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Author Topic: material TGA not display in GMAX at converted .3ds  (Read 2670 times)

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western0221

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material TGA not display in GMAX at converted .3ds
« on: April 23, 2011, 09:39:32 AM »

I begin GMAX yesterday.
I try to tweak a bit ship MOD parts .msh.

I can't solve a problem that... anyone can help me...

1. I converted IMF-format TGAs skin1o.tga, FloorM1.tga, etc. to TGA-format by IMFViewer.
   There names keep skin1o.tga, FloorM1.tga as same as IMF ones.

2. I converted one .msh (in example Hull1.msh) to .3ds by MshConverter.
   UVmap 0 -1 1 -1 and "limit 10 letters" enabled.
   I named Hull1.3ds.

3. I imported Hull1.3ds to GMAX.

Then meshes and faces displayed on 4 windows top/right/front/perspective view.
But in perspective view, material TGA texture isn't displayed. only gray face.
At Display Color option, check Shaded: "Material color".
When I open Material Editor, no material is there. all gray spheres.

What a problem I have?
or it's a feature?

How to do I see material textured .3ds, and edit UV mapping.
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asheshouse

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Re: material TGA not display in GMAX at converted .3ds
« Reply #1 on: April 24, 2011, 03:59:35 AM »

You have to load the material into the Material Editor then apply it to the model.

--- Assuming GMax works in a similar way to Max.
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western0221

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Re: material TGA not display in GMAX at converted .3ds
« Reply #2 on: April 29, 2011, 05:23:38 AM »

Thanks your advise!
I missed click "Show Map in Viewport" button.

Then

I see basically OK.
But here is multi textured model.
IJNCVGeneric's DeckNOver.msh.
center area is skin1o.tga.
around deck, there is FloorM1.tga.
and wind breaker wall is FloorM3.tga.


How to do correcting this.

in DeckNOver.msh, Materials part is this.
Code: [Select]
[Materials]
DeckOverlay
FloorM1
FloorM2
FloorM3
Matt1D0o
Matt2D0o

DeckOverlay
Code: [Select]
  TextureName skin1o.tga
FloorM1
Code: [Select]
  TextureName FloorM1.tga
M2,M3 is same...
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