This is a really useful mod that allow have important settings shown on video but since the minimum height progression is of 10 meters (and I believe also 10 feet in imperial units) lack the elementary units progression as PAL HUD mod , this is why I think that can be useful a fine units tuning....
Walter and All,
I have an internal use version of my HUD Mod, which reports all the seen info in previous MODs:
-All my previous HUD Mod respect from the original HUD Mod v1. BombSightAssist, small units, colors for army, etc.
-Trims (the three grouped) as percentage
-Flaps as percentage
-G as overload (relative value)
-Power (I still don't believe that what the game reports as HP was true).
-Weight (in Kg)
It only works in 4.111. A 4.101 can be done but I don't have much time lately.
I will post it so you can try it.
Regarding
Can we add engine rpms to the mod ?
Would be usefull
Engine temps would be good too - experimenting with engine files is difficult without the proper readouts - and trying to see how the parameters interact with each other. I may change one thing but it throws the temp so out of alignment I have to revert to stock or mainstream values.
The problem is that those parameters you mention are per-engine, not per-plane. With multi-engine ACs, it is quite complicated. An avergage RPM or temp indicator is not useful at all, and showing all the data for a 4 engines bomber is an absolute mess. So... even when it it is easy to implement programatically, I don't see it can be managed in a practical way.
Regards,
Pablo
PD: tomorrow from home I will publish that 4.111 version