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Author Topic: Check your classes  (Read 20229 times)

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CWMV

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Re: Check your classes
« Reply #24 on: December 17, 2010, 05:08:52 PM »

Well if you have a conflict or 20% ctd then  follow the folder structure to the Mod folder in conflict, deactivate that Mod with a " - " then launch your game to see if the conflict is gone. Other than this, Please read C6_bandini  Explanation.
Rhetorical question, I wasn't really looking for an answer. I should have used a smiley, like this  :D
I dont have enough conflicts to be worried about anything, and my game runs well.
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BravoFxTrt

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Re: Check your classes
« Reply #25 on: December 17, 2010, 05:18:17 PM »

Good to hear that, enjoy.
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Frankiek

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Re: Check your classes
« Reply #26 on: March 02, 2011, 06:12:50 PM »

well you must have quite a mess up install but if it runs just cross fingers and keep going  :D
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BT~Tarik

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Re: Check your classes
« Reply #27 on: March 21, 2011, 10:42:47 AM »

Hi,
I have the same problem than CWMV, the control window appears for about 30 sec, than it disappears but there's no doublon file. I searched it, but noone there  :( , it says no items match your search.
I have this MS code.
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CWMV

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Re: Check your classes
« Reply #28 on: March 21, 2011, 04:17:59 PM »

Hi,
I have the same problem than CWMV, the control window appears for about 30 sec, than it disappears but there's no doublon file. I searched it, but noone there  :( , it says no items match your search.
I have this MS code.
My doublon file was in my IL2 main directory, actually just a few houses down from Conf.ini.
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BT~Tarik

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Re: Check your classes
« Reply #29 on: March 22, 2011, 11:49:52 PM »

My doublon file was in my IL2 main directory, actually just a few houses down from Conf.ini.
[/quote]
 
I checked there, but I can't find it  :(
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razor1uk

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Re: Check your classes
« Reply #30 on: May 08, 2011, 12:54:09 PM »

I dl-ed and ran the classchecker and I initially thought was broke like CWMV, installed the MS fix, and then checked the bottom of the folder Doh!!
Anyways I only got these...

#######################################
List of potentially conflicting classes
#######################################
E725348011347156 exists with :
   CRC -46980b05 :   .\jsgmemods\02_Zuti_DSMod_v0.8\Files\E725348011347156

   CRC -1eccc502 :   .\jsgmemods\01_Zuti_DSMod_v1.01_UP\Files\E725348011347156

106BE08E745DD716 exists with :
   CRC -38031447 :   .\MODS\TurretFix+FasterTurrets\106BE08E745DD716

   CRC 4522458d :   .\MODS\-AI_MOD\106BE08E745DD716

550B841CED820EEC exists with :
   CRC -546f9c40 :   .\MODS\00_Jiver's_Total_Sound_Mod_v2.0\550B841CED820EEC

   CRC 1b688cc7 :   .\MODS\Hs129_Package_SASv2\hs129_optional_gunmod\550B841CED820EEC

D1FFE15AF054057A exists with :
   CRC -6d9fd940 :   .\MODS\Ki_98\D1FFE15AF054057A

   CRC 7594db57 :   .\MODS\Ki_98\p-63\D1FFE15AF054057A

C24D8952BE16E9DA exists with :
   CRC 5a311ec2 :   .\MODS\J4M1\C24D8952BE16E9DA

   CRC 45fb432d :   .\MODS\J4M1\p-63\C24D8952BE16E9DA

###############################################################....

So theoretically I should move/delete all zutimod 0.8 from jgsme, and the seconded usage of each other listed classes within my affected mods folders?
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Frankiek

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Re: Check your classes
« Reply #31 on: May 08, 2011, 05:38:37 PM »

You don't need to delete as mod in the  jsgemods folder are inactive and you may create a conflict only if yo activate at the same time. For potential conflict in the mods folder remember that it is only the class that will be loaded first that will work so depending on your priorities you will have to chose one or the other but putting a - in front of the folder name is sufficient. In this way the folder content is not loaded at startup.   
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razor1uk

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Re: Check your classes
« Reply #32 on: May 09, 2011, 06:31:23 AM »

ok, so add '0', '00' or '-' mod folders to move 'highlighted' folders up or down in alphabetical importance, like with my -AI_Mod, and ignore the Ki-98 & J4M1 clashes.
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pdittrich

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Re: Check your classes
« Reply #33 on: December 18, 2011, 12:52:53 PM »

I put a copy of classcheck.exe in my IL-2 directory as well as in my #DBW folder. It seems that this great tool only checks it's current directory and subdirectories, which is an advantage. In my #DBW folder, there is like ten double classfiles, only one actual conflict which could then be solved by deciding which mod to load first. The doublon.txt file in my IL-2 directory, on the other hand, I didn't even try to read. It's over 200kb, over 100 pages in 10 point Times New Roman type ??? but still game works fine. Guess it's some of them inactive mods in the jsgmemods folder.  ::)

As for checking if specific mods conflict with each other, I found it useful to create a folder on the desktop or wherever, put the (usually 2) mods and classchecker into it, run it and ta-da, fast and efficient conflict detection.
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Draken

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Re: Check your classes
« Reply #34 on: May 26, 2015, 05:31:37 PM »

Interesting .Thanks .
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