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Author Topic: Mediterran War over Italy - MWoI  (Read 61657 times)

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So.V-Volperossa

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Re: Mediterran War over Italy - MWoI
« Reply #180 on: May 31, 2014, 03:45:13 PM »

Hello everyone.
I have received many messages from many people for the news map.
I have 70% completed the Balkans and Greece but I have to retrieve the update because I had broken the PC.
My real work engages me in this very moment.  >:( >:( >:( >:(
I'm sorry but I do not have time to devote to the game now. :( :( :( :( :(
My intention is to complete my map
So.V-Volperossa
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Riptide_One

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Re: Mediterran War over Italy - MWoI
« Reply #181 on: May 31, 2014, 07:10:39 PM »

So.V-Volperossa,

I am sorry to hear about your computer. Also, we all understand that our real life activities are our first responsibility and how busy things can get from time to time. We hope that things will get back to normal for you soon.

I think I can speak for us all when I say that it's great news to hear that you are still committed to finishing this beautiful map. You have made my day :)! So, take care of your real life work. We wish you all the best.

For now, we will patiently wait for further updates from you. Thanks again for all the creative energy and hard work you have put into this map so far. As I have said, I have had a lot of fun with it as it :).

Cheers,

Riptide
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Whiskey_Sierra_972

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Re: Mediterran War over Italy - MWoI
« Reply #182 on: June 01, 2014, 05:33:24 AM »

Thanks mate for your reply!

Don't worry about the time you need to finish this map , RL have always the precedence!

I'm sure that all lovers of this great map are now happy to know that you're still working on it!

We can now wait for the usual 'two weeks' before release!

Good luck for all what you need!

All the very best!

walter
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Asso di Spade - Ace of Spades

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Re: Mediterran War over Italy - MWoI
« Reply #183 on: June 11, 2014, 06:18:21 AM »

Thanks mate for your reply!

Don't worry about the time you need to finish this map , RL have always the precedence!

I'm sure that all lovers of this great map are now happy to know that you're still working on it!

We can now wait for the usual 'two weeks' before release!

Good luck for all what you need!

All the very best!

walter

DITTO!
Personalmente non vedo l'ora di volare nella mappa totalmente finita.
Personally I can't wait to fly in the totally finished map...

Non ti preoccupare, la Vita Reale viene sempre prima di qualsiasi altra cosa.
Don't worry, Real Life comes always before everything else.

In gamba!
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Maty12

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Re: Mediterran War over Italy - MWoI
« Reply #184 on: June 11, 2014, 10:19:25 AM »

All I can think about right now is Catch-22 scenes. Great looking map.
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<Gunny>

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Re: Mediterran War over Italy - MWoI
« Reply #185 on: August 25, 2019, 04:46:06 PM »

I know this is a VERY old post with this map....
It is a great map and fun to play ..

Thank to all that worked on it....

One thing I noticed today was I could not save a track... I used four different planes and always the same message " track not saved"

Has anyone else had this??   Is there a fix maybe......
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asheshouse

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Re: Mediterran War over Italy - MWoI
« Reply #186 on: August 26, 2019, 06:42:33 AM »

Read page 14 of the thread, from repy 156 on.
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<Gunny>

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Re: Mediterran War over Italy - MWoI
« Reply #187 on: August 26, 2019, 08:15:16 AM »

I almost always run that tool on new maps... Looks like I forgot this one...

I have one missing object the good ole   "  buildings.House$SEchurch10 "
I'm looking now .. Thanks for the heads up..... ;)

Ok I found the spelling mistake Boomer was talking about and corrected it...

Ran the Static Tool and it says I have NO MISSING objects...
Opened the map and started the mission and start the track only to say  " TRACK NOT SAVED "

It is funny how this all works----BTW it is not that big a deal.......Thanks for the HELP....



 ]cheers[ ]cheers[ ]wav[ ]cheers[ ]cheers[
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Artiglio

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Re: Mediterran War over Italy - MWoI
« Reply #188 on: April 13, 2023, 01:32:24 PM »

Can anyone help me understand why this is the only map I can't upload to the FMB?
and above all what does that Java error that appears below mean?  ]banghead[ ]banghead[ ]banghead[
I attach Log file...


https://www.mediafire.com/file/9f6v1stni4mjfkv/log.lst/file

Quote
[2023-04-13 21:28:34.302 UTC +2]   dT:    0   Map file: line <210501.52 334869.0 211877.27 333631.3 0.8> is valid!
[2023-04-13 21:28:34.302 UTC +2]   dT:    0   Map file: line <384032.2 131027.52 386092.22 129190.78 0.8> is valid!
[2023-04-13 21:28:34.302 UTC +2]   dT:    0   Map file: line <379578.75 127311.48 381220.38 125721.26 0.8> is valid!
[2023-04-13 21:28:34.308 UTC +2]   dT:    0   Detected Vertex Shaders 3.0.
[2023-04-13 21:28:34.308 UTC +2]   dT:    0    *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[2023-04-13 21:28:34.309 UTC +2]   dT:    0   Vertex texture units: 32
[2023-04-13 21:28:34.309 UTC +2]   dT:    0   
[2023-04-13 21:28:34.768 UTC +2]   dT:    0   INTERNAL ERROR: Can't open file 'MAPS/_Tex/Clouds2048_1'
[2023-04-13 21:28:34.768 UTC +2]   dT:    0   INTERNAL ERROR: LoadTextureFromTga('MAPS/_Tex/Clouds2048_1')
[2023-04-13 21:28:34.768 UTC +2]   dT:    0   WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: E'
[2023-04-13 21:28:34.768 UTC +2]   dT:    0   WARNING: TLandscape::LoadMap('Mediterran_W.o.I/Med_W_o_I_load.ini') - errors in loading
[2023-04-13 21:28:34.769 UTC +2]   dT:    0   World.land().LoadMap() error: java.lang.RuntimeException: Landscape 'Mediterran_W.o.I/Med_W_o_I_load.ini' loading error
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Frankiek

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Re: Mediterran War over Italy - MWoI
« Reply #189 on: April 13, 2023, 02:08:59 PM »

In my version of the map I don't have this texture I would suggest that you try this

Open the file Med_W_o_I_load.ini and then 'n the section [APPENDIX] use the two more standard clouds texture

[APPENDIX]
HighClouds = Clouds256.tga
HighCloudsNoise = CloudsNoise.tga
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Artiglio

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Re: Mediterran War over Italy - MWoI
« Reply #190 on: April 13, 2023, 02:59:32 PM »

In my version of the map I don't have this texture I would suggest that you try this

Open the file Med_W_o_I_load.ini and then 'n the section [APPENDIX] use the two more standard clouds texture

[APPENDIX]
HighClouds = Clouds256.tga
HighCloudsNoise = CloudsNoise.tga

Frankiek thank you very much, problem solved. 🤩🥰😍
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