I haven't went back into my conf.ini file to change TrackIRUse=0, as I never had to disable it before  (prior versions of the game 4.09, 4.09 UP, HSFX4 I could just leave the conf line enabled, but if I didn't have the trackIR mod loaded, it treated it as if the line was =0).  Running the stock game, with the line in conf.ini still set =1, the game loads fine.  Perhaps something did change in the new il2fb.exe and I should disable the conf.ini line, but as it didn't require it before, I just left it alone.
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oho

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Re: SAS Most Awesome Modact 3.04b for 4.101 (updated 21 May 2011)
« Reply #330 on: May 25, 2011, 03:34:12 PM »

Hi,
I just installed Modact 3.02 but the loading screen stops at 95 %. Launched IL2FB , got your new options screen, started with OldMOD mode. But also the SAS-mode stops. Any tipps?
OS is Vista 64 bit.
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CWMV

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Re: SAS Most Awesome Modact 3.04b for 4.101 (updated 21 May 2011)
« Reply #331 on: May 25, 2011, 07:44:33 PM »

Ok Ive got something here thats kinda strange.
First this was a fresh install of 4.10.1, then added UP3, then added Modact 3.2 and upgraded that to 3.4. All games launch fine, no problems EXCEPT...in SASmodact games pressing the primary weapon fire key erases all other weapon loadouts. For example: 109 with MK108 gunpods. Pressing the secondary weapon fire key (joystick 2) will fire the cannons no problem, but as soon as you fire the primary weapon, MG13's (Joystick 1) all ammunition and external stores vanish. Happens with the P47 as well. Secondary fire fires the outer most 4 machine guns, pressing fire 1 erases all ammo in all 8 guns.
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coatesy75

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Re: SAS Most Awesome Modact 3.04b for 4.101 (updated 21 May 2011)
« Reply #332 on: May 25, 2011, 09:07:59 PM »

Hi,
I just installed Modact 3.02 but the loading screen stops at 95 %. Launched IL2FB , got your new options screen, started with OldMOD mode. But also the SAS-mode stops. Any tipps?
OS is Vista 64 bit.
I had 95% error till i enabled, 6dof,TrackIR in jsgmemods. then all was ok.
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SAS~CirX

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Re: SAS Most Awesome Modact 3.04b for 4.101 (updated 21 May 2011)
« Reply #333 on: May 25, 2011, 09:33:47 PM »

Ok Ive got something here thats kinda strange.
First this was a fresh install of 4.10.1, then added UP3, then added Modact 3.2 and upgraded that to 3.4. All games launch fine, no problems EXCEPT...in SASmodact games pressing the primary weapon fire key erases all other weapon loadouts. For example: 109 with MK108 gunpods. Pressing the secondary weapon fire key (joystick 2) will fire the cannons no problem, but as soon as you fire the primary weapon, MG13's (Joystick 1) all ammunition and external stores vanish. Happens with the P47 as well. Secondary fire fires the outer most 4 machine guns, pressing fire 1 erases all ammo in all 8 guns.
No idea about that. I dont have it on my install and I never heard of it before. Please invstigate it futher and see if you can find awhat's causing it.
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CWMV

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Re: SAS Most Awesome Modact 3.04b for 4.101 (updated 21 May 2011)
« Reply #334 on: May 25, 2011, 10:24:38 PM »

Well in playing with it more I have Stock game, HSFX 5.1, and UP3 all working well in a single install! Yay me and thanks to all who made it possible.

Ok but SAS Modact game is still weird. I tried the same thing and got the same result-fire main weapon erases all loadouts.
I turned limited ammo off in difficulty to see what would happen. Well it turns out that the primary fire button is also the warp drive button. With limited ammo off I was able to fire the primary weapons but when I did time increased exponentially, ie in each time setting, normal, 2x, 4x and 8x using the primary fire key sped up time, even beyond 8x.
Weird! ???

EDIT: Ok I have taken the exact same SAS 3.02 and 3.04 upgrade and applied them to a virgin 4.10.1, it worked flawlessly. Leads me to believe that its a problem with 3.04+UP3? Hell i even checked my classfiles-not a single conflict (after removing the JSGME folder).

I dont know what else to look for Cirx, a little direction would be appreciated! :D. Ill post this over at UP too.
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CWMV

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Re: SAS Most Awesome Modact 3.04b for 4.101 (updated 21 May 2011)
« Reply #335 on: May 26, 2011, 04:51:46 AM »

Ok after playing around further i am able to duplicate it.
Its actually really easy, any time UP 3 is enabled in JSGME, SAS 3.04 planes will erase their loadouts when the primary fire button is pushed.
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