In other hands, ship object reality is on discussion at here
https://www.sas1946.com/main/index.php/topic,15276.0.htmlMy point is a bit different.
Now in ships.ini, all CV's damage definitions are like here.
[USSEssexCV9:Part0]
BaseChunk Hull1
AdditionalCollisionChunk0 DeckN
strengthBasedOnThisSection strength_HullEnorm
Vital
damageDepth 0.4
damagePitch -2.0
damageRoll 6.0
damageTime 164.0
[USSEssexCV9:Part1]
BaseChunk Hull2
AdditionalCollisionChunk0 DeckC
strengthBasedOnThisSection strength_HullEnorm
Vital
damageDepth 0.4
damagePitch 0.0
damageRoll 6.0
damageTime 160.0
[USSEssexCV9:Part2]
BaseChunk Hull3
AdditionalCollisionChunk0 DeckT
strengthBasedOnThisSection strength_HullEnorm
Vital
damageDepth 0.4
damagePitch 2.0
damageRoll 6.0
damageTime 166.0
DeckN's strength = Hull1's strength,
DeckC's strength = Hull2's strength, and
DeckT's strength = Hull3's strength.
These are realistic at only RN CVs "Illustrious-class" with armored strong flight deck.
All USN CV's and most IJN CV's(except Taiho and Shinano) had non-armored flight deck.
Thier deck was very weak. Only one 500lb. bomb hit, a big hole.
But USN/IJN CVs' Hulls are as same strong as RN's.
They absorbed attacks of three or four torpedos.
In example Midway, IJN Akagi/Kaga/Soryu were hit about four bombs on flight deck, and intense fire and explotion happend.
Fighting capability were completely lost soon.
But at last they had shunken after of a half day.
Akagi was culled by IJN's destroyer torpedo.
Such a strong hulls IJN CVs had.
So I think default "strength_HullEnorm" parameter isn't so bad, some realistic.
Then how is "separate" Hull's strength parameter from Deck's strength parameter.
I propose.
Like this
[USSEssexCV9:Part0]
BaseChunk Hull1
strengthBasedOnThisSection strength_HullEnorm
Vital
damageDepth 0.4
damagePitch -2.0
damageRoll 6.0
damageTime 164.0
[USSEssexCV9:Part1]
BaseChunk Hull2
strengthBasedOnThisSection strength_HullEnorm
Vital
damageDepth 0.4
damagePitch 0.0
damageRoll 6.0
damageTime 160.0
[USSEssexCV9:Part2]
BaseChunk Hull3
strengthBasedOnThisSection strength_HullEnorm
Vital
damageDepth 0.4
damagePitch 2.0
damageRoll 6.0
damageTime 166.0
[USSEssexCV9:Part3]
BaseChunk DeckT
strengthBasedOnThisSection strength_HullLarge
[USSEssexCV9:Part4]
BaseChunk DeckC
strengthBasedOnThisSection strength_HullLarge
[USSEssexCV9:Part5]
BaseChunk DeckT
strengthBasedOnThisSection strength_HullLarge
A problem is...
Evenif many bombs hit deck and deck is broken, Hull is healthy and also engine, CV continues going ahead.
I wish that Hull healthy isn't bad, but its engine has to stop because of fire.
How to make it?
Tell me your opinions.