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Author Topic: UP 3.0 RC Released to Public :)  (Read 91276 times)

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doramas67

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Re: UP 3.0 RC Released to Public :)
« Reply #204 on: May 29, 2011, 01:06:22 PM »

Hades, I've found a bug in U.P. 3.0:

  Spitfire MKVc FBs and MVIII FBs donĀ“t show in U.P 3.0 QMB and air.ini file.

                         
Thank you very much for your great effort, Hades and U.P. team.
Regards
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doramas67

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Re: UP 3.0 RC Released to Public :)
« Reply #205 on: May 29, 2011, 02:49:09 PM »

I've found another bug:

 P-47B15, P-47D10 and P-47D22 don't work rightly in cockpit view. The game stops and goes slowly.
 
 Thanks again, Hades and U.P. team.
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RealDarko

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Re: UP 3.0 RC Released to Public :)
« Reply #206 on: May 29, 2011, 03:07:48 PM »

Anyone know what's going on with this black trees?

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GAE_Chape

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Re: UP 3.0 RC Released to Public :)
« Reply #207 on: May 29, 2011, 03:30:58 PM »

thanks Aussie,  The file I'm working with is called  #SAS_6DOFnormalmouse by PAL.  Its the one released with modact 3.04.   For UP3 selected - If I activate that in jgsme then it doesn't work. (or if I do it the #up# folder way neither).  It works fine running the SAS modact game. Seems to not make a difference if I check the box ( in selector ) called " 6DOF/ trackIR enabled" or not....is this what you do?
Is this the wrong file of 6dof to use with UP3?  I've nothing else activated for mods..(exept up3 widescreen haken ofcourse).  Thanks for your help.  I understand this might be too early to bother with this kinda stuff as the final version of UP might deal with this...I don't want to pester anyone more...just sayin...cheers!

hades replayed me in another thread. normalmouse 6dof isn't compatible cause of ZUTI and they had to cut it down...hopefully somebody with some knowledge of it will do something

I join the cause of 6DOF lookaround.

 I refuse to believe it's impossible.

 Come on boys, several of us to fly with the mouse on the left.

 HUGS.!
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Aussie Pilot

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Re: UP 3.0 RC Released to Public :)
« Reply #208 on: May 29, 2011, 04:13:34 PM »

thanks Aussie,  The file I'm working with is called  #SAS_6DOFnormalmouse by PAL.  Its the one released with modact 3.04.   For UP3 selected - If I activate that in jgsme then it doesn't work. (or if I do it the #up# folder way neither).  It works fine running the SAS modact game. Seems to not make a difference if I check the box ( in selector ) called " 6DOF/ trackIR enabled" or not....is this what you do?
Is this the wrong file of 6dof to use with UP3?  I've nothing else activated for mods..(exept up3 widescreen haken ofcourse).  Thanks for your help.  I understand this might be too early to bother with this kinda stuff as the final version of UP might deal with this...I don't want to pester anyone more...just sayin...cheers!

Hi Freya, Sorry mate I don't use the 6DOF mouse mod, I use the normal 6DOF Trackir which you need to activate in the selectors settings.
I wasn't sure what 6DOF freedom you were asking about originally so thought i'd mention about the settings.
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jlan5031

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Re: UP 3.0 RC Released to Public :)
« Reply #209 on: May 29, 2011, 05:41:16 PM »

After a stumbling  and confused start, I got 6DOF to work by opening the compatibility window and checkig the compatibility and play as administrator boxes. It works without a problem.
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Aussie Pilot

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Re: UP 3.0 RC Released to Public :)
« Reply #210 on: May 30, 2011, 02:14:14 AM »

OK guy's this is going great, but without being a nag i have 5 questions if they could be answered please...(ie Hades, it would be much appreciated).
1) Is there a list around that shows all the mods in UP3.0 ? (it may help with my other questions ...lol)
2) Can it be confirmed that the mod "0_Wolffighter_Gore4allplanes_V1.4" is currently in this new UP3.0?
3) I don't detect that the mod "01_Holygrail_Potenz__animated_oil_Blotch_blood_splatter_V2.4finallite" is in the current UP3.0, so will it be added, and if not, can it be added into the #UP# folder without it causing any issues?
4) There was a mod out ages ago that changes the touch_down sounds when landing (I've been using it all along), it's called "touch_down" funnilly enough. will it also be ok to use in UP3.0?
5)Another mod called " Alans_takeoff_turbulance0" deigned to take the punch out of the turbulance and replace it with a more realistic natural vibration, again i have used it in all variations of IL-2 but wondered about this version...great mod i thought may have been included.

Sorry for all the questions, but I'm sure others are wondering as well.

Thanks again to the UP3.0 crew, great job with keeping us in the air in a more realistic manner...much appreciated.
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Mission_bug

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Re: UP 3.0 RC Released to Public :)
« Reply #211 on: May 30, 2011, 03:42:08 AM »

Hello all, the #UP# folder comes as a zip in the download, look for #UP# sample folder. ;)

This folder contains the STD amongst others. 

For adding aircraft you will need the new DiffFM for UP 3 kindly provided by Sani and Frankiek:

https://www.sas1946.com/main/index.php/topic,12169.0.html

Add the text to the usual places, the necessary files are in the STD.

Wishing you all the very best, Pete. ;D
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farang65

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Re: UP 3.0 RC Released to Public :)
« Reply #212 on: May 30, 2011, 05:37:49 AM »

I know this sounds like a real newb question eventhough I'm not.

I presume that classic mods game is a 4.09 modded version Yes? No?

I've tried numorous times to get a 4.09 classic mod game version happening within the new SASUP set up.

Starting with a vanilla 4.09 and gradually working up to 4.10.1 SAS MODACT 3.4b and UP3'

As soon as I take it up to SASMODACT 3.0 being 4.10.1 the old 4.09 modded version comes up as a 4.10.1 mod act and does not load quits at 60 percent not a 4.09.

I'm now presuming that a classic mod game could just be a standard 4.10 with SAS Modact 2.75 with MODS folder only

yes or no.

Just getting abit frustrated because when not working correctly UP3 tends to overide SAS game version and even stock game version   ???

Just want to confirm if I do have to put inplace SAS MODACT 2.75 for a classic mods game version.

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SAS~Storebror

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Re: UP 3.0 RC Released to Public :)
« Reply #213 on: May 30, 2011, 05:46:45 AM »

The latest Modact for 4.09m is SAS Modact 2.3 Beta, which you will find here: https://www.sas1946.com/main/index.php/topic,8993.0.html

All later Modact's are made for IL-2 version 4.10 onwards, currently 4.10.1.
"Classic" in terms of the new IL-2 launcher just refers to the naming conventions for folders with modded files in them. In the good old times, and that's what "classic" means here, there were two folder called "FILES" and "MODS" holding the modded files. A prominent IL-2 4.10.1 game version using this layout is HSFX 5.x.
So if you select "classic", this means that you should have some modded installation with the files residing in "FILES" and "MODS" folder.
If you select "SAS Modact 3", your modded files must reside in "#SAS" folder.
If you select "Ultrapack 3", your modded files must reside in "#UP#" folder.

Best regards - Mike
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Don't split your mentality without thinking twice.

farang65

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Re: UP 3.0 RC Released to Public :)
« Reply #214 on: May 30, 2011, 06:13:15 AM »

Ok thanks for that.  8) ;)

So no 4.09 version he he.

I did put in a Classic modact 2.75 4.10 version and everthing is running sweet.  8) :D

I just recall alot people saying classic 4.09 version some time ago he he. when 4.09 went up to 4.10

Thanks Mike ;)

No worries now  ;D 8)
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Mission_bug

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Re: UP 3.0 RC Released to Public :)
« Reply #215 on: May 30, 2011, 06:15:20 AM »

Hi guys, I downloaded using Torrent and the #UP# folder is there as described.  I think CirX and Hades deliberately left it that way so if you felt the need to experiment you could manually add the folder, it does not load into your game with the UP activator. ;)

Wishing you all the very best, Pete. ;D
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